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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Small, Pointless Base-style Deathmatch Map 
http://negke.quaddicted.com/files/negdm1b.zip

Someone please comment on the item placement.
I'm not going to add RL or LG. 
... 
Lush looks for a simple base map, superbly made.

I think without the RL or LG, you should up the numbers of GL or SNG, otherwise it will be a bit of a scrappy fight with lesser weapons, I expect. Or chuck a quad in....or ROS.... 
I Can't Play 
Quake at the moment. :( Can somebody post some screenshots so that I can pretend? 
My Only Complaint 
would be to remove those square heat vent things. They ruin the scene.

Else looks good. 
 
where is lg and rl? :) 
Great Level! 
I like the doorshapes and the round teleporter.
Sorry I'm no dm player, but looks fun to play. 
Negdm1b 
is fucking awesome. this is why i usually stop making, because levels like this make me jealous to and i never finish anything that i start :) 
Typos As Always.... 
making supposed to be mapping. 
 
i now what you mean nakasuhito got 9.000 brushes made that i will probably quit :\ 
Stop Being So Emo Please And Go Map 
 
 
Some really cool brushwork in there! I love the crates being stored under the floor. It's simple brushes but it has a great visual impact.

And that is, hands down, the most elaborate teleporter i've ever seen! 
Negdm1b + Reaperbot(81) = L00ds Of FUN!!! 
Heres a demo of me playing four reaperbots on Neg|ke's "Small, Pointless Base-style Deathmatch Map". I downloaded the map just for a peek. It reminds me of that bloody Aerowalk map everyone's always going on about (only better IMHO), so I just couldnt resist the thought of wiling away a half hour or so....

Also reminded me of Q3A!!!

http://shub-hub.com/files/demos_singleplayer/rickytnegdm1b.dz 
Almost Forgot 
Thanks Neg|ke!!! 
FYI => Demo Doesnt Require Any Mods 
 
Neg!ke 
Kinda big arsch_beads (only noticed because I used a software engine and decoration flickered out of sight).
The things on the ceiling walls look a bit out of place in my opinion. Except for that, super sexy as usual. Can't wait to play it some day. 
 
I noticed that flickering as well. What causes that, tons of func_walls? 
But If 
it's pointless I'll also stop mapping. 
 
Neg!ke: Noticed really high r_speeds as well, I assume this wasn't vised. Nice map, very slick, personally I'd like some more kinks to set it apart from other dual-atrium maps. It seems very modern. 
Thanks 
But what do you think about amount/placement of health and ammo?
Gameplay is supposed to be similar to DM1 (as the title implies) - a.k.a. scrappy and boring, yeah. :D I think having only one GL/SNG is ok here, considering the size of the map. Quad would be too much, ROS could work though.
The map is intended for 1on1 matches, possibly three players maximum - any more are too many, especially when playing without weaponstay, like in the demo.
Damn those flickering funcs, i will have to cut back on them, making the lights textures maybe. They are all func'd to bring r_speeds down. Then again, r_speeds are high anyway (up to 1200) - the map is vised of course, but it's too open/detailed - so those few extra polies won't hurt that much, I guess.. 
 
ROS? Do you mean Ring? I don't like it when acronyms are used when real words are just as short. I bet someone says QD when they mean quad.

Otherwise, I can't find anything to complain about in this thread right now as I don't have quake here, will complain later when I load it up.
(People avoid dm1 because it's not fun, or so I've heard, I haven't actually even tested it much myself, even the layout of dm1 is very amateur style IMO... But this doesn't yet disqualify this Small, Pointless Base-style Deathmatch Map or SPBSDM.) 
Skyboxes 
I suceeded in creating a skybox, and use the same mountains to create an mdl file of them.
They're much smaller in bytes than when I would have made them out of quake brushes.
Each mountain became a 125kb mdl.

So the pictured mountains on the skybox become physical in the map editor. Only they have a kind of slitch, as they are not real.
And texturing is hard, because they get really out scaled.

http://members.home.nl/gimli/skybox.jpg
http://members.home.nl/gimli/skyb0x.jpg

I used Wazat's Voident. 
The Best Weapon In This Map 
seems to be the SSG. But maybe it's my bad aim or tactics with the others. Tested a little with Gibbie.
I still didn't get any tactics since I couldn't yet get a grasp on what is where. 
Madfox 
That's pretty cool. Skyboxes are usually out of scale to the map anyway, so maybe just a plain night sky without the mountains would be better.

Is the idea to box the map inside clip brushes to stop the player exploring the (small) mountains of madness? 
Ricky: 
i wanna watch the demo but whats a dz file? how do i open such things? whats so bad about zip files?

:( 
Nakasuhito 
.dz files are to be opened with DZip.

DZip is a Quake community created program specifically for zipping demos, because it zips 'em up way tighter than any other compression prog.

Don't try to download dzip from the official page though, cause that version is corrupt.
Download it from Signs Of Koth, and rejoice:

http://kell.leveldesign.org/stuff/dzip.zip 
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