Yay
#4270 posted by
DaZ on 2008/01/19 13:04:45
thats looking good Trinca! Maybe have it a little darker on the inside to get some contrast but looks really nice so far!
Finally Something Non-base
#4271 posted by
Orl on 2008/01/19 14:12:44
Looks nice Trinca.
#4272 posted by
Trinca on 2008/01/19 14:35:06
thks guys :)
yes Daz need less light on top
Trinca... Fan Club?
#4273 posted by
Zwiffle on 2008/01/19 22:05:16
Now I've heard everything.
Trinca For Prexy...
#4274 posted by
generic on 2008/01/20 01:35:05
That outdoor area looks especially nice!
Yes, TRINCA FAN CLUB!
#4275 posted by biff_debris. on 2008/01/20 02:37:06
Call me Mr. President!
ToeTag Sample Level
#4276 posted by
JneeraZ on 2008/01/20 12:26:19
This is the sample level I'm going to include with ToeTag from the next version onwards. It's nothing fancy - just a small level that lets you choose your skill level and then launches you into E1M1. However, it shows off most of the fundamentals of what makes a map tick so it's a good example.
MAP and BSP:
http://www.wantonhubris.com/levels/TTSample.zip
Shots:
http://www.wantonhubris.com/levels/shot01.jpg
http://www.wantonhubris.com/levels/shot02.jpg
http://www.wantonhubris.com/levels/shot03.jpg
http://www.wantonhubris.com/levels/shot04.jpg
http://www.wantonhubris.com/levels/shot05.jpg
Thanks!
Ooh, Yes.
#4279 posted by biff_debris. on 2008/01/20 17:29:43
Love the archy stuff, and excellent base usage overall.
Looks Cool
#4280 posted by
than on 2008/01/20 17:41:20
going to have a run around it now. Looking forward to any proper maps you might make with your new editor ;)
Fine!
#4281 posted by
madfox on 2008/01/20 18:53:36
congrats with your new Mac Editor!
#4282 posted by
JneeraZ on 2008/01/20 19:16:13
Thanks all!
Yeah, definitely looking forward to doing some larger, real maps.
Willem/Than
#4283 posted by
RickyT33 on 2008/01/20 19:38:47
Your levels are a similar style - 'v.nice IDBase'
You should make a Pak!!!
Trinca - Your map looks cool!! Hurry up and finish it!! Also, I started making a new map, "IKDoom" !!! Bah :-P
#4284 posted by
Trinca on 2008/01/20 19:41:56
Willem looks fucking hot!!! :)
Willem
#4285 posted by
Spirit on 2008/01/20 19:49:43
I am very disappointed by the proper texture alignment on those crates.
Looks Really Good
#4286 posted by
starbuck on 2008/01/20 19:55:47
I love the small super detailed maps, there should be more of that I think!
Also Trinca, looks nice, you've got some temple skills for sure.
#4288 posted by
JneeraZ on 2008/01/20 19:56:30
I see my crate alignment skills (or lack thereof) have preceded me. :P
Fanca Trinclub
#4289 posted by
bambuz on 2008/01/21 12:40:22
looks pretty good but your floors in the two shots are completely flat, that's what I'd concentrate on changing perhaps? (Or maybe you have done that in the other areas already?) Kind of a macro level thing, a different question altogether from detail and decorations.
Another Shot
#4290 posted by
JPL on 2008/01/24 19:50:24
Second part of the map started some weeks ago (after SK), it remains 50% of the map to finish... and it is already huge...
http://lambert.jeanphilippe.free.fr/Divers/fd12.jpg
Feel free to comment... ;)
Nice Footlights!
#4291 posted by
madfox on 2008/01/25 01:09:03
I wish I could make that effort in short time!
(Droole...)
#4292 posted by
RickyT33 on 2008/01/25 10:30:47
JPL - that looks v.cool, reminds me of 'office complex' from Half-Life 1 (it's the floor tiles)
I'll put a screenie up next week...
As Promised...
#4293 posted by
RickyT33 on 2008/01/28 11:07:33
Ricky
#4294 posted by
nitin on 2008/01/28 11:12:57
that looks great. Not too sure about the D3 tex though, I dont think they convert that well.
I like the rockwork!