No Game Is Worth $60
#4372 posted by negke on 2011/03/21 01:32:52
Especially not the stupid bullshit they try to sell that's actually the same games we've been playing for years only with slightly different paint; only difference is the hype and brand names which makes for the prices.
In the end, the only games that are really worth the money are RPGs, or generally games with a long playtime.
/rant
Have You All Tried Quake?
#4373 posted by ijed on 2011/03/21 01:59:34
It's stupidly cheap and has lots of free DLC.
TBH
#4374 posted by ijed on 2011/03/21 02:02:40
I don't pay for games at all any more. Very rarely I'll pick something up if I know I'll be playing it a lot, but always as part of a bundle or discount price.
No, I don't pirate stuff either. It's just that modern games, on the whole, are shit.
Recently I've been playing Quake, Zsnes and Desktop Dungeons. Granted, Zsnes (does this count as piracy still?) is very hit and miss and it does get kind of sad to have the rose tinted spectacles smashed, but its still fun.
Need to get myself a snes gamepad though.
I'm Also Waiting For Price Drops
#4375 posted by nitin on 2011/03/21 02:07:47
havent paid more than $10 for a game in a while.
To be honest, I dont have that much playing time anyway so by the time I would eventually play something, it would have been out long enough for a price drop. Therefore, silly to buy it when it first comes out in my circusmtances.
Hitman: Blood Money
#4376 posted by [Kona] on 2011/03/21 02:13:40
There's too many average games to pay $60. They aren't worth it. Take Hitman: Blood Money.
Started playing this yesterday, i've just passed the 4th level and it's crashed and since it won't do saved games if you restart the game, it means I have to play the whole level again. I don't think so.
Anyway it's supposed to be a stealth game but I put it on rookie (so I could have unlimited quicksaves) and played it as a shooter. Unfortunately that means shooting someone, then hiding in a corner as 90% of the enemies in the level all come running for you. Then the rest of the level is wandering around doing some stupid task, usually assassinating someone who's hiding or, in some cases once your cover is blown, completely fucking disappears meaning you have to play the entire level again.
The game looks good so far, but the gameplay sucks ass, big time. Thank god I torrented it instead of paying, because it's not really worth my precious time in finishing it.
...So you're saying that a stealth game has shitty gameplay if you play it like a shooter?
I would probably say the same thing about Thief.
#4378 posted by [Kona] on 2011/03/21 02:41:45
It'd be hard to play Thief as a normal shooter, you'd get your ass handed to you. But in Hitman your given the option of going stealth or just going in shooter mode. Now I wouldn't mind if I was forced to do stealth, but don't give me the option to go in shooting everything in sight, when it's so poorly done. If you did restrict yourself to stealth ONLY in Hitman, then it might be okay.
It has other problems too, like reloading or saving the game takes several clicks through menu's, having to slowly load profiles everytime you start, the death sequence takes 30 seconds which you can't even escape out of and have to sit through it, the mouse aiming is strange - it's actually hard to aim at someone in this game, the sensitive is weird, like gradual or something. Oh and the walk speed is ludicrously slow.
Thief and Splinter Cell are great stealth games. Even Call of Cthulhu had it's moment. But Hitman is a miss imo.
So, Zwiffle
#4379 posted by negke on 2011/03/21 11:35:56
Tell us about Prey 2.
#4380 posted by Zwiffle on 2011/03/21 13:15:15
Well, it's a sequel to a game called "Prey" and it should be out sometime in 2012.
A 3D Game
#4381 posted by ijed on 2011/03/21 16:04:54
Batman Arkham Asylum GOTY
#4382 posted by DaZ on 2011/03/23 01:51:36
What are the controls like on the PC version? Just fps controls?
Cause on a console the whole hold-run thing was fucking horrible.
Don't Know
#4384 posted by DaZ on 2011/03/23 02:37:26
it's still downloading :P
But for the same price as a pint of beer, I won't really be complaining if it's like that ;)
Controls
#4385 posted by nitin on 2011/03/23 02:38:33
seemed fine to me. Dont remember any real issues with running.
ye as you say, that cheap might as well :p
#4387 posted by Zwiffle on 2011/03/23 03:55:17
That game was AMAZING fun. Such a good game. The controls were fine - everything about that game oozed quality. Def a must buy for this cheap.
Meh Etc...
#4388 posted by DaZ on 2011/03/23 05:57:22
So its loaded with Securom and games for windows live, sigh.
I can't even play it because securom says my steam-provided game key is invalid, and a quick browse on the forums seems to show that many others have the same issue.
Securom, punishing the innocent, 1 game at a time :P
#4389 posted by gb on 2011/03/23 23:36:44
In Prey 2, a source close to the game tells Kotaku, players will take on the role of a federal air marshal who is aboard the commercial airliner seen crashing in the spaceship early on in the original game. Prey 2 takes place during the same time frame as the original, but with this different perspective, we're told.
Prey:Warhead?
Who makes these choices?
Source: http://www.doom3world.org/phpbb2/viewtopic.php?f=40&t=24283&start=0&st=0&sk=t&sd=a
Idiots.
#4390 posted by ijed on 2011/03/23 23:57:55
Well
#4391 posted by ijed on 2011/03/23 23:59:03
They call it 'high level thinking' which means not considering the outcomes of any of the decisions you make.
~_~
#4392 posted by Zwiffle on 2011/03/24 00:16:20
Prey
#4393 posted by [Kona] on 2011/03/24 01:01:06
Hmmm but the first game already setup the plot/location for the sequel. They're just going to completely ignore that? Idiots.
Anyway here's another review... i'm only 5 yrs behind in gaming now, so my reviews might start being a bit more interesting :P
Infernal (2007) Review
#4394 posted by [Kona] on 2011/03/24 01:02:04
So i'm moving on to the 2007 releases. I've skipped 2006's Gears Of War and Rainbow Six: Vegas - I'll play them on my new computer. So, starting at the bottom of 2007's shooters was Hour Of Victory. Installed okay, but upon loading there's no menu. Probably a good thing anyway as the game got awful reviews.
So next on my list is Infernal from Metropolis Software, a game developer i've never heard of and who was bought out by CD Projekt (The Witcher) a year later. So I guess this is their one and only title.
Now Infernal received fairly average to harsh reviews with an aggregate of 60% on GameRankings.com. However, it was actually a pretty decent game so if this is an indication of the 'worst' of 2007, with 19 other action games on my list that ranked higher, then 2007 is shaping up to the best year for PC action games ever (up until 2007 of course).
Where Infernal received flak was it's short length, repetitive gameplay and not pushing the boundaries. Honestly, those 19 shooters that ranked higher - did they all push the boundaries of gaming? I seriously doubt it. I'll quite happily take a solid, good looking game with fun gameplay that does nothing to evolve gaming. I might have played this type of game a dozen times already, but that's the kind of game I enjoy.
Infernal's level design is good, but often it just feels like you're in a huge room with a maze of small walls and walkways to navigate through. Sure it's better than the corridor-room-corridor of F.E.A.R., but there's still massive room for improvement. We do get a bit a variety in the levels; there five missions going through a monastery, refinery, steelworks, a massive ship and the mountain-based satellite centre.
Now what hides the lacking level design is the great looking engine. Everything has a glossed over feeling and the lighting in particular is very well done.
The gameplay is a little weaker and took some criticism from critics, but it was still fun all the way through. Infernal leans more towards the higher difficulty rather than being an easy game. You can tap your movement keys twice to do an invisible roll to avoid fire, and without this the game would be very difficult. It's an addition that sped up gameplay a lot and is well done.
What slows the game down to a halt is the way you have to hold Enter to strip your dead enemies of health and ammo. It takes a few seconds each time, which you need to do on probably 75% of the dead bodies in this game. It ends up being a strategy of killing everything, then slowly raping the dead bodies of health/ammo for a couple of minutes before moving to the next section. It absolutely kills the flow of action in the game.
On top of that, the game is perhaps in the 5-7 hour zone. It's NOT a long game. I won't go into the story as it's the typical cliched rubbish with a hot chick teaming up with you. Same of the one liners were good though.
Overall Infernal is a good game and certainly worth playing. It won't be the best of 2007, but certainly deserves better than a 6 out of 10.
R.I.C.K.Y - Call Of Cumbria
#4395 posted by negke on 2011/03/24 01:08:46
Decided to give it another go, this time with the "Complete" mod (graphical overhaul, bug fixes, other stuff). Looks a whole lot better than the original game, but hell if you don't have a fast machine...
Originally I wanted to play SoC, inspired by all the recent tragic events and a macabre sense of end times nostalgia, but then (as always) remembered certain 'workout' situations from the game, like the entire first level and the garbage bandits, which put me off a little. So it's the third installment now, which last time I lost interest in upon reaching the city. Probably missed the best part of it.
Anyway, bottom line, if anyone's about to replay Stalker, be sure to give the Complete mods a try.
FEAR
#4396 posted by negke on 2011/03/24 01:28:12
Oh, and I've finally played FEAR - mostly for cultural capital, not actual interest. A very boring game, no idea why I even bothered to finish it. I didn't care about the story, and the 'horror' elements were lame to say the least. Like people in this thread mentioned, the game lacks variation. The levels are very monotone in style and the enemies/encounters don't offer anying special, either.
The level design issn't all as bad as people in this thread claimed, though - but yeah, it does lack variation and unique setpieces, and indeed feels unnecessarily mazey and corridory in many places. However, I liked how most maps have a slightly nonlinear route to the goal, even though the gameplay doesn't faciliate stealh approaches or anything. On the other hand, I can see how this must have been annoying for many people as the potential for getting lost is definitely there, especially considering how samey everything looks.
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