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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Wtfdat Then! 
 
Of My Many Sins 
in life, screwing up the screenshot is not one I'm going sweat much about. Hindsight is something cattle do while chewing grass. 
Big Industrial Complex 
Rudl 
Nice shots!, but I suspect fullvis runtime will turn has "forever" due to the huge wide open area... I faced this issue on CDA. did you already tested fullvis ?

OTOH, the global architecture is very good: I can feel the ambience already !

Oh, just a "bad thing": the water texture is not that good: the square limits of the texture are is visible... just change it to something else like *water1, and it wil be OK

Keep it up ! 
 
look like a real huge area... looks nice hope it will not take forever to fullvis!!! 
Reminds Me Of Sickbase 
6 and a half days. How long did you say CDA took, JPL? 6 weeks or something?!??!

Rudl - I hope you like the sound of cooling fans trying to escape the pull of gravity. And I would recommend aguirres vis util, cause it has an autosave feature.

GB - I didnt flip. The pen is mighier than the sword. You give a pretty good explanation for you dark shots when put under pressure to, why didnt you say all of that in the first place?
I do like the look of your map tho, a nice dark metal map. I hope the gameplay is scary too :D 
Rudl 
first two shots look nice, but there's no lighting down at the 'docks' type area. same with the second shot, plenty of lighting to show off the top areas but the floor is completely black.

i'm not a fan of the 3rd shot though. those textures don't look good as main architectural textures. maybe use idbase? 
CDA Fullvis Runtime 
How long did you say CDA took, JPL? 6 weeks or something?!??!

It ran exactely during 1218 hours = 50 days and 18 hours... You have to learn how to be patient... 
CDA Fullvis 
Just curious JPL, what was the processor? 
What?! 
1218 hours?! 
 
50 days to do what? VIS? If it's VIS, that's absolutely insane. 
 
Even 6 1/2 days is crazy. WTF are you guys doing? Might be time to optimize a little. :) 
Rudl 
Good designs / look. Textures well busy, not sure how that would feel through a whole map.

Now, the other 40%... 
There's Nothing 
"crazy" about having fullvis processing for days or weeks in a big map, many high quality Q1 maps in the recent years have required that, e.g. Kinn's Marcher took about one week I think.

With an open layout, fullvis time goes up in a highly non-linear manner. It's certainly not an optimal algorithm, but no-one has come up with anything better so far. 
Lost A Post There 
My longest compile time in warp was ~5 hours, including bsp and light - there's always a way to cut back on vistime, through using func_walls or illusionaries, all the old tricks like ubends, doughnut corridors or just basic corners. Warpd which had a massive open area that connected to four others was the quickest compile, at around four hours.

Granted there wasn't much detail in the map but even so, I could have filled it with func's with a negligable compile time hit.

Rudl, I'd suggest using sunlight, but at a very low value. Maybe 20 for direct and 15 for ambient. If you think of it as moonlight or light pollution then it'll probably be a more attractive proposition. It should help you light the map whilst maintaining it's blackness. 
 
A few hours I can see, or even over night in a pinch but any longer than that and I have to think you've done something unfriendly to Quake. That's all. :) 
Goldenboy, Get Xnview 
if nview works, then xnview (a graphical program) should work. It has all image edit needs. Adjust gamma and save to jpeg for example.

It's free and for multiple platforms. www.xnview.com. Associate it with pcx images.

You can even run batch, select multiple files in the file viewer. But you don't need to do that first, you can just do individual files.

Oh and that xnview doesn't mean it's for the x window system or that it's anything unix crap with a horrible ui, it's just a name.

You certainly don't need Photoshop or Gimp (and don't need to endure their loooong start times) for just slightly editing some shots or photos. 
Rudl 
Shot #2 reminds me of the factory from the movie "Joe and The Volcano." 
CDA Fullvis Runtime 
Just curious JPL, what was the processor?

I have an AMD Athlon 2600+ with 768 MB RAM... it is an old configuration bought 3 years ago, and CDA was released in October 2005... So the gap I could obtained with a brand new processor is not that obvious...

I don't think it is insane to wait for 1218 hours to see your "baby" out, when you spent 7 months building it... It was worth to do, I don't regret, cause as of today, I consider CDA as my best map (visulally at least...)

Also, aguirRe was very happy that I used his vis tool, and that CDA proved it was supporting loooooong run, and was not buggy at all at the end ;) 
 
I think I have to wait for a multithread vis tool to vis it. 
 
Well, I posted this before but here is my code for multithreaded LIGHT and VIS that run on OSX.

http://wantonhubris.com/SrcForJim/

If someone wants to make that work on Win32, go for it! I'm sure the community would love you to pieces for it. 
 
I know that multithreading VIS gives you about a 30% speed up with a second processor in your machine so even with a dual core machine, you'd cut that 1218 hours down to 852. Still an assload, but much less of one.

And if you could find someone with an 8-core machine, well, that should give an improvement that would almost bring it into the realm of reasonability. :) 
AguirRe's Vis Tools 
Automatically save the vis data every now and then, so you can stop vis and resume later. I've never had to use that particular feature, but I can't imagine JPL or Kinn not taking advantage of it... imagine if a thunderstorm made the power go out 45 days in!

My maps have never taken more than an hour or so to vis, and my old maps took around the same time to vis on a p200 with 64mb ram. I, however, am not throwing around these big open spaces quite so much as other people seem to be doing these days. If you look at Marcher, you will discover that the main outside area of the map takes up half the available area for making a map in Quake. It's fucking huge.

I wonder how long czg_hate was taking. Care to enlighten us, czg? 
Ch, Chek... 
...skill set beta locked and loaded. Now we wait :) 
Rudl... 
...computer panels as exterior structural elements just doesn't make sense, even in Quake. 
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