SPEEDMAP SNACK PACK 2: SNACK HARDER
Posting this on behalf of fairweather who is running this. (I am not involved with this so I can't asnwer questions.)
YOUR MISSION: Pick a slot and create a map in the given theme with the given weapon limitations. Levels must be able to be completed from a 'shotgun-start' and have standard Quake gameplay (keep it meat n' potatoes!).
Levels will be assembled after the deadline, meaning that all levels should be made with the fact in mind that the player can have any given weapon in each slot. For example, levels in Slot 2 (Egypt) and onwards have the capacity to have the Rocket Launcher, so keep an eye on breakable bits of your level.
Focus on something small and digestible, mappers can create several maps over the 48hrs, but very low quality maps will not be included. Keep it lean!
Do not include Shub or Cthon in your levels.
Do not include custom music or external skyboxes in your levels.
Feel free to use whatever textures you'd like that fit the themes below, I will supply basic texture wads but don't feel limited to them! The slot themes are...
- SLOT 1: Cr8 Base (shotgun, nailgun) (secret SSG / GL)
- SLOT 2: Egypt (SSG, GL) (secret RL/SNG)
- SLOT 3: Firetop Mountain (SNG, RL) (secret LG)
- SLOT 4: Knave (everything)
Weapons from previous slots are available to be used in the next slot.
Before submitting make sure...
- To give me your chosen slot.
- Your changelevel goes to Start! I will be changing the changelevel trigger via an ent file.
- The map is sealed.
- The map runs in Quakespasm.
STARTS: JAN 22 10:00 AEDT
ENDS: JAN 24 10:00 AEDT
COUNTDOWN:
https://www.tickcounter.com/countdown/3017145/smsp2
FILE NAME: Anything, will be changed upon pack release by myself.
TEXTURES: Anything that fits the given slot theme.
PROGS: Copper
http://www.lunaran.com/copper/
SUBMISSIONS: fw#1312