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Lol 
how helpful you are, smartass 
System Shock 2 Troubles 
FC, can't offer anything to help but I had exactly the a similar problem with Thief 2 last night, I can get into menus etc. but it tanks as soon as it gets to a bit that would be using the 3D renderer. I've just tried SS2 after reading your post and it does exactly the same thing as Thief 2. I've never had Thief 2 installed on this PC before, but SS2 ran fine when I replayed it a few months back (with DirectX 9.0a), so a recent driver or Windows patch must buggering up Dark Engine games.

I tried forcing various emulation moded with RivaTuner last night to see if I could get Thief 2 to start but no joy. 
Both Are Based Upon 
the same engine also used in the first No One Lives Forever. Many of the methods (directdraw, direct3d) have been streamlined in the pipeline in later versions of DirectX. I can see how this could create incompatablilites. Is there an OpenGl option in the set up? If so, try it out. If not, I doubt if you would want to to take out 8.1 or 9.0 for good ol' reliable Direct 6.0 (which made FallOut look so good). 
NOLF Used LithTech 
I mean you are likely to have similar problems with compatabilaty. 
SHOCK NEWS GASPER! 
<Shambler> go finish bladm53
<Bal> yes


REJOICE AND BE GLAD! 
SS2/Thief/NOLF 
Headthump: Looking Glass Studios' Dark Engine (Thief, Thief 2, System Shock 2) is not the same thing as Monolith's Lithtech (Shogo, NOLF, Blood 2, AVP2, etc.). I'm not sure whether that is what you are saying or not.

Fatty: There's a bunch of stuff about our problems in sticky threads on the Through The Looking Glass forums. Apparently it is a driver problem with nvidia's latest... Some people have been able to get it going without downgrading their drivers, although sadly it didn't work for me.

http://www.ttlg.com/forums/ 
Shallow 
yeap, I realized that was poorly worded in #4385. I simply meant both engines used the same generation version of DirectX so the problem would be likely replicated.

Though, your indication that the problem is likely to be with driver support instead of backward incompatabilaty with the software gets my attention.

When playing Deus Ex mods with DirectX 8.1 on my home system (P III 733Mhz, GeForce 2 Mx series) I get a lot of slow down, stutter and ugly pixelated rendering. This is alleviated by switching it to OpenGl. 
HERESY !!! 
http://www.ataricommunity.com/forums/showthread.php?s=&threadid=382917

Oh God, ZTN, Stop them :)

Or at least I hope it's good 
I Love 
those shots of ztn3dm1... they really give you a good feeling for the aesthetics of the map. Or at least it's a chance to see what q3a looks like when played in 'over-competitive asshole mode'. 
Yeah, 
I've never understood that, I couldn't play with features turned down. Sure, if you've got to cut back for performance issues I guess, but I'd rather go and get a new CPU or vid card or whatever, and keep everything to the max 
People Do That Stuff 
to win, win, win. Aesthetics doesn't come in to it. Having a config file that turns off all the graphics and turns your opponent into a glowing red target is fair enough if you're a pro I guess, but if you aren't it just screams TWAT to me. 
Isn't It Just Another Form Of Cheating? 
I mean turning off all the textures, making all models fullbright blobs of colour - it doesn't strike me as being a million miles away from just using wallhack or something. Again, I second the twat theory. 
 
guys, just becuase these players don't have awesome systems and have to turn down all the graphics just to play doesn't mean you should call them cheaters! not everyone can afford 5,000 dollar upgrades every year! 
Hmm 
My Q3 config looks like that, although darker. And bright green players. 
AFAIR 
The last time I read pro-player opinions on this, the reason they turn the graphics down to near-flat color rendering is not because of their system power, but because it removes superfluous distraction. That's what they said anyway. Not me. So don't shoot the messenger. I play with all the detail I can glut my little peepers on.
ztn3t1 is one of the better utilisations of the Q3 gothic wad - those screenshots make me cry :~( 
Hmm 
1) In Q3 you jump further/higher at different frame rates. maintaining a constant fps above these limits (and then capping the fps) requires turning down a lot of the graphics.

2) It allows players to focus on aim/map control/movement without having to try and spot their opponent through the increasing number of graphical effects. 
Still, 
Frame rate gains are no excuse for that arse-cantaloupe to post those shots as "reference images" for ztn3dm1. 
I've Said It Before And I'll Say It Again 
A remake is a desperate cry for attention from a mapper out of ideas. 
Pushplay 
You've reminded me that I wanted to remake broken1 to Q3. 
RPG 
Glad I could help. 
One Of The Sweet Spots 
for Quake 3 is 125 FPS, it doesn't take much of a system to cap it at 125 and never drop below with all the bells and whistles. I know why they do it, but for the life of me can't understand how anyone could stand it. I've seen some screenies of peoples setups for playing UT2004, and it looks hideous, totaly negating the power/ability of the engine.

And yes, those screenies of ztn3dm1, are not doing much for the map, especially for those who haven't seen/experienced it before.

It is true that not everyone can afford 5,000 dollar upgrades every year! But seeing how these people are talking UT2004, I think it would be reasonable to assume that they play UT2004, and therefore have machines capable of running UT2004 well. Which would mean they could run Quake3 maxed to the hilt, and not even raise a sweat 
New Quake Engine On The Block 
http://snow.prohosting.com/q2k4/
Haven't tried it yet, will soon though.


Also, new (30/5/04) shots from industri, they look very sweet as always

http://industri.sourceforge.net/ 
Eh? 
at what point will there be a site at that first url, vorelord? 
Ummm 
Well everything you need is there, link to the downoad, small list of "features", If you need more, don't ask me, it's not my site 
Vorelord 
'Also, new (30/5/04) shots from industri, they look very sweet as always'

A small update on the Tenebrae 2 site talks about a new feature to port files from 3dstudio max for rendering without the need of a .bsp file. If I read it correctly, it sounds like you can convert .asc files (3dstudio text files for model data) into .map files using Q3map2 and directly feed them into Tenebrae2 without a .bsp compilation. 
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