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Posted by Breezeep_ on 2017/08/20 04:40:33 |
It's a relatively simple theme here, but we got a bunch of cool wizard themed maps made within a 24 hour time span. This pack features maps by:
Danzadan
Dumptruck_ds
Mukor
Naitelveni
Onetruepurple
Screenshot
Download
Feel free to post your demos and feedback. |
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Great Turnout!
#19 posted by skacky on 2017/08/20 17:34:23
danzadan
Loved the style. Map was pretty good overall with a few pretty interesting bits. Short and sweet. It does feel a bit more e4-ish that the others yeah.
dumptruck_ds
Pretty confusing overall and you can get fucked if you take the wrong teleporter at the start. Interesting map though, reminded me of The Wizard's Manse with the underwater structure as well as The Dismal Oubliette.
mukor
Solid little map which is almost 100% natural terrain. I would've made the steps 8 units tall instead of 16 though. Best enemy placement in the pack by quite a margin. Some of those Ogres can be deadly.
Naitelveni
God damn that's very impressive for such a short amount of time, and very vertical too! That one is by far the most intricate of them all, even if gameplay itself is not that great. Too many zombies facing away that can be killed without any problem. That said the Ogres can be deadly as well. Very impressive stuff.
NewHouse
Best setups in the pack by far. Loved the moving geometry everywhere and the enemy encounters were great for the most part, with the exception of a Vore in a tight corridor I found cheap, and the last encounter which lacks a bit of finesse. Very interesting style too, loved all the windows and the use of metal. My favorite of the all.
onetruepurple
What the hell was that? Loved the colors, the theme and the overall architecture. It is indeed a challenging map despite the very low amount of monsters (and it's not cheap like spawning immediately surrounded by 5 Shamblers). Very interesting.
All the maps were damn good. Great pack fellas.
Demos!
Tip Re: My Sm179 Map
You can teleport immediately out of each room. I wished I had time to put int he game play I had originally planned it would have been a little less chaotic. Yes I looked closely at E1M4 for reference.
Soirry Double Post
I am going to lobby Breezeep to release a v3 with all mads packaged together. I think if you made your map in a 24 hour period or all together spent less than 24 hours yours should be included.
Seriously, Guys
#22 posted by negke on 2017/08/20 19:14:09
Stop it with it the bullshit release practices = necessary folders, extra files nobody needs, multiple versions because random X isn't there or doesn't work. If this is a speedmapping pack, it means take it or leave it as is.
Newhouse's map can be linked in this thread or possibly included in the next pack.
*UNnecessary Folders
#23 posted by negke on 2017/08/20 19:32:27
Nice maps, though.
I Would Normally Agree, But...
#24 posted by Mugwump on 2017/08/20 19:39:08
NewHouse did submit his map hours before the announced deadline. It's not his fault if Breezeep messed up. Besides, the next pack may not be wizard-themed.
Nice Pack!
#25 posted by khreathor on 2017/08/20 19:39:49
This is how RetroJam should look like.
All maps are awesome, but my favorite maps are from Dumptruck and OTP. Some fresh, interesting ideas there.
Demos Skill 3:
Danzadan
Dumptruck_ds
Mukor
Naitelveni
Onetruepurple
NewHouse
Thanks For Demos Guys.
#26 posted by Danz on 2017/08/20 19:52:33
I honestly don't know what's wrong with that silver key door. I must have fucked something up when making it.
Will record demos too, sometimes later.
Demos For You Guys
#27 posted by Newhouse on 2017/08/20 19:53:27
http://www.quaketastic.com/files/demos/sm179_demos_newhouse.zip
Commentary and small-talk, super pro gameplay on skill 2. Very good maps.
Sorry otp, I'm dizzy now after playing that map.
#28 posted by topher on 2017/08/20 20:04:24
the next time the deadline should be 23:59 UTC if it's intended for midnight.
no AM or PM confusion
no 00:00 or 12:00 confusion
12:00 UTC without AM or PM is midday
demos incoming..
12:00 Is 12 AM, 00:00 Is 12 PM
#29 posted by Mugwump on 2017/08/20 20:16:08
Everybody knows that and this is not the origin of the mess. It's that Breezeep released the pack 5 hours before the announced deadline without warning the mappers. Bad move.
#30 posted by muk on 2017/08/20 20:46:43
I practically counted the hours from when it was announced to the last 30 minutes of me scrambling to finish mine up.
Sorry for hurting your feelings but learn how to tell time.
Going To Stream This In 15 Minutes Or So
#31 posted by ionous on 2017/08/20 21:21:07
#32 posted by topher on 2017/08/20 21:45:03
https://drive.google.com/open?id=0B72Jjyg-RfNFVHR6QWFTcjEzNjQ
demos!
12 am or pm is confusing. i'm confused right now :D
as i understand is form 00:00 saturday to 00:00 sunday. or 00:00 saturday to 23:59 saturday + 1 minute. or saturday the whole day, from the first minute to the last. it wasn't sunday midday. but nevertheless it's confusing, so next time, 23:59 instead of 12:00 AM or 12:00 UTC
Well, I Made A Livestream Of The Maps.
#33 posted by Ch0wW on 2017/08/21 03:55:58
https://www.youtube.com/watch?v=vmaRHlVcX28
Pardon in advance the french and my awful english. Played in Skill 3.
Naitelveni Crashes Again
#34 posted by MIke Woodham on 2017/08/21 16:43:08
Naitelveni's map crashes out of FQ085 with a 'version 29' type error.
I expect that someone will say, "Ah, you should be using engine xxx." But should an SM pack really need a specific engine; shouldn't the maps play on almost any engine? There is nothing in the readme about specific engines, so what am I missing?
It brings to mind the 'futreproofing' thread, whereby I would say that it is far too late to futureproof Quake as evolution has already happened, and continues to do so.
Never mind; I could play the rest and they were good fun.
Seems like Nait made his map BSP2 while it didn't need to be BSP2...
It Seems Like
#36 posted by spy on 2017/08/21 17:35:34
the telvani's map hasn't been properly vised
i'm literally puked while playing onetruepupils map, disgusting
otherwise a very nice pack
Compile Defaults
#37 posted by Qmaster on 2017/08/21 17:59:56
If you have been working on your next sock-size map, then switch to working on a quick jam, it's easy to leave the compile settings on -bsp2.
And why not? People only ever use Quakespasm nowadays anyways unless they've been hiding under a rock or are....gasp!...DarkPlaces people! EGAD! Texture filtering and nontwisty water. Oh the horror.
@Mike W
#38 posted by damage_inc on 2017/08/21 18:04:26
I'm just curious so no rant at me please, but why do you prefer to use an engine from "February 12, 2009"? What is the advantage?
I downloaded it to check it out and just don't see the reason. Aside from having a lone executable, which was very nice.
Also, to me there seemed to be quite a few disadvantages simply from UI viewing and usability. No menu scaling, that console speed AND... I forgot how to "+mlook", it's been so long haha
I'm Using Mark_v
#39 posted by spy on 2017/08/21 18:20:15
and never experienced any issues while using this engine, a huge props to baker
Damage_inc
#40 posted by MIke Woodham on 2017/08/21 19:59:58
Don't worry, I don't know how to rant.
It's not necessarily that I 'prefer' to use FQ085, it is just that is what is in my Quake folder as that is what I used when I created my own maps. I don't remember now why I switched to it but yes, I have been using it for years.
In terms of use; it is what am used to, the config file is set to my preferences (hasn't changed for years), and in current map release terms it plays everything (apart from Naitelveni's, that is!). I therefore don't go looking for change for the sake of it.
I have downloaded other engines where the readme says explicitly that engine xxx is a requirement, but I treat those as exceptions and always revert to FQ for stand alone releases. Most SM releases play perfectly well in FQ.
So, it is not that there is any particular advantage (except familiarity), it is probably just that there are too many engines out there for me to decide which other one to move to. Just look at the two posts above this: "People only ever use Quakespasm", and "I'm using Mark_v". There is no standard or definitive solution, hence my other comment about futureproofing and evolution.
As an aside, I travel to the US quite a lot and every trip I suffer from the 'too many choices' syndrome:-
"Hi, what can I get you..."
"Oh, I'll have a cheese roll and a cup of coffee please."
"Sure, do you want...", and there follows a list of cheeses half as long as the famous Monty Python cheese sketch, at the end of which, I have quite gone off the idea of a cheese roll. And then we come to what type of coffee do I want...
Don't give me a choice, just give me.
Quakespasm
#41 posted by Qmaster on 2017/08/21 20:52:29
Plays AD and is identical to Fitz (mostly). It's the new standard. MarkV is fine too but does'nt support AD so.... Those are the ONLY 2 choices.
#42 posted by Mugwump on 2017/08/21 21:03:39
Don't give me a choice, just give me.
Pray for never living in a world where that is true. Seriously.
If you're used to FQ, I would suggest at least try Mark V. In terms of modern engines it's the most faithful to FQ. It's just one .exe file, ready to play out-of-the-box. You might even not need to create a new config file and just copy/paste your current one, not sure but Baker could weigh in on that. I'm suggesting this because if you like to watch demos, even only occasionally, Mark V has an awesome ffwd/pause/rewind feature that I wish was adopted by other engines.
Mugwump
#43 posted by Mike Woodham on 2017/08/21 21:34:10
"Pray for never living in a world where that is true. Seriously."
Seriously, you've got to be joking?
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