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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Willem 
Looks nice indeed ! 
Ooh, Yes. 
Love the archy stuff, and excellent base usage overall. 
Looks Cool 
going to have a run around it now. Looking forward to any proper maps you might make with your new editor ;) 
Fine! 
congrats with your new Mac Editor! 
 
Thanks all!

Yeah, definitely looking forward to doing some larger, real maps. 
Willem/Than 
Your levels are a similar style - 'v.nice IDBase'

You should make a Pak!!!

Trinca - Your map looks cool!! Hurry up and finish it!! Also, I started making a new map, "IKDoom" !!! Bah :-P 
 
Willem looks fucking hot!!! :) 
Willem 
I am very disappointed by the proper texture alignment on those crates. 
Looks Really Good 
I love the small super detailed maps, there should be more of that I think!

Also Trinca, looks nice, you've got some temple skills for sure. 
 
Hah! 
 
I see my crate alignment skills (or lack thereof) have preceded me. :P 
Fanca Trinclub 
looks pretty good but your floors in the two shots are completely flat, that's what I'd concentrate on changing perhaps? (Or maybe you have done that in the other areas already?) Kind of a macro level thing, a different question altogether from detail and decorations. 
Another Shot 
Second part of the map started some weeks ago (after SK), it remains 50% of the map to finish... and it is already huge...

http://lambert.jeanphilippe.free.fr/Divers/fd12.jpg

Feel free to comment... ;) 
Nice Footlights! 
I wish I could make that effort in short time! 
(Droole...) 
JPL - that looks v.cool, reminds me of 'office complex' from Half-Life 1 (it's the floor tiles)

I'll put a screenie up next week... 
As Promised... 
...here are some shots of my new project

Its sort of gothic base/Q3ish, although is just contains textures from Doom3 and Daikatana (maybe one or two IKBase)

So far un-named...

http://shub-hub.com/files/images/Rickpic0.jpg

http://shub-hub.com/files/images/Rickpic1.jpg

http://shub-hub.com/files/images/Rickpic2.jpg

http://shub-hub.com/files/images/Rickpic3.jpg

http://shub-hub.com/files/images/Rickpic4.jpg

http://shub-hub.com/files/images/Rickpic5.jpg

All comments welcome!!! 
Ricky 
that looks great. Not too sure about the D3 tex though, I dont think they convert that well.

I like the rockwork! 
Copycat !! 
These shots looks good, but what are you copying my latest project shots (same base theme, same rock tex, same skybox... grrrr..) ??
No seriously, it looks really interesting, and the Doom3/DKT base theme is really well implemented: I can't wait to play this map !
Keep it up !! 
Nice 
imo hex tiles in the roof don't work tho.
and be careful with the openness, have good vis blocking. 
Ricky 
Very original texture scheme, but as Nitin said, some of the textures do not transition well, especially the grey metal one in the 2nd screen shot before the stairs.

I really like the build style though and the lighting is good, looking forward to the final product :) 
OK 
Rockwork - used 64 unit deep triangular prisms throughout! It seems a good technique, so far all of that has only one Txqbsp warning!

nitin/DaZ - D3 textures - some of those texes definately converted better than others! Its a shame really, cause they could have been cool!! I might try touching up some of the ones i'm using myself. Or find some better ones...

JPL - 00ps! Sorry if your first impression was that I was copying you (I hadnt even realised about the skybox). I think the overall theme is different, yours seems much more 'present day' whereas mine is kinda meant to have a sort of sci-fi/aliens sort of feel to it! I dont think the rock texture is the same, mine comes from DktE1.wad. I had to fuck around with it something rotten so get fullbright speckles out... I actually was attracted to the Daikatana textures after having a blurt around your Event Horizon map (I've never played DKT)

Vis blocking - The area shown is meant to be a sort of 'hub', the idea being that a network of underground passages interconnects around it, with different chambers and stuff. Maybe some caves. The area shown (1st shot) is likely to be as bad as the vis gets!!

(admittedly its pretty open, but nothing on the Sickbase, or maybe even parts of The Hand...) 
Looks Nice 
Only thing I'd say is have some more outdoor shadows and better spotlighting indoors, otherwise looks good to me. 
RickyT23 
No offense taken, don't worry: and no go map, and release it quickly ! I want to play this map soon :D 
 
looks cool Ricky :) 
The Texture Mix... 
...is pretty slap dash. I doubt you could get DKT or D3tech to mesh well with gothic Q3. Why not try the evil lair tech sets instead. Having said that, will we see a D3 Temple section hidden below the base...please :) Your implementation of the Fury underground in The Hand was excellent! 
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