 Lol
#4383 posted by Tronyn on 2004/06/11 05:28:20
how helpful you are, smartass
 System Shock 2 Troubles
#4384 posted by Shallow on 2004/06/11 14:10:50
FC, can't offer anything to help but I had exactly the a similar problem with Thief 2 last night, I can get into menus etc. but it tanks as soon as it gets to a bit that would be using the 3D renderer. I've just tried SS2 after reading your post and it does exactly the same thing as Thief 2. I've never had Thief 2 installed on this PC before, but SS2 ran fine when I replayed it a few months back (with DirectX 9.0a), so a recent driver or Windows patch must buggering up Dark Engine games.
I tried forcing various emulation moded with RivaTuner last night to see if I could get Thief 2 to start but no joy.
 Both Are Based Upon
#4385 posted by HeadThump on 2004/06/11 15:45:11
the same engine also used in the first No One Lives Forever. Many of the methods (directdraw, direct3d) have been streamlined in the pipeline in later versions of DirectX. I can see how this could create incompatablilites. Is there an OpenGl option in the set up? If so, try it out. If not, I doubt if you would want to to take out 8.1 or 9.0 for good ol' reliable Direct 6.0 (which made FallOut look so good).
 NOLF Used LithTech
#4386 posted by HeadThump on 2004/06/11 15:47:40
I mean you are likely to have similar problems with compatabilaty.
 SHOCK NEWS GASPER!
#4387 posted by R.P.G. on 2004/06/11 18:30:52
<Shambler> go finish bladm53
<Bal> yes
REJOICE AND BE GLAD!
 SS2/Thief/NOLF
#4388 posted by Shallow on 2004/06/12 06:32:26
Headthump: Looking Glass Studios' Dark Engine (Thief, Thief 2, System Shock 2) is not the same thing as Monolith's Lithtech (Shogo, NOLF, Blood 2, AVP2, etc.). I'm not sure whether that is what you are saying or not.
Fatty: There's a bunch of stuff about our problems in sticky threads on the Through The Looking Glass forums. Apparently it is a driver problem with nvidia's latest... Some people have been able to get it going without downgrading their drivers, although sadly it didn't work for me.
http://www.ttlg.com/forums/
 Shallow
#4389 posted by HeadThump on 2004/06/12 13:39:16
yeap, I realized that was poorly worded in #4385. I simply meant both engines used the same generation version of DirectX so the problem would be likely replicated.
Though, your indication that the problem is likely to be with driver support instead of backward incompatabilaty with the software gets my attention.
When playing Deus Ex mods with DirectX 8.1 on my home system (P III 733Mhz, GeForce 2 Mx series) I get a lot of slow down, stutter and ugly pixelated rendering. This is alleviated by switching it to OpenGl.
 HERESY !!!
#4390 posted by VoreLord on 2004/06/14 06:11:05
 I Love
#4391 posted by starbuck on 2004/06/14 08:47:54
those shots of ztn3dm1... they really give you a good feeling for the aesthetics of the map. Or at least it's a chance to see what q3a looks like when played in 'over-competitive asshole mode'.
 Yeah,
#4392 posted by VoreLord on 2004/06/14 08:56:18
I've never understood that, I couldn't play with features turned down. Sure, if you've got to cut back for performance issues I guess, but I'd rather go and get a new CPU or vid card or whatever, and keep everything to the max
 People Do That Stuff
#4393 posted by starbuck on 2004/06/14 09:01:28
to win, win, win. Aesthetics doesn't come in to it. Having a config file that turns off all the graphics and turns your opponent into a glowing red target is fair enough if you're a pro I guess, but if you aren't it just screams TWAT to me.
 Isn't It Just Another Form Of Cheating?
#4394 posted by Kinn on 2004/06/14 09:14:31
I mean turning off all the textures, making all models fullbright blobs of colour - it doesn't strike me as being a million miles away from just using wallhack or something. Again, I second the twat theory.
#4395 posted by - on 2004/06/14 10:52:54
guys, just becuase these players don't have awesome systems and have to turn down all the graphics just to play doesn't mean you should call them cheaters! not everyone can afford 5,000 dollar upgrades every year!
 Hmm
#4396 posted by nonentity on 2004/06/14 11:29:33
My Q3 config looks like that, although darker. And bright green players.
 AFAIR
#4397 posted by Kell on 2004/06/14 11:30:11
The last time I read pro-player opinions on this, the reason they turn the graphics down to near-flat color rendering is not because of their system power, but because it removes superfluous distraction. That's what they said anyway. Not me. So don't shoot the messenger. I play with all the detail I can glut my little peepers on.
ztn3t1 is one of the better utilisations of the Q3 gothic wad - those screenshots make me cry :~(
 Hmm
#4398 posted by nonentity on 2004/06/14 11:32:59
1) In Q3 you jump further/higher at different frame rates. maintaining a constant fps above these limits (and then capping the fps) requires turning down a lot of the graphics.
2) It allows players to focus on aim/map control/movement without having to try and spot their opponent through the increasing number of graphical effects.
 Still,
#4399 posted by Kinn on 2004/06/14 12:21:48
Frame rate gains are no excuse for that arse-cantaloupe to post those shots as "reference images" for ztn3dm1.
 I've Said It Before And I'll Say It Again
#4400 posted by pushplay on 2004/06/14 13:04:32
A remake is a desperate cry for attention from a mapper out of ideas.
 Pushplay
#4401 posted by R.P.G. on 2004/06/14 14:12:21
You've reminded me that I wanted to remake broken1 to Q3.
 RPG
#4402 posted by pushplay on 2004/06/14 20:09:31
Glad I could help.
 One Of The Sweet Spots
#4403 posted by VoreLord on 2004/06/15 02:52:01
for Quake 3 is 125 FPS, it doesn't take much of a system to cap it at 125 and never drop below with all the bells and whistles. I know why they do it, but for the life of me can't understand how anyone could stand it. I've seen some screenies of peoples setups for playing UT2004, and it looks hideous, totaly negating the power/ability of the engine.
And yes, those screenies of ztn3dm1, are not doing much for the map, especially for those who haven't seen/experienced it before.
It is true that not everyone can afford 5,000 dollar upgrades every year! But seeing how these people are talking UT2004, I think it would be reasonable to assume that they play UT2004, and therefore have machines capable of running UT2004 well. Which would mean they could run Quake3 maxed to the hilt, and not even raise a sweat
 New Quake Engine On The Block
#4404 posted by VoreLord on 2004/06/15 03:13:51
http://snow.prohosting.com/q2k4/
Haven't tried it yet, will soon though.
Also, new (30/5/04) shots from industri, they look very sweet as always
http://industri.sourceforge.net/
 Eh?
at what point will there be a site at that first url, vorelord?
 Ummm
#4406 posted by VoreLord on 2004/06/15 06:47:31
Well everything you need is there, link to the downoad, small list of "features", If you need more, don't ask me, it's not my site
 Vorelord
#4407 posted by HeadThump on 2004/06/15 10:11:56
'Also, new (30/5/04) shots from industri, they look very sweet as always'
A small update on the Tenebrae 2 site talks about a new feature to port files from 3dstudio max for rendering without the need of a .bsp file. If I read it correctly, it sounds like you can convert .asc files (3dstudio text files for model data) into .map files using Q3map2 and directly feed them into Tenebrae2 without a .bsp compilation.
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