#20 posted by JneeraZ on 2010/01/11 13:47:39
You guys ever get the feeling that you've fallen into a rip in time or something? :) Seriously, there are TONS of great games available today - shit, I barely have time to keep up with all the kick ass games I have on my 360.
Yep
#21 posted by ijed on 2010/01/11 13:49:26
It's why we're all still here.
EEK !!!
#22 posted by Ron on 2010/01/11 14:14:34
360 ! Console Alert !!!
#23 posted by gb on 2010/01/11 15:43:03
Whine, whine, whine.
Crysis Warhead
#24 posted by RickyT33 on 2010/01/11 16:59:59
I keep going back to this when I want a shooter fix. The GFX are AWESOME!!! And once you have reduced all of the GFX details to a point where you get >30fps, the gameplay is pretty good! It is "on a rail" in a leteral sense, but you do get a lot of freedom as to how to tackle each scenario, and the scripted sequences are good also.
(Note - detail levels are low(?), "mainstream", "gamer" and "enthusiast". Switching all of the details to "mainstream" but putting the sound and objects to gamer and the shaders to enthusiast looks very very cool, and runs nice on my mediocre PC)
Interesting debate though - I will be upgrading to an ATI Radeon 5850 so that I can play Aliens vs Predator in February :D (as long as it doesnt get axed) DirectX 11 dude - yes please!
This Quake4 episode - I havent tried it yet, but I will, but bare in mind that the Berzerker Quake2 mod kinda does a similar thing to the whole of Quake 2, via just being a mod.......
Will be interesting to see how this plays with Quake4 strogg though :D
Willem.
#25 posted by Shambler on 2010/01/12 10:13:33
I like a lot of modern shooters too, for different reasons that I like older ones - variety, graphics, spectacle, themes, story.
Any modern shooter that combined those with exploration, solid control feel, and visceral action would be ace.
#26 posted by JneeraZ on 2010/01/12 11:57:07
"I like a lot of modern shooters too, for different reasons that I like older ones - variety, graphics, spectacle, themes, story."
Yeah, many of them are really good. I just don't understand the need to refer to modern shooters as having some sort of disease. It's ridiculous. Modern shooters are great!
"Any modern shooter that combined those with exploration, solid control feel, and visceral action would be ace."
I haven't played it but I've heard that STALKER is kind of like that. Large environment, open world-ish, but still a solid shooter.
#27 posted by Spirit on 2010/01/12 15:32:28
and so buggy that I sold it a couple of days after buying. Last game I bought btw...
#28 posted by JneeraZ on 2010/01/12 15:42:53
Pretty sure it's patched by now. Guys are always talking about playing on it other boards that I visit.
Modern Shooter Disease...
#29 posted by mh on 2010/01/12 18:20:24
...began with Half Life, then Counter Strike, then continued through further military/tactical ops/WW2 sims. Somewhere in there the sense of fun got lost, along with the wacky gonzoid OTT designand the sense that anything could be done even if it didn't thematically fit.
Pre-Half Life the sky was the limit, you could design anything, and as long as it was a blast it was cool. Post-Half Life things got serious. Everything had to accurately reflect the real world to some extent. Insane crap was no longer welcome.
And that's Modern Shooter Disease.
#30 posted by JneeraZ on 2010/01/12 18:31:32
Having actual settings is a good thing. Far Cry 2, Fallout 3, Bioshock - these are all games that are far better for having a cohesive environment.
Wolfenstein, Doom and Quake have cohesive themes too, BTW. You just happen to like them. :)
STALKER
#31 posted by Text_Fish on 2010/01/12 20:22:40
I recently bought STALKER for �2 in the steam sale, having quite enjoyed what I played of it at a friend's house. It is quite a good game, but the 'exploration' factor is achieved by setting it in a huge sandbox world rather than by cunning level design that invites the player to look round dark corners or follow mysterious sounds.
As far as cohesive environments go, they're all well and good until you get half way through the game and find yourself bored shitless because the designers were far too constrained by 'cohesion' to add any surprises or interesting deviations. TBH, I got bored of Bioshock's environment before I even owned the full game! It was a great design, but it was their ONLY design.
Hang On
#32 posted by ijed on 2010/01/12 20:33:23
Quake doesn't have a cohesive theme at all . . .
#33 posted by JneeraZ on 2010/01/12 20:56:51
Sure it does. Cthulhu mythos + army bases with slipgates. It's not a GREAT theme, but it does exist.
Spose So
#34 posted by ijed on 2010/01/12 21:08:51
But it's very loose indeed - castles and knights, boxes of ammo everywhere, the player having shotguns an Ogre with a chainsaw and grenade launcher.
I'd say its alot less cohesive than most games out there.
I Think We're Saying Similar Things
#35 posted by ijed on 2010/01/12 21:11:08
But:
Q: Why am I in this dungeon with a rocket launcher?
A: Because you came through a slip gate.
Isn't something most modern games would be able to get away with.
And:
Q: Why does that Ogre carry those weapons?
A: Because it's cool and works for the gameplay.
#36 posted by JneeraZ on 2010/01/12 21:11:30
Certainly it's looser but they definitely tried to have SOMETHING there that made sense, on some level.
Even
#37 posted by ijed on 2010/01/12 21:12:38
Spawn / Tarbaby's would either be removed or handicapped so that someone higher up who played for a short span of minutes wouldn't die.
I Mean
#38 posted by ijed on 2010/01/12 21:13:21
It all needs to be explained now.
#39 posted by JneeraZ on 2010/01/12 21:19:35
I would have removed the fucking tar babies myself had I been on the team. Worst enemy ever. :)
Hah
#40 posted by ijed on 2010/01/12 21:34:00
you're not going to like tarbaby v2 ;)
Quake Has An Excellent Theme.
#41 posted by Text_Fish on 2010/01/12 21:38:01
Your mistake appears to be in assuming that a 'theme' has to have something in common with 'reality'.
Not to get too personal or anything, but one of my gripes about RMQ is the health vials in medieval levels. To me, that's just trying to force a sense 'realism' on something that's better without.
Probably One Of The First They Made!
#42 posted by RickyT33 on 2010/01/12 21:38:58
Just a blob really - not bad for experimental modelling techniques ;)
S.T.A.L.K.E.R. is a good game, very deep game infact, and once it gets going pretty enthralling. But it was buggy as hell out of the box. Weird really I dont understand. 1 thing - Mr SPIRIT - if you were to re-aquire a copy of stalker for very little money which it costs nowadays, install Oblivion Lost mod - basically this repairs the game. What I dont understand is why there are mosters in the packs includuded with the game which had been seemingly programmed out of the game just before release (!). Oblivion Lost mod (2.2 i think is the most recent one) also fixes the gameplay - gun accuracy, as a major part! It also puts "blow out" events back into the game (which AFAIK were meant to be in the vanilla version too but never made it at release.
Wierd. Very weird. Its like someone sabotaged the game just before its release. badly.
Is It
#43 posted by ijed on 2010/01/12 21:43:45
Because the vials look bad (they do) or just that they're replacing in the first place?
Nehahra did the same (not saying that let's us copy whatever we want from them with auto-justification) - did you have the same opinion there?
In any case, complaints are usually useful. Not always in the way the complainer intended, but there you go :)
Msd
...began with Half Life
Hmmm...nice theory. So , by it's excellence , HL1 spawned an army of imitaters.
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