I don't know about the upside down fire. The knight's state is achieved simply by giving it an angles
key wherein he gets rotated by 45 degrees around the axis. It's the same thing as in that one negke speedmap
from QExpo 2008. (I can definitely relate to Shambler's OP now)
The drunk effect is me using the trigger_changelevel
hack to set the cvar v_idlescale
to 36. This is why the effect persists from map to map. It's a rather shitty thing to do but again, anything goes for speedmaps. (Would be really shitty if Romero made a surprise map for this one and it would come right after mine on the map list.)
There's also two hacks that I ran out of time to use:
The goal of the map would have been a rotating
purple bottle, but setting up all the entities in id1 correctly, then either finding a good brush based bottle design or making my own, and then recoloring it and making external textures to go with it, is a 24 hour project on its own.
The health given was supposed to be a lot bigger. This is apparently achieved by giving a trigger_hurt negative damage. This comes from another negke speedmap
from QExpo 2008, but the source .map was confusing and I was already running out of time so I settled for less HP and minimal monsters. I think this made the map more interesting than it would have otherwise been.