#26 posted by
Trinca on 2008/05/23 00:20:37
:) i think map is pretty easy on hard :) of course first runs are nightmare but is possible to survive at first run on hard!
Sorry
#27 posted by
nitin on 2008/05/24 08:08:02
dont like it much, looks fairly bland, particularly the lighting and brushwork. Gameplay is so so, I found it pretty boring and tedious personally.
But worth releasing for sure. Whats your next one trinca?
#28 posted by
Trinca on 2008/05/24 11:23:26
a Maya map if ever finish it...
Looks Good
#31 posted by
nitin on 2008/05/24 11:47:54
although add with only egyptian textures in a mayan setting. Have you tried converting the textures sock used in this q3 map :
http://www.simonoc.com/pages/design/maps_q3/pom.htm
#34 posted by
Trinca on 2008/05/24 12:07:18
speeds you that saw .bsp does it look that odd?
#35 posted by
gone on 2008/05/24 13:04:00
no. but doesnt look very mayan either
Heh
#36 posted by
Spirit on 2008/05/24 13:36:58
since when do style, origin and setting have go together in Quake?
Nice...
#37 posted by
metlslime on 2008/06/01 12:10:52
i was pleased that i could survive 2 vores and a shambler with 7 health and not take any damage. The large pillar in the room made it possible :)
Some Comments
#38 posted by jakub on 2008/06/19 22:44:17
i've just finished it on normal and i was pretty hard for me. i play all maps usually on hard but this was hard enough on normal. but nothing unfair..you just have to pay attention to every single fight :). the cental area with sidewalks looks nice..especially in darkplaces with all eyecandy (bloom/blur...) settings on.
i used some external textures from qrp and other sources to improve graphics..but personally didn't help much due to many custom textures which stay the same. as i've said there wasn't to much time to examine the layout and look for details...fight was intense. which is good 'cause i think q1 is not good for this type of levels - big rooms with big computers etc... q1 should be more klaustrofobic experience. therea are only few big base levels in q1 which are REALLY good and i gave up all hopes for another insomnia-like level pack long time ago :-).
so...at the end it isn't bad level but is quite "empty" and there is too much open space for me. enemy placement is also strange. frankly..it is base level. i found shamblers and vores quite out of place in level like this. would be much better with quoth2 bestiary. but don't take it personally and keep mapping. screenies from that maya level looks really good. hope you will finish it someday.
Nice Map
#39 posted by
Ankh on 2008/06/20 23:56:28
Good map again Trinca! I liked the fights and the map itself. Many ambushes and some nice design. Kep it up!
I have recorded a first play demo on hard skill. Died once at a vore ambush:
http://shub-hub.com/files/demos_singleplayer/fbase_ankh.dz
http://shub-hub.com/files/demos_singleplayer/fbase1_ankh.dz
#40 posted by
ijed on 2008/06/22 03:56:41
Finally played this - I mistook it for wbase since I was on holiday when it was released.
Good solid quaking, although I missed both nailguns on my first run and so had to replay from the start - useless save.
The grunts in the large tiered areas got annoying, otherwise gameplay was nicely done.
Cruel ending ;)
#41 posted by
Trinca on 2008/07/08 17:55:01
nobody read the lovely story i wrote?
chif chif....
Fucking The General's Daughter?
#42 posted by
ijed on 2008/07/08 19:30:16
Can spot your classical education there Trinca ;)
#43 posted by
erc on 2008/08/11 13:14:00
Lighting's a bit bland for my tastes. Other than that, the map's pretty good, with nice setups here and there. As for the demo...
http://shub-hub.com/files/demos_singleplayer/fbase_erc.dz
#44 posted by
Trinca on 2008/08/12 01:22:12
nice demos erc thks :)
2nd demo! yeeee that�s the way!!! sng is more then enought for tyhat shamby! to bad the others kill you :)
3nd oh well you finish in first try :\ lucky... ;)
glad you play it!
promiss my next map will be less bland ;)