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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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I'm 
Doing the same in some maps I'm working on currently, just a few here and there amidst the large expanses of metal / base flooring. It's probably easier just to paint the blood yourself rather than cut up some lo-rez decal.

I experimented with sludgy mounds of toxic waste as well (trigger_hurt attached) but it didn't work too well since its a new-ish trap mechanic and there was no pit - it was just mush heaped in a corner. 
Ijed 
Well, I would like to ad it directly onot bmp extracted from the texture, bot copying/pasting them from something else.... I have to experiment... 
Heres A Link... 
http://www.freeserifsoftware.com/software/PhotoPlus/default.asp

This is a good (free - 'V6' ;D) program for what you want - it has a 'smart select' tool, like Photoshop - a 'magic wand'. Im using it at the mo for a company website!! Might be stating the obvious here, but select the area around the 'splat', click (on the 'select' button) 'invert', then you can copy and paste the splat without a rectangular box around it!!

(sorry if this sounds patronising) :-P 
Nice Architecture Drawings 
Wrong Thread - Sorry 
 
 
to my fan club!

just to let you guys know i didn�t quit mapping! still progressing on trincasp4

http://trinca.quaddicted.com/temp/joequake070.jpg
http://trinca.quaddicted.com/temp/joequake071.jpg 
Ooooh! 
Nice nice nice!!

Haven't seem a good temple style for aaaages - been missing it! 
I Still Haven't Seen It 
 
Yay 
thats looking good Trinca! Maybe have it a little darker on the inside to get some contrast but looks really nice so far! 
Finally Something Non-base 
Looks nice Trinca. 
 
thks guys :)
yes Daz need less light on top 
Trinca... Fan Club? 
Now I've heard everything. 
Trinca For Prexy... 
That outdoor area looks especially nice! 
Yes, TRINCA FAN CLUB! 
Call me Mr. President! 
ToeTag Sample Level 
This is the sample level I'm going to include with ToeTag from the next version onwards. It's nothing fancy - just a small level that lets you choose your skill level and then launches you into E1M1. However, it shows off most of the fundamentals of what makes a map tick so it's a good example.

MAP and BSP:
http://www.wantonhubris.com/levels/TTSample.zip

Shots:
http://www.wantonhubris.com/levels/shot01.jpg
http://www.wantonhubris.com/levels/shot02.jpg
http://www.wantonhubris.com/levels/shot03.jpg
http://www.wantonhubris.com/levels/shot04.jpg
http://www.wantonhubris.com/levels/shot05.jpg

Thanks! 
Looks Very Nice Willem 
excellent detailing. 
Willem 
Looks nice indeed ! 
Ooh, Yes. 
Love the archy stuff, and excellent base usage overall. 
Looks Cool 
going to have a run around it now. Looking forward to any proper maps you might make with your new editor ;) 
Fine! 
congrats with your new Mac Editor! 
 
Thanks all!

Yeah, definitely looking forward to doing some larger, real maps. 
Willem/Than 
Your levels are a similar style - 'v.nice IDBase'

You should make a Pak!!!

Trinca - Your map looks cool!! Hurry up and finish it!! Also, I started making a new map, "IKDoom" !!! Bah :-P 
 
Willem looks fucking hot!!! :) 
Willem 
I am very disappointed by the proper texture alignment on those crates. 
Looks Really Good 
I love the small super detailed maps, there should be more of that I think!

Also Trinca, looks nice, you've got some temple skills for sure. 
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