#19 posted by Spirit on 2012/06/18 20:10:33
I spirittubed it earlier but without the 4 kills and without the secret (but including painful minutes searching it). http://www.youtube.com/watch?v=FyqiHqEDAmY
#20 posted by necros on 2012/06/18 20:42:39
Spirit: "Gloomier Keep by Kona"? :)
Ah..
how do i play the above mandel demo?
the .dem file needs to be situated in
the 'maps' folder, i assumed?
i have put the .dem file in the 'maps' folder and typed:
playdemo e1m5quotha_mandel
it tells me it couldn't open it.
i managed to do this a while back, but can't remember how..
err..
Playback
#22 posted by Mandel on 2012/06/18 21:28:55
Probably, put the demo in your quoth directory, start quoth, and use playdemo as you yourself suggest.
#23 posted by Spirit on 2012/06/18 21:37:15
necros: What? Ssshhhh! :P
By the way, I used gamma 0.7 to make negke happy. I like the outcome.
Damn..
cheers for that mandel!
i thought i was inquisitive, but. that was a tough secret. need to look with better eyes from now on!
Sweet
#25 posted by Orbs on 2012/06/19 01:28:44
Due to this demo i found out my onboard card cant play regular (joe)gl quake, but it can play fitz! (since its protocol 666 i did some effort).
Mandel you're getting old! you missed twice :P And what i find strange is when i went for the trinity i had avoided a trigger wich spawned a ehmm one of those floating lightning monsters`. you walk right through this doesnt spawn and you get all kills...strange :)
Pixels Wot Move
#26 posted by DaZ on 2012/06/19 11:55:56
Contains spoilers for ALL secrets fyi - http://youtu.be/Qf7Hcb_8Kxo
Nice Jump, Daz!
#27 posted by generic on 2012/06/19 14:05:06
You made good use of the super secret, which is much easier to get to than that :p
#28 posted by Text_Fish on 2012/06/19 14:36:59
Thwere is an easier way, but the payoff is it's less useful!
Ah Kell,
i noticed the fields of the nephilim lp cover.
sitting on the table in the small ultra secrest room withe gibbed heads!:)
ER Demo
#31 posted by Orbs on 2012/06/19 20:37:18
After findign otu i can run fitz somewhat decent and that i did the previous run on normal (hence the gaunt i was confused about) i had another go at it:
members.upc.nl/verorber/e1m5q_037.dem
stil a couple of unsmoothies here and there. I think with some effort a decent videocard and maybe one more boost (and then taking the health just left after the door) i could do 1 or maybe 2 faster
One More Try..
#32 posted by Orbs on 2012/06/19 20:39:29
members.upc.nl/verorber/e1m5q_037.dem
2 More Try!
#33 posted by N00rbs on 2012/06/19 20:40:36
Should allow editable posts so those spammers can get their posts right. Not
I finally found the trigger for the final secret. Damn thats a cluey one.
Meh.
#36 posted by Shambler on 2012/06/20 11:39:40
Nice re-texture / remonster.
Super-secret was pointless, I didn't even try to find it as there were no monsters at all to lure you in, and since the readme says the map was missing a few finishing touchs, the obvious assumption is that the super-secret is unfinished and not supposed to be accessed. Pity as it would have made a better remake.
Uh, Not An Obvious Assumption
#37 posted by Drew on 2012/06/20 19:14:21
Not pointless, or no more than his other super secrets. Te map is built around the super secret in a way which highlights it. Agree some monsters in there would've been nice though.
Nice Map, Good Remake
#38 posted by negke on 2012/06/21 11:39:54
I thought the lighting was somewhat dull. Making the movers external bsp files seems unnecessary.
The super-secret isn't pointless unless you have a purely utilitarian understanding of things like that. It's a nice example of subtle visual story-telling. Subtle in the sense that it's off-path. The idea is to appeal to the player's imagination, to enhance the atmospheric/thematic value of the map. Questions arise, like "what is this place, what happened here?". Is the Gloom Keep the home fortress of some arcane wizard who conducted experiments and rituals there? Or did the fortress exist prior to his arrival and he set up a secret laboratory to research the creatures, to harness the magic of the place? Were the monsters his guards or did he summon them by accident? Did he succeed in opening a portal to the nether realms or did the ritual go wrong and turn him into one of the creatures? Did he flee from the slipgate ranger in order to face him later?
My Interpretation
The secret is the titular gloomier keep inside the gloom keep.
Except.
#40 posted by Shambler on 2012/06/21 12:46:38
It's near impossible to find, there's no motivation for doing so (1. Plenty of maps these days have detailed bits you can't reach, 2. The readme clearly states the map isn't fully finished), and the lack of monsters or useful weaponry (LG after you've finished the map woo) indicates it's not supposed to be accessed.
Just a missed opportunity in the remake stakes.
#41 posted by generic on 2012/06/21 13:54:16
But having the LG at the start of the e1m6 remake would be awesome!
Nostalgic
#42 posted by lizard on 2012/06/21 23:46:07
Hey this was great. Only found 1 secret because I was busy saving my butt. I got them all though playing regular quake. I remember how excited I was when I found the secret where you had to jump up and hit the torch holder with your head. May go back and try later. Got to play the other Quoth maps now though. Good job. Thanks for the fun.
Nice
#43 posted by nitin on 2012/06/23 10:34:26
but a little unspectacular, was expecting a bit more from a Kell map.
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