Looks Cool!
#4253 posted by
RickyT33 on 2008/01/07 10:29:26
er...
...Looks Cool!! - Put me on the list for tester candidates >8D
JPL:
#4254 posted by
grahf on 2008/01/07 19:15:21
first shot: interesting looking crane puzzle. The buttons are to be pushed to move the boxes, yes? I like object puzzles. But please make the floor and ceiling more interesting, they are very flat.
second shot: ah, now we are looking out into a misty cavern. Very enticing, and somewhat spooky. Not much to comment on, except that it looks like an interesting place to explore.
Grahf / RickyT23 / Jointss
#4255 posted by
JPL on 2008/01/07 20:31:14
@Jointss:
Thanks !
@RickyT23:
Put me on the list for tester candidates
Well, I already have many people that asked me to beta test, so I will have to make some choice.. so please don't blame me if you are not "elected" for betatesting ;)
@Grahf: The buttons are to be pushed to move the boxes, yes?
Not all of them, you will have to discover what's working, and what's not ;)
But please make the floor and ceiling more interesting, they are very flat
Well, it is not visible, but the is a nice curve on the ceiling ;)
Thanks for the comments :D
JPL
#4256 posted by
gone on 2008/01/07 21:04:06
getting better, go on
try a trim or a texture with some trim or paint on the walls
Just An Idea
#4257 posted by
ijed on 2008/01/08 03:47:07
Seeing as you're converting the textures anyway, but maybe a couple of the classic blood /slime splatter decals baked into a base texture could add more interest.
Ijed
#4258 posted by
JPL on 2008/01/08 08:27:57
Yes, nice idea: I'll try to see what is available.. maybe I will have to do it myself.
Thanks for the idea ;)
Very Cool Looking Q4 Level
#4259 posted by
nitin on 2008/01/09 00:42:52
!
#4260 posted by
ijed on 2008/01/09 04:30:14
Those shots look great. I like the moss normal, the low rez compared to the diffuse works well.
JPL - most likely you'll have to DIY it, but the decals will be easy to cut in PS or PSP.
Ijed
#4261 posted by
JPL on 2008/01/17 13:07:28
Well, I hope I will not ruined the texture with too much bloody splashes :P
I'm
#4262 posted by
ijed on 2008/01/17 13:52:37
Doing the same in some maps I'm working on currently, just a few here and there amidst the large expanses of metal / base flooring. It's probably easier just to paint the blood yourself rather than cut up some lo-rez decal.
I experimented with sludgy mounds of toxic waste as well (trigger_hurt attached) but it didn't work too well since its a new-ish trap mechanic and there was no pit - it was just mush heaped in a corner.
Ijed
#4263 posted by
JPL on 2008/01/17 13:55:19
Well, I would like to ad it directly onot bmp extracted from the texture, bot copying/pasting them from something else.... I have to experiment...
Heres A Link...
#4264 posted by
RickyT33 on 2008/01/17 14:13:44
http://www.freeserifsoftware.com/software/PhotoPlus/default.asp
This is a good (free - 'V6' ;D) program for what you want - it has a 'smart select' tool, like Photoshop - a 'magic wand'. Im using it at the mo for a company website!! Might be stating the obvious here, but select the area around the 'splat', click (on the 'select' button) 'invert', then you can copy and paste the splat without a rectangular box around it!!
(sorry if this sounds patronising) :-P
Nice Architecture Drawings
#4265 posted by
jiri_b on 2008/01/18 03:40:01
#4267 posted by
Trinca on 2008/01/19 11:26:30
Ooooh!
#4268 posted by
Shambler on 2008/01/19 11:28:09
Nice nice nice!!
Haven't seem a good temple style for aaaages - been missing it!
Yay
#4270 posted by
DaZ on 2008/01/19 13:04:45
thats looking good Trinca! Maybe have it a little darker on the inside to get some contrast but looks really nice so far!
Finally Something Non-base
#4271 posted by
Orl on 2008/01/19 14:12:44
Looks nice Trinca.
#4272 posted by
Trinca on 2008/01/19 14:35:06
thks guys :)
yes Daz need less light on top
Trinca... Fan Club?
#4273 posted by
Zwiffle on 2008/01/19 22:05:16
Now I've heard everything.
Trinca For Prexy...
#4274 posted by
generic on 2008/01/20 01:35:05
That outdoor area looks especially nice!
Yes, TRINCA FAN CLUB!
#4275 posted by biff_debris. on 2008/01/20 02:37:06
Call me Mr. President!
ToeTag Sample Level
#4276 posted by
JneeraZ on 2008/01/20 12:26:19
This is the sample level I'm going to include with ToeTag from the next version onwards. It's nothing fancy - just a small level that lets you choose your skill level and then launches you into E1M1. However, it shows off most of the fundamentals of what makes a map tick so it's a good example.
MAP and BSP:
http://www.wantonhubris.com/levels/TTSample.zip
Shots:
http://www.wantonhubris.com/levels/shot01.jpg
http://www.wantonhubris.com/levels/shot02.jpg
http://www.wantonhubris.com/levels/shot03.jpg
http://www.wantonhubris.com/levels/shot04.jpg
http://www.wantonhubris.com/levels/shot05.jpg
Thanks!