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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Gah, link got screwed up. Just remove the "</span>" from the url. 
SM202: Recycled Trash 
Theme: Recycled Trash
Progs: ID1
Texture wad: No restriction
Deadline: September 28th, 2019
Rules:
We all have those embarrassing, horrible maps we made while learning the fine art of level design. Well, time to go back and confront those ghosts of memory. Take one of those blights upon mapping, and remake them using all the skills you've learned since.

Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com
If you have the original maps you're basing the update from, submit that as well.

Good luck to all. 
 
Have Several 
At some point i decided to clean and make look decent some of the rags from 199x and finished a bunch. They are all speedmap-like, not eyecandy focused, and half of them for Deathmatch.

I think i have the originals for some. 
Screenshots 
BeforeAfter
Second
Third
The ''before'' one is not exactly the original but not too far from it.

I have to search further into the hard drive and find the rest. 
Cocerello 
It's definitely a good excuse to unearth some stuff that's been hanging around the HD too long. 
Two Days Left 
Two days left until the deadline. 
Will 
probably be mapping till the last minute.

So you'll see my email a bit late. 
No Worries 
I probably won't even have time to start packing up things until late, late Sunday, so take your time. 
Understood 
going to sleep then 
Extension 
So I won't be able to work on packaging this for another 32 hours due to RL commitments. I'm extending the deadline 24 hours. 
Ionous 
sent you the maps on an email. I went overboard again and i backfired on me so instead of submitting all the scraps i have from 199x, i am only releasing my first three deathmatch maps with a remade version for each. 
Update On Sm202 
RL is rather weighting on me heavily right now, so I can't really get it out the door today. I'm aiming for Wednesday night. 
SM203: 99 Brushes Or Less 
SM203: 99 Brushes or Less

Theme: Open
Progs: Copper -- http://lunaran.com/copper/download.html
...however, vanilla entries are quite welcome too!
Textures: Also open -- https://www.quaddicted.com/files/wads
Deadline: 11:59 PM EST, October 28th (See countdown)
Rules: It's fair game as long as the brushes in your map are in the double digits! Please include your map file, for verification.
Submission: PM the map directly to me on Discord @Greenwood or email: padregreenwood AT gmail DOT com
Countdown: https://www.tickcounter.com/countdown/1534437/sm-203-99-brushes-or-less

Good luck! 
Anything Fine 
including unlimited entity brushes like in the last 100 brushes pack? I think we are better if at most putting a limit of another 99 entity brushes or there would be no point to the 99 world brushes limit. 
A Brush Is A Brush 
It's 99 brushes, period. This includes entity brushes, like doors. Adding Copper is already a nicety, because it bypasses the need to build monster closets ...now those brushes can be used for worldspawn and trigger brushes!

I think folks can make awesome maps, despite the established constraint. CZG's Biotoxin has only about 99 brushes and it looks good and is a lot of fun! Plus, everybody else from that second 100 brush contest didn't have Copper to use. 
Understood 
Just saying, but Biotoxin has only 99 brushes because it relies heavily on hacking, reason 4th 100 brushes pack freed entity brushes from the count so it would not be a hacking competition but created the aforementioned problem.

Have one half done already for 99 total brushes. Now for the finishing touches. 
Well, So Far... 
Well, so far from the maps that I have received, I haven't seen any hacking ...and being a relatively new mapper, I haven't gotten clever enough to hack anything myself.

However, I do appreciate what you are saying, Cocerello. If I run another event similar to this one, I will definitely take that into consideration. Look forward to seeing your entry! 
Count Me Out 
 
Hahaha 
 
SM204: 20 Years Of Quake III Arena 
Celebrate this classic game's anniversary by creating a vanilla single player map using Quake 3 textures and its gothic / tech ambiance. Feel free to remix a Quake 3 level or create an entirely new vision. Please add deathmatch and coop spawns too!

DEADLINE Sunday November 24th 11:59pm CET (func_time)
Countdown clock

PROGS id1

TEXTURES Quake 3 Arena textures and similar wads with the gothic tech aesthetic. Here's a Quake 3 wad to get you started.

SUBMISSIONS Email me your map or message me on the Quake Mapping Discord here.

INSPIRATION Take a look at Quaddicted for some maps in this style.

Post your questions here or at the speedmapping channel on Quake Mapping.

Good luck and have fun. 
Just To Clarify Above 
These would be Quake 1 SP maps using Quake 3 textures. Sorry for any confusion. 
Bonus Points For Anyone Making Quake 3 Levels Using Quake 1 Textures.. 
 
BTW Tho. 
I did actually have a vaguely inspiring sketch for a Q3A textured map a while ago... ...but this SM session clashes with the #no-map-november event taking place on Discord, where we take a breather from the relentless production line of mapping, chill for a month, catch up recently releases etc. justsayin'.... 
This Is A Really Good Idea For A Sm 
 
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