RPG...
#407 posted by
distrans on 2003/02/27 19:53:11
lob many grenades into the aaaaargh...gurgle
The Raven's Waltz By Gilt
#408 posted by
Vodka on 2003/02/27 22:04:59
RPG RE SP ZED2
There's a pair of deep slots in a wall somewhere. Arm up and keep shooting down it until you hear teleports.
Pencil Shaded Quake??
hey guys.. anyone remember quite a while ago seeing a port of Quake that all the textures appeared pencil shaded?? It looked like all the polys where drawn by hand.
I was looking for it couldnt find it.. someone must have a URL. :)
Pencil Shaded Quake??
hey guys.. anyone remember quite a while ago seeing a port of Quake that all the textures appeared pencil shaded?? It looked like all the polys where drawn by hand.
I was looking for it couldnt find it.. someone must have a URL. :)
Shadowdane:
#412 posted by
metlslime on 2003/02/28 01:36:08
maybe you're thinking of NPRQuake. I'm going to bed, but a simple google search should suffice.
I Can't Find...
#413 posted by
. on 2003/02/28 03:28:25
any Quake 1 maps of Quake 2 SP or DM maps.. surely it's been done!
Yes I have Q2 I would convert if I had a better computer...
Responses To All!
#414 posted by
R.P.G. on 2003/02/28 09:14:12
distrans/Fatty: Cheers, guys. I had already berated Vondur on IRC into giving me some tips on how to find it. Maps that have a little something extra are cool. :)
speedy: j00 r4wk!
phait: I'm fairly certain that there was Q1 version of Q2DM1 The Edge. Regardless, the only way I know how to find it is to check MPQ, which has been removed from the internet.
Fuck The Title, And Fuck The Empty One Too.
#417 posted by
wrath on 2003/02/28 16:44:57
(metl, now we can officially regard this board as inaugurated)
POSTING DRUNK!!Q
Morrowwind
#419 posted by
GibFest on 2003/02/28 17:53:29
I've just started to play this game and think it is amazing. Have any of you tried it? what do you think?
Thansk Metslime..
#420 posted by
. on 2003/02/28 18:20:52
already got edge though, unless this is a diff tex' one (hopefully)
Question
#421 posted by
. on 2003/02/28 20:52:08
who here agrees with me that:
using Quake's default textures in their maps is more skillful? because custom textures usually do most of the work of making a map's appearance, atmosphere, mood etc that much better.. even though Quake's texture's are bland compared to todays, they are their own - but using them to their best potential over finding the limits of them while putting out a good quality map is talent.. agree? hopefully i wasn't too vague
Phait:
#423 posted by
metlslime on 2003/03/01 00:36:01
i do think there is a challenge to making something fresh with familiar old textures.
First Post!!!!!!1111
#424 posted by
Peej on 2003/03/01 16:50:20
Well it is for me. Hi everyone, just thought I'd say hi and stuff. And thanks to Metl for coming to QMaps rescue. I'm still on my travels, just thought I should let everyone know that Frib is much taller in real life.
Hehe
#425 posted by
Vondur on 2003/03/01 17:02:52
nice to hear from ya, peej!
force frib to map while you're there damnit! :)
:/
someone else who is shorter.
Gib,
#428 posted by
necros on 2003/03/01 18:17:55
yeah, i'm playing Morrowind right now too. this game just refuses to end! it's amazing how long it is... not to mention, there are so many 'plugins' to get. also, the Construction Set thing is so easy to use! mapping for it is a little gay though, since you can only use premade chunks, meaning any new chunks must be made in a 3d modelling program beforehand...
yeah, anyway, it's a cool game!
Haha Peej
#429 posted by
R.P.G. on 2003/03/01 20:05:23
Glad to hear you're getting on alright! :) If you check back here again, enjoy the rest of your travels. Actually, enjoy the rest of them anyway.
Xntrick
#430 posted by
R.P.G. on 2003/03/01 20:10:40
Does anyone have a copy of XeNoN's (also known as xen) Trick or Treat (xntrick)?