Darksiders
#4347 posted by nitin on 2011/03/18 06:44:02
yay or nay?
#4348 posted by Zwiffle on 2011/03/18 13:57:03
I got it on sale for $20 or so. Still haven't played it. SO I can't help you. Dunno why I'm even typing this.
Because You Suck
#4349 posted by ijed on 2011/03/18 14:27:40
Gibbles
#4350 posted by Kinn on 2011/03/19 00:34:34
My point is that gibbing isn't constant. You can barely go a single fight without some monster losing its organs in GoW. Which completely takes the satisfaction out of it.
Freaky, I was thinking about this very thing today. One of the things I like about Quake's gibletudinality is the fact that it almost feels like a sort of skill-based finishing move - i.e. you can't gib corpses - that would completely cheapen the whole experience; you have to hit a live monster with just the right amount of damage at the right time to get those crisp, chunky treats. I mean, the feeling of gibbing a Hellknight with the double-barrelled shotgun is a wonderful, precious thing for me.
Yeah
#4351 posted by ijed on 2011/03/19 01:22:14
It also stops you from picking up anything the enemy drops on death as a downside. Managing to gib a Shambler is awesome.
#4352 posted by necros on 2011/03/19 01:23:08
i often find myself setting up opportunities to gib. 3 rockets will kill a fiend, but 2 rockets, some shells and one more rocket is just particle spray fun!
#4353 posted by metlslime on 2011/03/19 01:36:46
yeah... it's easy to gib grunts with the SSG, i find the skill is in making sure you don't gib, therefore get the backpack :)
But a game where you got extra bonus for gibbing would be cool, and create a nice incentive across all enemies to do the more "skillful" death.
It also stops you from picking up anything the enemy drops on death as a downside.
Find that annoy tbh. Given that a lot of Quake maps (especially on skill 2) try to be really tight with ammo, it makes accidentally gibbing something rather annoying.
Same goes for Doom's random health chances. It screws up ammo balance, so whilst it might be neat for atmosphere, mechanically it isn't so great.
#4355 posted by necros on 2011/03/19 03:26:30
yeah, the damage in doom is REALLY random. like... 5 - 60 damage random. :P
Yeah it's pretty insane. Clip from a projectile can be bugger all to insane :(
But even small differences can be infuriating. If you vary health or damage just slightly then try to have a highly tuned bit of combat you get screwed over, because neither you nor the player can 100% rely on time/shots taken to kill something, which throws things off. You could say random is more exciting or tense but in this case it just means you've no idea if a given area would even be possible.
Speaking of randomness in games, ever played the original Robotron? That game is a text book example of being an insanely hard unpredictable bitch. But in a good way most of the time :P
#4357 posted by necros on 2011/03/19 05:01:58
wait, are you talking about player weapons? iirc, they are pretty consistent. the RL has some random element to it, but shotguns and such always seemed to take the same number of shots to kill things.
Either really, but in doom it's mainly incoming damage, but your own weapons can be somewhat random too, though happily not nearly as much :)
Zwiffle
#4359 posted by nitin on 2011/03/19 08:23:37
you do suck. It's $10 on Steam so I would like you to play it now and tell me please. Now.
#4360 posted by Zwiffle on 2011/03/19 13:57:27
For $10 I'm sure it's a good deal.
Bulletstorm
#4361 posted by Zwiffle on 2011/03/19 20:23:10
Bloody fantastic game. Thoroughly enjoyed it. My biggest complaints were :
1.) The bad clipping all over the place. As previously said, it sucks running into an invisible wall or something. Felt they could have/should have done a better job with that.
2.) Ishi is a dick. I hated him more than Sarrano. Such a jerk, how come I got stuck with him instead of either of the other start guys?
Other than that, I didn't find it bad that I could gib people easily, because for me the hard part was getting the trick shots. Gibbing in Quake became trick shots in Bulletstorm. There were several I didn't get in my playthrough of the sp.
Felt some enemies weren't used enough (the giant mutant dudes you push towards some enviro hazard) and the mutated spider things were used ... for like 5 minutes.
Weapons + alt fire were pretty refreshing from the normal weapons imo. Some of them are kind of normal, but the rest are fairly innovative and change up the normal weapon progression pistol -> shotgun -> machine gun -> grenade -> rocket or whatever. They feel pretty good.
All in all, totally worth the $49 I got it for from the D2D sale. Maybe worth $60, depends on the mp which I haven't played. Would really like to see a UDK for it though, please please please!
Bleh
#4362 posted by jt_ on 2011/03/19 22:08:21
I still don't get while trick shots were a finite set. It would have been a lot more fun if i could use the chain grenade gun on somethings feet, use the whip to throw him in air, hit him with the harpoon thingy and the watch him explode. The only problem would be naming that kind of stuff, but the names don't really matter; just give me the points. :p
Also, as said before, it was *way* too linear. I should have waited until the price went down to buy it.
#4363 posted by Zwiffle on 2011/03/19 22:34:26
Yeah the linearity was kind of a let down too - I really wanted to explore some of the skyboxes. Like when you're going up the dam, and you see this beach area that leads into cliffs, I just wanted to go down there and explore. It could have greatly benefited from more exploration similar to BioShock - add some secrets here and there that I can look for.
Also, while I didn't miss the jump function the more I played, it did feel awkward in places where you would think you can just drop down but instead you have to press R or something similar.
Just Played The First Few Levels Of Gears Of War
#4364 posted by nitin on 2011/03/20 06:23:27
looks like a lot of fun to me. Way more enjoyable than Far Cry 2 which I might have to put on the back burner.
Homefront
#4365 posted by megaman on 2011/03/20 12:41:22
Damnit
#4366 posted by jt_ on 2011/03/20 13:36:49
Darksiders
#4367 posted by DaZ on 2011/03/20 18:03:11
its �5 on steam until the end of the day, and its fantastic!
Which End Of "fantastic" Are We Talking About?
#4368 posted by negke on 2011/03/20 18:13:00
Thanks
#4369 posted by nitin on 2011/03/20 22:09:00
picking it up.
#4370 posted by necros on 2011/03/20 22:58:02
I should have waited until the price went down to buy it.
i've been doing this exclusively now and i've been enjoying games a lot more in general.
i don't exactly know why, but i just don't feel that games are worth 60$ anymore.
i'm not sure if that's just me being stingy (which it might) or if it's because i don't find games in general that much fun anymore (which also could be it).
take borderlands for example,
while i enjoy it overall, there are some things about it that would probably annoy me a great deal but at 15$, i find that i can ignore it and just focus on the good stuff.
i just don't feel that games are worth 60$ anymore.
I kinda feel the same. I have a feeling that although they might be technically feature packed, no mods or custom content is a real killer. That and I feel that the more realistic theme and visuals games go for these days mean that they are less open for custom content anyway.
Possibly I'm just getting older and more annoying. :E
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