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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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You Could Try 
just entering
gamma .4
in the console before taking shots. Dunno if it would work for you 
Well 
I think I wasn't quite ready for playtesters (top players) finding this both too hard (to the point of LOL) and too dark and being blunt about it, too.

The map will be better for it, though. I'm rather thankful I get the flak now instead of later.

As for my last post, no, I pretty much meant what I said. I can't be arsed to spend hours doodling around polishing up screenshots. I prefer giving the map to people. I'll just beg them for some screenies when it's released.

I'm not whining or anything, I'd really rather just get my hands dirty than mess with pictures. Seeya. 
 
As a note, I'll just say that gamma correcting screen shots will take less time than uploading them to a server. :) 
Screenshots 
I have an alias in my .bashrc called "screenshotquake" which takes ~/.tyrquake/id1/quake00.tga, adjusts gamma and saves as JPEG to my quaddicted-work folder using imagemagick's convert. Very handy as it only takes a second. 
Bambuz: 
which engine are you talking about? Most engines do not apply gamma correction to their screenshots. 
Oh, Come On 
If you can't be arsed making your screenshots viewable, why bother posting them at all? After all, your doing it for people to view and comment on them which is quite hard if they are too dark. People shouldn't be expected to do this part of your work themselves. Increasing brightness and contrast by some standard values (the same for each shot) doesn't take hours but only a couple of seconds, and since you have to open them in an editor to save them as JPG, doing this little extra step can't be regarded as much of a hassle. 
Besides 
It should be quite clear by now that dark screenshots don't automatically mean the map is (too)dark too. Lighting always looks better ingame. 
Whey-hey For Shooting Yourself In The Foot, GB!! 
In a way I like your attitude, but in a another, I think many wont.

If you fix up your shots by increasing brightness and contrast then people wont look at them and think "huh, that level looks too dark to play, so im not gonna bother with it".

Unless you make your levels for yourself and only yourself in which-case why bother posting on func at all? See ya! 
Huh? 
Ricky: what? ??? I say "seeya" and you flip?

Willem, neg!ke: this is a misunderstanding, I don't have an image editor installed and got a weird bug when trying to, which atm IS more hassle than I'm willing to bear since I'd rather use my limited time for mapping, please understand that I meant that literally, not in an arrogant way that some ppl were quick to assume. I used nview to convert them to jpg, and it took half an hour plus googling and two tries to figure that out because it's badly documented. I tried adjusting brightness with that, which produced a weird grid like effect and that was when I said "OK I'll stop this for now."

Gosh. You live, you learn. 
I Can Relate 
If you take a look at efdat's screenshot in our ZerTM topic, it looks pretty blurry and blendy. It's my fault, but I assure you when I put his pic through the motions in Gimp, doubled the size, added contrast, light, rebalanced the colors and passed it through an Unsharp filter, the results were pretty damn good.

However, in browser, not as much so. I think Gimp resampled the original with the treated version when I saved it to a compressed format. 
Just Took A Look 
out of curiosity, now I'm certain it blended the two because I had the original untreated except for doubling of the size in an alpha channel.

A mistake on my part, my apologies, efdat. 
 
gb: OK, i see. Apparently, you picked one of the most awkward tools available then...

HeadThump: Uh, it's not a science. And you're not supposed to create a Picasso either. Doubling the size?! Rebalancing the colors, unsharpening? WTF? 
Can't Help It, 
it's (literally) in the blood. 
Efdat 
sent a screenshot that was a wee on the small side. I processed it (really, those are only a few steps) to give a better idea of his map, only to fuck that up by shuffling the original into a separate channel. 
Wtfdat Then! 
 
Of My Many Sins 
in life, screwing up the screenshot is not one I'm going sweat much about. Hindsight is something cattle do while chewing grass. 
Big Industrial Complex 
Rudl 
Nice shots!, but I suspect fullvis runtime will turn has "forever" due to the huge wide open area... I faced this issue on CDA. did you already tested fullvis ?

OTOH, the global architecture is very good: I can feel the ambience already !

Oh, just a "bad thing": the water texture is not that good: the square limits of the texture are is visible... just change it to something else like *water1, and it wil be OK

Keep it up ! 
 
look like a real huge area... looks nice hope it will not take forever to fullvis!!! 
Reminds Me Of Sickbase 
6 and a half days. How long did you say CDA took, JPL? 6 weeks or something?!??!

Rudl - I hope you like the sound of cooling fans trying to escape the pull of gravity. And I would recommend aguirres vis util, cause it has an autosave feature.

GB - I didnt flip. The pen is mighier than the sword. You give a pretty good explanation for you dark shots when put under pressure to, why didnt you say all of that in the first place?
I do like the look of your map tho, a nice dark metal map. I hope the gameplay is scary too :D 
Rudl 
first two shots look nice, but there's no lighting down at the 'docks' type area. same with the second shot, plenty of lighting to show off the top areas but the floor is completely black.

i'm not a fan of the 3rd shot though. those textures don't look good as main architectural textures. maybe use idbase? 
CDA Fullvis Runtime 
How long did you say CDA took, JPL? 6 weeks or something?!??!

It ran exactely during 1218 hours = 50 days and 18 hours... You have to learn how to be patient... 
CDA Fullvis 
Just curious JPL, what was the processor? 
What?! 
1218 hours?! 
 
50 days to do what? VIS? If it's VIS, that's absolutely insane. 
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