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QuakeDroid - Quake For Android
QuakeDroid is Android Quake that should run on any Android phone made in the last 5-6 years, but has only been tested on 2 phones (one 32-bit, one 64-bit).

http://quakeone.com/quakedroid

Designed to have controls similar to popular mobile games (/cough Minecraft). Went deep on the documentation to try to empower the user.

Does not require Quake to install, it downloads Quake shareware on startup.

* How to put your TrenchBroom/J.A.C.K map on your phone
* Where is your Quake folder?
* Difference between shareware vs. registered Quake
* Put registered Quake pak1.pak from Steam/GOG on your phone
* How to set a startup command line.

The menu has 2 methods of navigation, you can touch items like "Single Player" or manually slide the volume slider bar or use the menu nav buttons.

* Tap-fire (double tap on an Ogre to shoot it)
* Drag-look (like Minecraft)
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Sansung Galaxy J5 Prime 
Works with no issues so far. I'm away from my pc for the weekend but will get pak1 when I go home again. 
Working Fine On My Apollo Lite (Mediatek Helio X20) 
Wow, software rendering Quake on a phone! I suggest an option to hide the Android navigation bar, to use all the screen. 
Anyone Other Than Mgtroyas Seeing Android Navigation Bar? 
@mgtroya

I suggest an option to hide the Android navigation bar, to use all the screen.

It is supposed to be fullscreen. It is on both the devices I have tested on.

I'll check some Android dev forums and see if I can find any info on that kind of issue in apps. 
@ OGkspAz 
Thanks for feedback. 
@mgtroyas 
Is the Android navigation bar on your device a screen rendering of the (<--) (Home) (==) buttons that on other phones are physical buttons?

Like your device doesn't have physical buttons but they are instead rendered on the screen? 
Wow! 
This runs smooth as butter on my mediocre Samsung from 2015. I'll see how it fares on a Huawei once it gets finally shipped (fucking TNT).

I was going to say "tapping to shoot isn't too responsive" but then I remembered it's double tap, and it worked fine. A single tap would be more intuitive for the user though, I think?

Quitting doesn't actually shut down the app - it resets the game and minimizes the window.

All in all, a great Easter gift! 
However. 
Baker: If you want to be a big boy developer, you need to wear big boy developer pants and use proper version control software.

In 2018, putting the source code in a series of timestamped RAR archives is effectively making the application closed source.

Bite the bullet and put the code on a public repository so it can be actively grown and developed by others, who I guarantee have no patience for dealing with .rar files.

This has the potential to be actual gaming news, anything else than a public repository would be an embarrassment if it hits the headlines. 
Good Job! 
Works greate on my huawei acsend g630. I like the software rendering with lerping and other fixed, looks really good. I have one suggestio: make weapon icons clickable on hud to enable quick weapon switch 
Good Job! 
Works greate on my huawei acsend g630. I like the software rendering with lerping and other fixed, looks really good. I have one suggestio: make weapon icons clickable on hud to enable quick weapon switch 
Apologies For The Double Post Up Top 
A buddy of mine enquires about controller support possibly. Something called wamo pro. 
Bug Report 
If quake_command_line.txt is blank, the app crashes immediately on startup. 
Bwaa! 
If you go to the console using the options menu, then touch the console, you can type in commands using quake keyboard!!

This is beyond awesome! 
Bug Report 
When a level exceeds the limits, e.g. Aristical's Profaned Place has 82421 leafs which is greater than max 65535, then after it returns to console, the touch areas no longer work and neither does touching the menu. Only the escape triangle in the corner works to bring up the menu overlay.

How to reproduce: attempt to play Aristical's firat map for dm4jam. 
A Great Accomplishment 
Works well enough on my phone (LG v20), but I spent a good while trying to figure out how to open the menu (well, 30 seconds... but that's way too long!) when I first launched the game.
I'll admit that I barely play games on my phone, but really... having the controls be so hard to see (the pause/menu button especially) is really painful.

Also can report that the game doesn't support immersive mode, as others have mentioned. Forcing it through System UI Tuner works well enough, even if it is a bit impractical.

My god do I suck at aiming on a touchscreen... 
Feature Request 
After touching and holding down the shoot button, allow for mouselook to work as the touch moves around still. 
Bug Report 
Can't change resolution...feature? 
Notes On S7 Edge 
Folder location - perfect! Right out in the open, easy to find using My Files app.
Landscape by default - the phone still thinks it is in portrait mode...and doesn't care if I flip it sideways! This is great!! The top swipe-down menu is on the side then, but it is consistently so which is nice.
Resolution - stuck at 426x240 I think, says 2560x1440 x 6?. Old school though.
Touch works really well. No complaints there. Control scheme is very hard though. Multi-touch works fine, but it is like trying to play with keyboard and mouse except you only have one finger on each hand. Circle strafe is nigh on impossible. More than 2 projectile enemies at a time is rather difficult....makes me want to play on coop so when I die I come back...which takes me back to how I played it when I was 5 which is very nostalgic...so I kinda like this in a way. 
Feature Request 
Add underscore button to console touch keyboard.

P.S. sorry for multiposting, bht each item feels distinct and I'm testing as I go. 
Feature Request. 
Record demos directly to .mp4? 
#24 
Yes, my phone has "software" navigation bar as it hasn't got any physical buttons.

Some apps effectively hide the bar, other don't, I suppose it's something the app has to request.

I can hide the bar with a xposed module, but for non-rooted phones there's usually no option to configure it on a per-app basis. 
Touch Issues On G4 Plus 
The demo works like a charm but menu won't show up when touching the screen. Brilliant work though and thank you. 
Feature Request... 
send SMS and make calls via quake 
@Negrostrike 
Did you try touching the top left corner? There is a hard to see faint brown triangle touch button there. 
@QMaster 
Ok I feel dumb now. Working superbly. Thanks a lot. 
@onetruepurple 
Thanks! Shooting has to be a double tap, if it were single tap you can't drag look.

The traditional way to play Minecraft is to have your hands holding the screen and you use your right thumb as the mouse, drag looking on the screen.

svn/github/etc - At this time, I don't want the extra work of maintaining an a source depot. I have finite time. Plus the source code is not fully "cleaned up" everywhere because I spend most of my time writing very difficult features instead of going over it with a fine tooth comb finessing it. But maybe when I get the time in the future ... 
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