 All The Time On Trigger_push And Teleport?
#4258 posted by Cocerello on 2019/08/21 23:00:56
Sounds like a joke but could be interesting. There would be some other options too, like liquids, for example.
 Lol @Metl.
#4259 posted by Shambler on 2019/08/21 23:12:32
I expect to see a map from your good self :p
 The Floor Problem Of Combat Design...
#4260 posted by Shambler on 2019/08/21 23:13:11
#4261 posted by Mclogenog on 2019/08/22 04:20:53
void map themed speedmap event? :P
 Late Announcement From Fairweather
#4262 posted by Breezeep_ on 2019/09/03 05:45:04
SM201
Quake The Way ID Did 2: IDectric Boogaloo
Theme: ID
Progs: ID1
Texture wad: id.wad, or other vanilla quake wads. https://www.quaddicted.com/files/wads/id.wad.zip
Deadline: About a day from now. (See countdown)
Rules: Have your level be inspired by ID in some way. A remake of a level or simply using the texture set.
Submission: PM the map directly to me on Discord @fw#6969 or email neva@coin-one.com
Countdown: https://www.tickcounter.com/countdown/1416323/sm201
#4263 posted by Breezeep_ on 2019/09/03 05:46:42
Gah, link got screwed up. Just remove the "</span>" from the url.
 SM202: Recycled Trash
#4264 posted by ionous on 2019/09/21 01:39:29
Theme: Recycled Trash
Progs: ID1
Texture wad: No restriction
Deadline: September 28th, 2019
Rules:
We all have those embarrassing, horrible maps we made while learning the fine art of level design. Well, time to go back and confront those ghosts of memory. Take one of those blights upon mapping, and remake them using all the skills you've learned since.
Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com
If you have the original maps you're basing the update from, submit that as well.
Good luck to all.
 Have Several
#4266 posted by Cocerello on 2019/09/21 10:59:21
At some point i decided to clean and make look decent some of the rags from 199x and finished a bunch. They are all speedmap-like, not eyecandy focused, and half of them for Deathmatch.
I think i have the originals for some.
 Screenshots
#4267 posted by Cocerello on 2019/09/21 11:08:32
BeforeAfter
Second
Third
The ''before'' one is not exactly the original but not too far from it.
I have to search further into the hard drive and find the rest.
 Cocerello
#4268 posted by ionous on 2019/09/21 23:51:05
It's definitely a good excuse to unearth some stuff that's been hanging around the HD too long.
 Two Days Left
#4269 posted by ionous on 2019/09/27 13:15:53
Two days left until the deadline.
 Will
#4270 posted by Cocerello on 2019/09/28 18:26:28
probably be mapping till the last minute.
So you'll see my email a bit late.
 No Worries
#4271 posted by ionous on 2019/09/28 23:06:14
I probably won't even have time to start packing up things until late, late Sunday, so take your time.
 Understood
#4272 posted by Cocerello on 2019/09/28 23:48:54
going to sleep then
 Extension
#4273 posted by ionous on 2019/09/29 02:05:14
So I won't be able to work on packaging this for another 32 hours due to RL commitments. I'm extending the deadline 24 hours.
 Ionous
#4274 posted by Cocerello on 2019/09/30 03:43:40
sent you the maps on an email. I went overboard again and i backfired on me so instead of submitting all the scraps i have from 199x, i am only releasing my first three deathmatch maps with a remade version for each.
 Update On Sm202
#4275 posted by ionous on 2019/10/01 13:02:18
RL is rather weighting on me heavily right now, so I can't really get it out the door today. I'm aiming for Wednesday night.
 SM203: 99 Brushes Or Less
#4276 posted by Greenwood on 2019/10/25 23:19:21
SM203: 99 Brushes or Less
Theme: Open
Progs: Copper -- http://lunaran.com/copper/download.html
...however, vanilla entries are quite welcome too!
Textures: Also open -- https://www.quaddicted.com/files/wads
Deadline: 11:59 PM EST, October 28th (See countdown)
Rules: It's fair game as long as the brushes in your map are in the double digits! Please include your map file, for verification.
Submission: PM the map directly to me on Discord @Greenwood or email: padregreenwood AT gmail DOT com
Countdown: https://www.tickcounter.com/countdown/1534437/sm-203-99-brushes-or-less
Good luck!
 Anything Fine
#4277 posted by Cocerello on 2019/10/26 12:03:03
including unlimited entity brushes like in the last 100 brushes pack? I think we are better if at most putting a limit of another 99 entity brushes or there would be no point to the 99 world brushes limit.
 A Brush Is A Brush
#4278 posted by Greenwood on 2019/10/27 04:49:06
It's 99 brushes, period. This includes entity brushes, like doors. Adding Copper is already a nicety, because it bypasses the need to build monster closets ...now those brushes can be used for worldspawn and trigger brushes!
I think folks can make awesome maps, despite the established constraint. CZG's Biotoxin has only about 99 brushes and it looks good and is a lot of fun! Plus, everybody else from that second 100 brush contest didn't have Copper to use.
 Understood
#4279 posted by Cocerello on 2019/10/27 13:41:38
Just saying, but Biotoxin has only 99 brushes because it relies heavily on hacking, reason 4th 100 brushes pack freed entity brushes from the count so it would not be a hacking competition but created the aforementioned problem.
Have one half done already for 99 total brushes. Now for the finishing touches.
 Well, So Far...
#4280 posted by Greenwood on 2019/10/28 11:25:16
Well, so far from the maps that I have received, I haven't seen any hacking ...and being a relatively new mapper, I haven't gotten clever enough to hack anything myself.
However, I do appreciate what you are saying, Cocerello. If I run another event similar to this one, I will definitely take that into consideration. Look forward to seeing your entry!
 Count Me Out
#4281 posted by Cocerello on 2019/10/29 02:05:10
 Hahaha
#4282 posted by Drew on 2019/10/29 03:06:43
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