 RickyT23
#4300 posted by JPL on 2008/01/28 13:57:04
No offense taken, don't worry: and no go map, and release it quickly ! I want to play this map soon :D
#4301 posted by Trinca on 2008/01/28 20:59:21
looks cool Ricky :)
 The Texture Mix...
#4302 posted by distrans on 2008/01/30 04:41:33
...is pretty slap dash. I doubt you could get DKT or D3tech to mesh well with gothic Q3. Why not try the evil lair tech sets instead. Having said that, will we see a D3 Temple section hidden below the base...please :) Your implementation of the Fury underground in The Hand was excellent!
 Small, Pointless Base-style Deathmatch Map
#4303 posted by negke on 2008/02/04 18:39:07
http://negke.quaddicted.com/files/negdm1b.zip
Someone please comment on the item placement.
I'm not going to add RL or LG.
 ...
#4304 posted by Shambler on 2008/02/04 19:57:38
Lush looks for a simple base map, superbly made.
I think without the RL or LG, you should up the numbers of GL or SNG, otherwise it will be a bit of a scrappy fight with lesser weapons, I expect. Or chuck a quad in....or ROS....
 I Can't Play
#4305 posted by Text_Fish on 2008/02/04 21:18:55
Quake at the moment. :( Can somebody post some screenshots so that I can pretend?
 My Only Complaint
#4306 posted by Zwiffle on 2008/02/04 22:07:35
would be to remove those square heat vent things. They ruin the scene.
Else looks good.
#4307 posted by Trinca on 2008/02/04 23:19:17
where is lg and rl? :)
 Great Level!
#4308 posted by madfox on 2008/02/04 23:33:52
I like the doorshapes and the round teleporter.
Sorry I'm no dm player, but looks fun to play.
 Negdm1b
#4309 posted by nakasuhito on 2008/02/05 00:13:38
is fucking awesome. this is why i usually stop making, because levels like this make me jealous to and i never finish anything that i start :)
 Typos As Always....
#4310 posted by nakasuhito on 2008/02/05 00:14:17
making supposed to be mapping.
#4311 posted by Trinca on 2008/02/05 00:37:14
i now what you mean nakasuhito got 9.000 brushes made that i will probably quit :\
 Stop Being So Emo Please And Go Map
#4312 posted by czg on 2008/02/05 00:48:49
#4313 posted by JneeraZ on 2008/02/05 01:51:10
Some really cool brushwork in there! I love the crates being stored under the floor. It's simple brushes but it has a great visual impact.
And that is, hands down, the most elaborate teleporter i've ever seen!
 Negdm1b + Reaperbot(81) = L00ds Of FUN!!!
#4314 posted by RickyT33 on 2008/02/05 14:40:48
Heres a demo of me playing four reaperbots on Neg|ke's "Small, Pointless Base-style Deathmatch Map". I downloaded the map just for a peek. It reminds me of that bloody Aerowalk map everyone's always going on about (only better IMHO), so I just couldnt resist the thought of wiling away a half hour or so....
Also reminded me of Q3A!!!
http://shub-hub.com/files/demos_singleplayer/rickytnegdm1b.dz
 Almost Forgot
#4315 posted by RickyT33 on 2008/02/05 14:41:38
Thanks Neg|ke!!!
 FYI => Demo Doesnt Require Any Mods
#4316 posted by RickyT33 on 2008/02/05 14:42:36
 Neg!ke
#4317 posted by Spirit on 2008/02/05 15:00:47
Kinda big arsch_beads (only noticed because I used a software engine and decoration flickered out of sight).
The things on the ceiling walls look a bit out of place in my opinion. Except for that, super sexy as usual. Can't wait to play it some day.
#4318 posted by JneeraZ on 2008/02/05 15:30:34
I noticed that flickering as well. What causes that, tons of func_walls?
 But If
#4319 posted by madfox on 2008/02/05 21:15:41
it's pointless I'll also stop mapping.
#4320 posted by gb on 2008/02/06 02:58:02
Neg!ke: Noticed really high r_speeds as well, I assume this wasn't vised. Nice map, very slick, personally I'd like some more kinks to set it apart from other dual-atrium maps. It seems very modern.
 Thanks
#4321 posted by negke on 2008/02/06 15:46:06
But what do you think about amount/placement of health and ammo?
Gameplay is supposed to be similar to DM1 (as the title implies) - a.k.a. scrappy and boring, yeah. :D I think having only one GL/SNG is ok here, considering the size of the map. Quad would be too much, ROS could work though.
The map is intended for 1on1 matches, possibly three players maximum - any more are too many, especially when playing without weaponstay, like in the demo.
Damn those flickering funcs, i will have to cut back on them, making the lights textures maybe. They are all func'd to bring r_speeds down. Then again, r_speeds are high anyway (up to 1200) - the map is vised of course, but it's too open/detailed - so those few extra polies won't hurt that much, I guess..
#4322 posted by bambuz on 2008/02/06 18:36:54
ROS? Do you mean Ring? I don't like it when acronyms are used when real words are just as short. I bet someone says QD when they mean quad.
Otherwise, I can't find anything to complain about in this thread right now as I don't have quake here, will complain later when I load it up.
(People avoid dm1 because it's not fun, or so I've heard, I haven't actually even tested it much myself, even the layout of dm1 is very amateur style IMO... But this doesn't yet disqualify this Small, Pointless Base-style Deathmatch Map or SPBSDM.)
 Skyboxes
#4323 posted by madfox on 2008/02/06 21:35:20
I suceeded in creating a skybox, and use the same mountains to create an mdl file of them.
They're much smaller in bytes than when I would have made them out of quake brushes.
Each mountain became a 125kb mdl.
So the pictured mountains on the skybox become physical in the map editor. Only they have a kind of slitch, as they are not real.
And texturing is hard, because they get really out scaled.
http://members.home.nl/gimli/skybox.jpg
http://members.home.nl/gimli/skyb0x.jpg
I used Wazat's Voident.
 The Best Weapon In This Map
#4324 posted by bambuz on 2008/02/06 21:40:00
seems to be the SSG. But maybe it's my bad aim or tactics with the others. Tested a little with Gibbie.
I still didn't get any tactics since I couldn't yet get a grasp on what is where.
|