Was It Just Me
#4273 posted by jt_ on 2011/03/06 15:00:10
Or did the bots who accompany you kill absolutely nothing the entire game? That's what it felt like for me. I dontwremember them killing a single damn mutant.
@ Kona.
#4274 posted by Shambler on 2011/03/06 22:17:38
Is that Littleton on the south side over the Port Hills?
#4275 posted by [Kona] on 2011/03/06 22:49:44
Yep Sham
Condemned: Criminal Origins (2006) REVIEW
#4276 posted by [Kona] on 2011/03/07 03:32:59
Released for consoles in 2005 and for the PC in 2006, Condemned: Criminal Origins is the next game from Monolith following F.E.A.R. Now Monolith has made some good games; Blood was good for it's time, No One Lives Forever and the sequel were underrated classics. But unfortunately it seems their designers are still stuck in the old skool style of level design. The problem that hindered F.E.A.R.; it's bland boxy level design, returns with Condemned. In fact, the level design in both games could quite easily swap places and you wouldn't know the difference. F.E.A.R. had slightly more open levels to account for fast shooting enemies, while Condemned's is more condensed and cramped. However it's still the same room with two corridors connecting to the next room. It's maze-like, repetitive and is almost a series of box rooms littered with debris. It certainly doesn't feature the kind of detail you'd get from Doom 3.
There's really nothing in this game that stands out as looking great. Perhaps the final level taking place in a decayed apple orchard at night was a highlight, but it still lacked detail and was extremely linear. It sounds better than it was.
Basically Monolith followed the same pattern as F.E.A.R. in creating a game with supernatural flashbacks throughout; the scares are all the same. In fact, you could almost say this is the same game just with a different story and melee combat instead of guns.
So while F.E.A.R. lost brownie points in the design section, it made them up with it's fun gameplay. The same can not be said for Condemned, which is melee based combat using random weapons such as crowbars, 2x4's, axes. Now I've played good melee based games; Heretic II and Rune got it right. Condemned swings but misses, because it's too basic. The game comes down to a block-swing-step back process, or if you're taser is charged, which almost always is, then it's taser-swing-run back to wait for taser to recharge. It's just not that fun. There should have been some combos or powerhits of some kind. I complained about the combos in Dark Messiah, but at least it had them. Their drawback was the awkward key presses in trying to perform them. Condemned's gameplay is just too simple and becomes repetitive very fast.
Which leaves the storyline; which is flawed just like the rest of the game. The main premise is cliched but acceptable; a serial killer takes your gun and kills some cops which you are blamed for so on the run you go to capture him. As it turns out, he's been killing other serial killers. But then some whole supernatural plot comes into it with civillians turning insane, birds brains exploding, odd flashbacks and mysterious creatures popping in and out of existence (one of which you fight at the end). By the end of the game NONE of this is explained! Admittedly it does all get explained in the sequel but it just leaves the first game confusing.
If you loved F.E.A.R., not minding the average level design and love survival horror games then Condemned: Criminal Origins is worth playing the once. Otherwise, it's a skippable title.
Crysis 2 Demo Fov
#4277 posted by DaZ on 2011/03/08 03:04:28
Here's a handy little config ui to edit your gfx settings in the Crysis 2 demo, it's only really useful for editing the fov.
http://forums.steampowered.com/forums/showthread.php?t=1776333
Dragon Age 2 Pc Hi-res Texture Pack
#4278 posted by DaZ on 2011/03/08 03:20:30
Bioware released a high-resolution texture pack for the pc version of DA2, which is released, err in a matter of hours I guess :)
http://social.bioware.com/page/da2-patches
Seen a few screenshots and the jump in environment texture quality is very noticeable, well worth it! But they recommend a gfx card with 1gb of memory on it.
GRAW1
#4279 posted by [Kona] on 2011/03/08 05:52:39
Tried to play Ghost Recon Advanced Warfighter1. Gosh Grin just dont' have a fkn clue do they. It's a great looking game, but no quicksave and rare checkpoints in what is already quite a hard game, even on easy, means it is completely unplayable unless your absolutely desperate for a FPS. I quit after 1 level.
It's no wonder they declared bankruptcy. Next.
Two Worlds II
#4280 posted by negke on 2011/03/08 11:30:47
Enjoyable. An average degree of consolization, but about on par with The Witcher. The positive thing is that unlike Witcher, the 'levels' are larger and often more open. Some nicely designed environments (especially the island in chapter 2 is awesome, with medieval Chinese temples/buildings in the jungle and a dark twisted canyon like the Barrens from Morrowind). Others are more average, but overall the game looks good.
Controls are somewhat dodgy in parts. Still okay. Horse controls are shit though.
The looting system is a bit ambiguous as you can only pick up everything the enemy had. This means you can run over a fallen group and quickly tab space to get it, which is nice, but on the other had it will also clutter your inventory with all kinds of useless items like weak weapons which you then have to disassemble or put down individually (or sell).
Too much action (too many monsters) in parts which got tedious after a while - especially the swamps which reminded me strongly of their counterparts in Witcher = shitloads of zombies spawning all the time.
Combat is mostly button mashing and using special attacks. At least that's what I found to be most effective. It's also possible to block and do effective counterattacks.
I'm a bit ashamed to admit I didn't understand the magic system so I played the game as an oldschool warrior. It's not so hard in theory - one has to create spells by stacking cards of several classes and effects, and it's possible to experiment with the combinations in order to create the best spell for each situation. But I somehow didn't get the hang of it immediately and then lost interest as my other skills became more developed.
While not required, one can approach each battle in the optimal way by varying weapons and spells according to the enemies. Many of them have certain weaknesses to some attacks and are resistant to others (e.g. blades vs blunt weapons).
Progression is linear insofar as the parts of the world only unlock when the player reaches a new chapter in the main quest line. Basically a bunch of islands that become accessible by teleporters. Exploration is somewhat limited but possible, at least in the first two chapters of five. Some smaller sections of the islands become accessible with some of the side quests of which there are fairly many in relation to the main quest and suitably varied. Some side quests also introduce new enemies.
It's easy to get lost in the side quests at first and kind of forget what the story or the purpose of your main mission was. It picks up after a while. Or maybe because I just refrained from taking more side quests from the bullentin boards.
At one point I bought a boat and sailed to one of the remote islands around the main ones only to find what looked to me like a tribe of nasty canibal-like people (regular enemies in a later section) which chased me off again and I had to leave my boat behind, heh. Later found out there's nothing there to be found, except XP if you kill them. But still a nice detail.
Bottom line: I'd say if you liked the Witcher (for this game seems to be most apt for comparison), you'll likely enjoy this one too.
It feels like it does the compromise between console and PC better than most of the other games in this genre. Playtime: 20-23 hours, up to 30 with full exploration/100%ing.
#4281 posted by Spirit on 2011/03/10 10:33:53
new teaser for Insanely Twisted Shadow Planet: http://www.youtube.com/watch?v=l--b8kA7y1c
Gameplay video coming tomorrow.
Hawken
#4282 posted by bear on 2011/03/10 13:56:51
#4283 posted by Zwiffle on 2011/03/10 14:15:43
Yeah that looks pretty good. Hope it controls like an FPS not like a Mech game.
Hawken
#4284 posted by bal on 2011/03/10 14:44:43
Looks friggin awesome, giant robots jumping around shooting rockets! woooo! :D
Hawken.
#4285 posted by Shambler on 2011/03/10 14:46:33
Looks very stylish indeed. Would be interested to see how the gameplay / content pans out. Not so keen on the restricted cockpit view though.
Wow
#4286 posted by RickyT33 on 2011/03/10 14:47:05
Nice find. Seriously check out the graphics of Hawken for real:
http://www.youtube.com/watch?v=Zm7gEDhrPfk&feature=player_embedded#at=16
Fuck me those grpahics are awesome (spooged all over Hawken's bosom)
Bullet Storm
#4287 posted by ijed on 2011/03/10 16:55:43
Yeah
#4288 posted by DaZ on 2011/03/10 17:45:51
Loving the environments for sure.
Zwiffle:
#4289 posted by bear on 2011/03/10 18:34:33
Remarkable. Yahtzee's opinion is exactly what I concluded from playing the demo :E
An oldschool shooter forced through a mangle of modern shooters and being at least partially compromised because of it.
Hawken...
#4291 posted by metlslime on 2011/03/10 20:33:36
interesting environment art... the consistently random construction of all the buildings makes me wonder if they auto-generated the buildings from a bunch of prefab parts. Either way it's an cool style.
#4292 posted by RickyT33 on 2011/03/10 20:38:53
It's an AWESOME style ;)
Far Cry 2
#4293 posted by nitin on 2011/03/10 23:33:05
just started this, why is this even the same franchise? completely different game. to early to tell if its good.
Dwarf Complete...
#4294 posted by metlslime on 2011/03/11 00:02:40
Decent Zelda-like dungeon game from the Eye Maze guy. Some clever puzzles.
http://jayisgames.com/games/dwarf-complete/
FC2
#4295 posted by Shambler on 2011/03/11 00:11:14
AFAIK, devs and pubs split, pubs got franchise name and tried to milk it as best they could.
FC2
#4296 posted by Shambler on 2011/03/11 15:09:44
Again. From Wiki:
Far Cry 2 has been officially released by Ubisoft, although it was not developed by Crytek, but by Ubisoft's Montreal studio
Far Cry 2 (commonly abbreviated as FC2) is an open-ended first-person shooter developed by Ubisoft Montreal and published by Ubisoft. Crytek, the developers of the original game, were not involved in the development of Far Cry 2.
Ubisoft has marketed Far Cry 2 as the true sequel to Far Cry, however the sequel has very few noticeable similarities to the original game. Instead, it features completely new characters and setting, as well as a new style of gameplay...
Various factions and vehicles are featured; enemies include human mercenaries, but sci-fi creatures such as the Trigens from Far Cry are not featured.[12] Furthermore, the player's feral abilities introduced in Far Cry Instincts and its expansions do not return in Far Cry 2.
Far Cry 2 abandons the science fiction aspects of its predecessor in favor of a more realistic setting.
The protagonist of previous Far Cry games, Jack Carver, is not featured in this game.
Ubisoft has developed a new engine specifically for Far Cry 2, called Dunia...
The Dunia engine was built specifically for Far Cry 2 by Ubisoft Montreal development team.
Only 2 or 3 percent of the original CryEngine code is re-used, according to Michiel Verheijdt, Senior Product Manager for Ubisoft Netherlands.
So, as is blindingly obvious, it has slightly less than FUCK ALL to do with Far Cry, and just makes Ubisoft look like a bunch of dicks for trying to cash in on the franchise, whilst Crytek go ahead and make the true FC2 and do a much better job of it.
Well So Far Its A Pretty Game
#4297 posted by nitin on 2011/03/11 15:34:05
not sure if like the looks of the gameplay though.
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