#4253 posted by Mclogenog on 2019/08/21 13:38:04
proposal for a future speedmap (once sewerjam is over):
No Curves Allowed. Make the most beautiful level you can, but no curved geo.
#4254 posted by Mclogenog on 2019/08/21 13:44:13
alternatively, call it "Curve Intervention" because between JamX and Sewerjam and things like sm200c, this has been The Year of The Curved Geo
Not To Spoil The Fun ...
#4255 posted by Cocerello on 2019/08/21 13:45:49
but that would be 95% of the speedmaps till now, save if there has been that trend in the last ones, as i have not played them till now.
More interesting would be no corner maps, so no angles should be less than 91ยบ or just no corners to simplify things. Easy and fast to do if creating some modules or prefabs at the beginning and combine them.
#4256 posted by Mclogenog on 2019/08/21 13:58:13
That's fair. Maybe "pentagon" or "triangle" as a theme would be a more interesting challenge?
#4257 posted by metlslime on 2019/08/21 19:20:28
"no floors" - people rely on floors too much IMO.
All The Time On Trigger_push And Teleport?
#4258 posted by Cocerello on 2019/08/21 23:00:56
Sounds like a joke but could be interesting. There would be some other options too, like liquids, for example.
Lol @Metl.
#4259 posted by Shambler on 2019/08/21 23:12:32
I expect to see a map from your good self :p
The Floor Problem Of Combat Design...
#4260 posted by Shambler on 2019/08/21 23:13:11
#4261 posted by Mclogenog on 2019/08/22 04:20:53
void map themed speedmap event? :P
Late Announcement From Fairweather
#4262 posted by Breezeep_ on 2019/09/03 05:45:04
SM201
Quake The Way ID Did 2: IDectric Boogaloo
Theme: ID
Progs: ID1
Texture wad: id.wad, or other vanilla quake wads. https://www.quaddicted.com/files/wads/id.wad.zip
Deadline: About a day from now. (See countdown)
Rules: Have your level be inspired by ID in some way. A remake of a level or simply using the texture set.
Submission: PM the map directly to me on Discord @fw#6969 or email neva@coin-one.com
Countdown: https://www.tickcounter.com/countdown/1416323/sm201
#4263 posted by Breezeep_ on 2019/09/03 05:46:42
Gah, link got screwed up. Just remove the "</span>" from the url.
SM202: Recycled Trash
#4264 posted by ionous on 2019/09/21 01:39:29
Theme: Recycled Trash
Progs: ID1
Texture wad: No restriction
Deadline: September 28th, 2019
Rules:
We all have those embarrassing, horrible maps we made while learning the fine art of level design. Well, time to go back and confront those ghosts of memory. Take one of those blights upon mapping, and remake them using all the skills you've learned since.
Submission: Either PM the maps directly to me on Discord or email them to
voice DOT of DOT the DOT nephilim AT gmail DOT com
If you have the original maps you're basing the update from, submit that as well.
Good luck to all.
Have Several
#4266 posted by Cocerello on 2019/09/21 10:59:21
At some point i decided to clean and make look decent some of the rags from 199x and finished a bunch. They are all speedmap-like, not eyecandy focused, and half of them for Deathmatch.
I think i have the originals for some.
Screenshots
#4267 posted by Cocerello on 2019/09/21 11:08:32
BeforeAfter
Second
Third
The ''before'' one is not exactly the original but not too far from it.
I have to search further into the hard drive and find the rest.
Cocerello
#4268 posted by ionous on 2019/09/21 23:51:05
It's definitely a good excuse to unearth some stuff that's been hanging around the HD too long.
Two Days Left
#4269 posted by ionous on 2019/09/27 13:15:53
Two days left until the deadline.
Will
#4270 posted by Cocerello on 2019/09/28 18:26:28
probably be mapping till the last minute.
So you'll see my email a bit late.
No Worries
#4271 posted by ionous on 2019/09/28 23:06:14
I probably won't even have time to start packing up things until late, late Sunday, so take your time.
Understood
#4272 posted by Cocerello on 2019/09/28 23:48:54
going to sleep then
Extension
#4273 posted by ionous on 2019/09/29 02:05:14
So I won't be able to work on packaging this for another 32 hours due to RL commitments. I'm extending the deadline 24 hours.
Ionous
#4274 posted by Cocerello on 2019/09/30 03:43:40
sent you the maps on an email. I went overboard again and i backfired on me so instead of submitting all the scraps i have from 199x, i am only releasing my first three deathmatch maps with a remade version for each.
Update On Sm202
#4275 posted by ionous on 2019/10/01 13:02:18
RL is rather weighting on me heavily right now, so I can't really get it out the door today. I'm aiming for Wednesday night.
SM203: 99 Brushes Or Less
#4276 posted by Greenwood on 2019/10/25 23:19:21
SM203: 99 Brushes or Less
Theme: Open
Progs: Copper -- http://lunaran.com/copper/download.html
...however, vanilla entries are quite welcome too!
Textures: Also open -- https://www.quaddicted.com/files/wads
Deadline: 11:59 PM EST, October 28th (See countdown)
Rules: It's fair game as long as the brushes in your map are in the double digits! Please include your map file, for verification.
Submission: PM the map directly to me on Discord @Greenwood or email: padregreenwood AT gmail DOT com
Countdown: https://www.tickcounter.com/countdown/1534437/sm-203-99-brushes-or-less
Good luck!
Anything Fine
#4277 posted by Cocerello on 2019/10/26 12:03:03
including unlimited entity brushes like in the last 100 brushes pack? I think we are better if at most putting a limit of another 99 entity brushes or there would be no point to the 99 world brushes limit.
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