Errrr.
#4248 posted by Shambler on 2011/03/01 20:31:54
Actually apart from the boss combat I thought they were pretty cool...
Fixed, was a DX10 problem.
Magicka Expansion
#4249 posted by DaZ on 2011/03/01 21:56:26
Prepare you greatest double-take neck jerk manoeuvre!
http://www.youtube.com/watch?v=cs2DsoiA54Y
Get Your Robes Ready!
#4250 posted by necros on 2011/03/01 23:29:43
wow, that's just odd as hell!
Sugar Sugar
#4251 posted by metlslime on 2011/03/02 00:15:56
Will The Sequel Be Called
#4252 posted by bear on 2011/03/02 17:13:01
Honey Honey?
And A Bit Lame
#4253 posted by bear on 2011/03/02 17:29:19
in too many levels you have to sit around just waiting too much and maybe it would be good if you were forced to think more carefully by somehow punishing the player for letting the wrong color pixel in the wrong cup.
Yeah
#4254 posted by ijed on 2011/03/02 18:07:27
A limit on ink and having an eraser would have been better I think.
#4255 posted by metlslime on 2011/03/02 19:36:14
not having an eraser made it more challenging I thought -- some of the later puzzles require some thinking about which order to fill the cups (since filling one cup might require blocking off another one.)
There was one level I found annoying, might have been the last one, where the level spirals around and you have a single grain of sugar. Even when you understand the concept you have to repeat it way too many times to complete the level.
Would be interesting to see a "best time" feature on some of the levels, I could see ways i could have been more efficient but wasn't motivated to replay them. A time to beat might have helped.
What Annoyed Me Was
#4256 posted by bear on 2011/03/02 20:56:13
that the thinking part was usually very quick and then waiting for the cups to fill was very slow, it didn't feel very Zen to me just annoying. Maybe a fast-forward button would work ok.
Liked the idea. I also liked the fact you couldn't really out right fail it, you could just keep going at it until you finished it. Was a lot more relaxing for that.
But it should have had a score element, so you could aim to do it perfectly if you wanted.
Was Decent Enough
#4258 posted by Drew on 2011/03/02 21:19:42
for me to randomly play over half the game upon clicking the link.
How Many Levels Are There?
#4259 posted by rj on 2011/03/03 00:08:56
i'm stuck on 19 :(
#4260 posted by megaman on 2011/03/03 03:38:40
The waiting is quite putting me off that game :(
It's so tedious to do the right stuff :(
Dark Messiah Of Might And Magic (2006) REVIEW
#4261 posted by [Kona] on 2011/03/04 07:58:13
It's been a while since i've been able to play a fantasy-based action game, first person in particular. It's a welcome change from all the war and sci-fi shooters of 2005/2006.
Now typically i'll play a game in a few sittings over just as many days. However, 85% of the way through Dark Messiah the power went and everything around me hit the floor. An earthquake hit of epic proportions, causing upwards of 15 billion in damage and, tragically, hundreds of lives lost in the city of Christchurch, New Zealand.
My computer survived and it was 1.5 weeks before I resumed the game (I had no power for a week), by which time I'd started to forget the first part. Nonetheless it is a fairly lengthy game; none of this 5-7 hours rubbish some of the top developers have been spitting in our laps. Dark Messiah is at least 10 hours long.
The highlight of the game is the level design, as you'd expect with it's setting. Villages, mountains, temples... it's all standard fantasy but it looks fantastic.
Unfortunately the game is let down by it's gameplay. You're forced to use a more strategic approach at times by kicking enemies into spikes, fire or off cliffs. This is clumsy and frustrating, but taking on enemies in a swordfight is just as bad. Often enemies will wipe half your health off in one swoop, while you try to do a silly combo-move and completely miss through no fault of your own. Most fights you need to pull off a combo in order to kill an enemy because simply hitting the attack key repeatedly is took weak and you'll die after a few enemies. Ultimately, having to hold keys and use other keys to pull of these combos is annoying and slows down the action. Most enemies have slightly too much health and should go down quicker. There are a number of enemies in the game that just aren't worth fighting, such as zombies who have huge amounts of health and are very lethal. You're better off running past them and a game should never promote skipping action because it's too hard.
Having said that, the last 1/4 of the game is an exception as you FINALLY get given some decent weaponry. Either that or it took most of the game to master the combat effectively.
The RPG elements are strong, as you'll need to do many upgrades throughout the game and you can go various ways; strength, magic, archery, stealth. I chose the strength route and barely used the spells throughout until the last few levels. The spells were mostly uninspiring projectile attacks and easy to miss the enemy anyway.
For the explorer, there are plenty of secrets and health throughout the levels, but i'm not a big secret area scourer. Nonetheless I saved plenty of health vials which ultimately went unused as the final battle was easier than expected. The game might have been slightly more fun had I used the health vials more freely or if it was automatically added to your health instead or letting you horde it.
Overall Dark Messiah is a great looking game, but the gameplay is for the more experienced players. Some of the enemies could have done with some tweaking to make the game more action-packed instead of a reload rampage. Still, it's great to get an action-oriented fantasy game as there are very few around.
Kona
#4262 posted by nitin on 2011/03/04 09:14:58
didnt realise you were a Christchurcher, everything ok? The footage looked horrible.
Give Up Robot 2
#4263 posted by bal on 2011/03/04 20:15:55
(don't think it's been posted?) First one was great, second one is also quite good :
http://games.adultswim.com/give-up-robot-2-online-game.html
BIT.TRIP.RUNNER
#4264 posted by bal on 2011/03/04 20:18:03
If you like rhythm games, BIT.TRIP.RUNNER is pretty awesome, very cool minimalistic visuals and music. It's pretty friggin hard though, be warned.
(it's around 7 euros on Steam.)
#4265 posted by [Kona] on 2011/03/04 22:03:20
Yeah for me it's back to normal Nitin. Got a bit of an insurance claim to sort though. But the city is a bit fucked. CBD could be closed for almost a year, and they're still finding bodies almost 2 weeks later. At least on the east side of town you won't find a street anywhere that hasn't been effected, either by liquifaction or cracking.
That's Crazy
#4266 posted by nitin on 2011/03/05 00:47:52
how for out of Christchurch are you then? Sounds like a reasonable distance out of the main city.
#4267 posted by [Kona] on 2011/03/05 03:16:33
Well the epicentre was Lyttelton and i'm about halfway between town and Lyttelton I guess, so I was a lot closer to it. The problem with the main city and why it got his so much harder is all the old buildings that aren't earthquake proof. I doubt there's any churches in Christchurch that weren't damaged.
That and the few blocks around where I live must have better grounding and are fairly modern homes (inside 20 yrs old) so my house didn't get very damaged compared to other houses that were much further away from the epicentre.
Are you in NZ nitin?
No
I read that Christchurch has had it worse because the earthquake's waves were reflected on some mountain which caused interferences below the city. Those interferences meant that in certain spots, waves would add and become huge where in other spots, waves would cancel each other out.
At least that's the theory why the town was damaged more than in the last quake, even though the last quake was nominally much stronger (Richter scale is logarithmic).
Kona
#4269 posted by nitin on 2011/03/05 07:34:56
no I'm in Melbourne (Aus) but have been seeing it a lot on the news.
Spacechem
#4270 posted by Vondur on 2011/03/05 08:31:33
Since this game got to the steam finally, it took my attention and i loved it instantly after playing the demo.
What an amazing game! It's not your typical puzzle where u move blocks or whatnot, which gets boring after 1st level. This one is some sort of chemical simulator with a lot of ways to solve the puzzles, and puzzles are really mindbending. It could take a day to solve something, and I just started it and playing on moderately easy levels.
But what a joy I'm experiencing when finally I come with solution how to synth certain molecula! I feel like a real engineer at this moment :)
Also, i like graphics of the game, it's minimal and clean and good for the eye. The music is also a great supporter for the game, proper ambient is always welcome.
Highly recommended for the nerds around :)
Starcraft2
#4271 posted by PuLSaR on 2011/03/05 19:30:58
bought it yesterday. it's amazing. this game is easting all my time
Bulletstorm
#4272 posted by than on 2011/03/06 08:37:10
I haven't been playing many games lately, but because a friend recommended Bulletstorm, and partially because I loved Painkiller, I decided to buy it on Steam.
First of all, I felt like smashing my fist through my pc screen after discovering that despite being a game I bought on Steam, it requires the awful Games For Windows Live to run. Why on earth EA or Valve think it's acceptable to use two different services just to play the single player portion of one game is beyond me, but I was so pissed off I ended up firing off an email to Gabe Newell (which I doubt he will reply to, but it felt good to take action!)
The game itself was, in short, a little dissapointing. Whilst it has great graphics and extremely extravagant set pieces, the weapons and action didn't really feel quite as good as I had expected. It seemed that despite progression being generally quite easy, I was doing a lot of killing with a machine gun from long range, which was not really all that much fun. Later on in the game, I was rewarded with a few nice weapons, such as the awesome drill gun, but aside from a few of the secondary charge shot modes, the other weapons didn't really feel as meaty as I remember the guns in Painkiller feeling. It really seemed like I had to pummel most enemies for quite a while before they went down, unless I knocked them into some dangerous environmental trap - which generally rewarded me with the satisfaction of instant death and desctruction I so expected of this game.
However, For the last third of the game, there are a lot of mutants running around that can only be killed by shooting glowing red parts on their body. When you kill them this way, they instantly gib into a big red cloud of gore, leaving a huge splatter on the environment. This was fun. These guys were also extremely easy to kill using the drill gun that appears on one of the later missions. In fact, any occasion where making an enemy explode, melt, evaporate or become impaled was a ton of fun, but somehow it seemed that I spent a lot of time walking around very pretty (but empty) environments or trying to snipe enemies with a machine gun because it was the best weapon for the job if I wanted to stay alive.
The game's skill shot system was a cool idea, but I didn't really have much fun with it, and I didn't like how all the skill shots seemed to be set in stone - you can't really create your own combinations that the game will recognise. Every skill shot you get is like a micro achievement; Although you get it every time you kill any enemy in a prescribed manner, not just the first time. Using points you get from performing skill shots, you can buy ammo and weapon upgrades from pods scattered around the environment. It was kind of weird to be able to go to what is basically a shop and buy ammo during a battle, but this aspect of the system was ok in practice, and I didn't feel it was getting in the way.
One thing I noticed about the levels is that there are a huge number of massive, extremely cool looking and detailed areas that are basically unused for gameplay purposes. There is a lot of story in the game, and many areas where you just walk around listening to the (admittedly entertaining) banter between your character and the other three main characters who accompany you through the game. I was quite surprised by this because I had expected little to no story. Although the story is very simple, it worked to immerse me more into the world and connect me to the main characters, because by the end of the game, I hated the main villain, General Serrano, about as much as he did.
SPOILER ALERT!
This is where the game lost me though. The ending is hugely fucking annoying. You want so badly to kill this piece of shit general and the game nearly gives you the chance, but then something EXTREMELY irritating and predictable happens in a cutscene where you have no control, whilst you are left screaming at the main character, telling him to do the job properly and kill the motherfucker by firing 50 bullets into his face, only to have him ignore your requests and later regret his lack of thoroughness on the next level and in the final cutscene. Sequel? Fuck you. I'm not paying another $50 just to do what I should have been able to do at the end of the first game.
END SPOILER
I still haven't played the challenge mode or multiplayer, but the single payer was decent but somewhat lacking in the level of destruction I was hoping for. The ending was bullshit.
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