Small, Pointless Base-style Deathmatch Map
#4303 posted by negke on 2008/02/04 18:39:07
http://negke.quaddicted.com/files/negdm1b.zip
Someone please comment on the item placement.
I'm not going to add RL or LG.
...
#4304 posted by Shambler on 2008/02/04 19:57:38
Lush looks for a simple base map, superbly made.
I think without the RL or LG, you should up the numbers of GL or SNG, otherwise it will be a bit of a scrappy fight with lesser weapons, I expect. Or chuck a quad in....or ROS....
I Can't Play
#4305 posted by Text_Fish on 2008/02/04 21:18:55
Quake at the moment. :( Can somebody post some screenshots so that I can pretend?
My Only Complaint
#4306 posted by Zwiffle on 2008/02/04 22:07:35
would be to remove those square heat vent things. They ruin the scene.
Else looks good.
#4307 posted by Trinca on 2008/02/04 23:19:17
where is lg and rl? :)
Great Level!
#4308 posted by madfox on 2008/02/04 23:33:52
I like the doorshapes and the round teleporter.
Sorry I'm no dm player, but looks fun to play.
Negdm1b
#4309 posted by nakasuhito on 2008/02/05 00:13:38
is fucking awesome. this is why i usually stop making, because levels like this make me jealous to and i never finish anything that i start :)
Typos As Always....
#4310 posted by nakasuhito on 2008/02/05 00:14:17
making supposed to be mapping.
#4311 posted by Trinca on 2008/02/05 00:37:14
i now what you mean nakasuhito got 9.000 brushes made that i will probably quit :\
Stop Being So Emo Please And Go Map
#4312 posted by czg on 2008/02/05 00:48:49
#4313 posted by JneeraZ on 2008/02/05 01:51:10
Some really cool brushwork in there! I love the crates being stored under the floor. It's simple brushes but it has a great visual impact.
And that is, hands down, the most elaborate teleporter i've ever seen!
Negdm1b + Reaperbot(81) = L00ds Of FUN!!!
#4314 posted by RickyT33 on 2008/02/05 14:40:48
Heres a demo of me playing four reaperbots on Neg|ke's "Small, Pointless Base-style Deathmatch Map". I downloaded the map just for a peek. It reminds me of that bloody Aerowalk map everyone's always going on about (only better IMHO), so I just couldnt resist the thought of wiling away a half hour or so....
Also reminded me of Q3A!!!
http://shub-hub.com/files/demos_singleplayer/rickytnegdm1b.dz
Almost Forgot
#4315 posted by RickyT33 on 2008/02/05 14:41:38
Thanks Neg|ke!!!
FYI => Demo Doesnt Require Any Mods
#4316 posted by RickyT33 on 2008/02/05 14:42:36
Neg!ke
#4317 posted by Spirit on 2008/02/05 15:00:47
Kinda big arsch_beads (only noticed because I used a software engine and decoration flickered out of sight).
The things on the ceiling walls look a bit out of place in my opinion. Except for that, super sexy as usual. Can't wait to play it some day.
#4318 posted by JneeraZ on 2008/02/05 15:30:34
I noticed that flickering as well. What causes that, tons of func_walls?
But If
#4319 posted by madfox on 2008/02/05 21:15:41
it's pointless I'll also stop mapping.
#4320 posted by gb on 2008/02/06 02:58:02
Neg!ke: Noticed really high r_speeds as well, I assume this wasn't vised. Nice map, very slick, personally I'd like some more kinks to set it apart from other dual-atrium maps. It seems very modern.
Thanks
#4321 posted by negke on 2008/02/06 15:46:06
But what do you think about amount/placement of health and ammo?
Gameplay is supposed to be similar to DM1 (as the title implies) - a.k.a. scrappy and boring, yeah. :D I think having only one GL/SNG is ok here, considering the size of the map. Quad would be too much, ROS could work though.
The map is intended for 1on1 matches, possibly three players maximum - any more are too many, especially when playing without weaponstay, like in the demo.
Damn those flickering funcs, i will have to cut back on them, making the lights textures maybe. They are all func'd to bring r_speeds down. Then again, r_speeds are high anyway (up to 1200) - the map is vised of course, but it's too open/detailed - so those few extra polies won't hurt that much, I guess..
#4322 posted by bambuz on 2008/02/06 18:36:54
ROS? Do you mean Ring? I don't like it when acronyms are used when real words are just as short. I bet someone says QD when they mean quad.
Otherwise, I can't find anything to complain about in this thread right now as I don't have quake here, will complain later when I load it up.
(People avoid dm1 because it's not fun, or so I've heard, I haven't actually even tested it much myself, even the layout of dm1 is very amateur style IMO... But this doesn't yet disqualify this Small, Pointless Base-style Deathmatch Map or SPBSDM.)
Skyboxes
#4323 posted by madfox on 2008/02/06 21:35:20
I suceeded in creating a skybox, and use the same mountains to create an mdl file of them.
They're much smaller in bytes than when I would have made them out of quake brushes.
Each mountain became a 125kb mdl.
So the pictured mountains on the skybox become physical in the map editor. Only they have a kind of slitch, as they are not real.
And texturing is hard, because they get really out scaled.
http://members.home.nl/gimli/skybox.jpg
http://members.home.nl/gimli/skyb0x.jpg
I used Wazat's Voident.
The Best Weapon In This Map
#4324 posted by bambuz on 2008/02/06 21:40:00
seems to be the SSG. But maybe it's my bad aim or tactics with the others. Tested a little with Gibbie.
I still didn't get any tactics since I couldn't yet get a grasp on what is where.
Madfox
#4325 posted by ijed on 2008/02/06 22:01:49
That's pretty cool. Skyboxes are usually out of scale to the map anyway, so maybe just a plain night sky without the mountains would be better.
Is the idea to box the map inside clip brushes to stop the player exploring the (small) mountains of madness?
Ricky:
#4326 posted by nakasuhito on 2008/02/07 01:05:45
i wanna watch the demo but whats a dz file? how do i open such things? whats so bad about zip files?
:(
Nakasuhito
#4327 posted by Kell on 2008/02/07 01:59:45
.dz files are to be opened with DZip.
DZip is a Quake community created program specifically for zipping demos, because it zips 'em up way tighter than any other compression prog.
Don't try to download dzip from the official page though, cause that version is corrupt.
Download it from Signs Of Koth, and rejoice:
http://kell.leveldesign.org/stuff/dzip.zip
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