I'll Finish It This Time :)
#4241 posted by
mechtech on 2007/12/27 03:59:05
Hmm
#4242 posted by
HeadThump on 2007/12/27 06:22:55
http://shub-hub.com/files/images/baser1.jpg
that first one is just all right with me.
I like the texturing on and around the side door.
chandeliers are a nice touch in the third pic. Keep it up.
While I'm at it, some love to the dude behind the shub-hub.
#4243 posted by
JneeraZ on 2007/12/27 11:10:49
necros
Yep, works in Leopard. It's a universal binary written in Cocoa.
I'll add your selection request to The List, but I won't promise it yet since I'm not sure how to implement it at this point. :)
MechTech
Looks good but you might want to do something more interesting with the ceilings. You don't have to go crazy but you'd be surprised how far a few holes or beams can go.
Oh, Yeaahh!
#4245 posted by
generic on 2008/01/01 19:02:42
Kell is kooler than the second koming of kool-aid man!
Damned The Remix Of
#4248 posted by nakasuhito on 2008/01/02 10:31:26
the orange structure on the #2 screenshot looks weird to me, but the rest is fucking awesome! :)
Interesting To See
#4249 posted by
bambuz on 2008/01/02 19:12:22
what they will look like with lighting.
Hell Yeah
#4250 posted by
Fern on 2008/01/05 06:48:43
I was going to do a e1m2rmx to go with fr3n1m3, but yours looks better, :)
2 New Shots
#4251 posted by
JPL on 2008/01/06 22:16:43
Looks Cool!
#4253 posted by
RickyT33 on 2008/01/07 10:29:26
er...
...Looks Cool!! - Put me on the list for tester candidates >8D
JPL:
#4254 posted by
grahf on 2008/01/07 19:15:21
first shot: interesting looking crane puzzle. The buttons are to be pushed to move the boxes, yes? I like object puzzles. But please make the floor and ceiling more interesting, they are very flat.
second shot: ah, now we are looking out into a misty cavern. Very enticing, and somewhat spooky. Not much to comment on, except that it looks like an interesting place to explore.
Grahf / RickyT23 / Jointss
#4255 posted by
JPL on 2008/01/07 20:31:14
@Jointss:
Thanks !
@RickyT23:
Put me on the list for tester candidates
Well, I already have many people that asked me to beta test, so I will have to make some choice.. so please don't blame me if you are not "elected" for betatesting ;)
@Grahf: The buttons are to be pushed to move the boxes, yes?
Not all of them, you will have to discover what's working, and what's not ;)
But please make the floor and ceiling more interesting, they are very flat
Well, it is not visible, but the is a nice curve on the ceiling ;)
Thanks for the comments :D
JPL
#4256 posted by
gone on 2008/01/07 21:04:06
getting better, go on
try a trim or a texture with some trim or paint on the walls
Just An Idea
#4257 posted by
ijed on 2008/01/08 03:47:07
Seeing as you're converting the textures anyway, but maybe a couple of the classic blood /slime splatter decals baked into a base texture could add more interest.
Ijed
#4258 posted by
JPL on 2008/01/08 08:27:57
Yes, nice idea: I'll try to see what is available.. maybe I will have to do it myself.
Thanks for the idea ;)
Very Cool Looking Q4 Level
#4259 posted by
nitin on 2008/01/09 00:42:52
!
#4260 posted by
ijed on 2008/01/09 04:30:14
Those shots look great. I like the moss normal, the low rez compared to the diffuse works well.
JPL - most likely you'll have to DIY it, but the decals will be easy to cut in PS or PSP.
Ijed
#4261 posted by
JPL on 2008/01/17 13:07:28
Well, I hope I will not ruined the texture with too much bloody splashes :P
I'm
#4262 posted by
ijed on 2008/01/17 13:52:37
Doing the same in some maps I'm working on currently, just a few here and there amidst the large expanses of metal / base flooring. It's probably easier just to paint the blood yourself rather than cut up some lo-rez decal.
I experimented with sludgy mounds of toxic waste as well (trigger_hurt attached) but it didn't work too well since its a new-ish trap mechanic and there was no pit - it was just mush heaped in a corner.
Ijed
#4263 posted by
JPL on 2008/01/17 13:55:19
Well, I would like to ad it directly onot bmp extracted from the texture, bot copying/pasting them from something else.... I have to experiment...
Heres A Link...
#4264 posted by
RickyT33 on 2008/01/17 14:13:44
http://www.freeserifsoftware.com/software/PhotoPlus/default.asp
This is a good (free - 'V6' ;D) program for what you want - it has a 'smart select' tool, like Photoshop - a 'magic wand'. Im using it at the mo for a company website!! Might be stating the obvious here, but select the area around the 'splat', click (on the 'select' button) 'invert', then you can copy and paste the splat without a rectangular box around it!!
(sorry if this sounds patronising) :-P
Nice Architecture Drawings
#4265 posted by
jiri_b on 2008/01/18 03:40:01