#4237
The cabal of l33t mappers. Don't sweat it. Good luck with sm200. Maybe we can hit 300 maps this year.
So
In the space of an hour, you went from posting a constructive suggestion on the discord, then to saying something about "plebs" and deleting the suggestion, to saying "don't sweat it" and wishing us good luck, despite shitting on the idea on QM.
Are you sure you got your temper in control?
Sm200
Well, I was being polite actually. Sometimes that's not the best tact. There are some decent people involved with this so far and I wish them good luck.
#4242 posted by
Esrael on 2019/07/18 22:30:22
Aw, come on guys! Stuff like THIS, I think, is part why there's a whole thread dedicated to the toxicity of the Quake community. Some people might want to bring out the popcorn to check out the fireworks and drama, but I just wish you guys could get along. :c
Speedmap Numbers Are Abritrary
Just map if you feel like it.
Crossposting From The Discord.
Hmmmm.
#4249 posted by
Shambler on 2019/07/30 10:02:18
What does this actually entail again??
Maybe
I should actually link to the Discord again:
https://discord.gg/CPrXUT9
#4251 posted by
jcr on 2019/07/31 16:11:45
Reporting in to say that the first map is done and was fun to work on. Good luck to everyone on map 2!
#4252 posted by
Trinca on 2019/08/03 10:33:44
damn open my editor for first time in years.... is like open a new program :| won’t have time to finish to sm200 but maybe sm201 i can arrange something
#4253 posted by
Mclogenog on 2019/08/21 13:38:04
proposal for a future speedmap (once sewerjam is over):
No Curves Allowed. Make the most beautiful level you can, but no curved geo.
#4254 posted by
Mclogenog on 2019/08/21 13:44:13
alternatively, call it "Curve Intervention" because between JamX and Sewerjam and things like sm200c, this has been The Year of The Curved Geo
Not To Spoil The Fun ...
#4255 posted by
Cocerello on 2019/08/21 13:45:49
but that would be 95% of the speedmaps till now, save if there has been that trend in the last ones, as i have not played them till now.
More interesting would be no corner maps, so no angles should be less than 91º or just no corners to simplify things. Easy and fast to do if creating some modules or prefabs at the beginning and combine them.
#4256 posted by
Mclogenog on 2019/08/21 13:58:13
That's fair. Maybe "pentagon" or "triangle" as a theme would be a more interesting challenge?
#4257 posted by
metlslime on 2019/08/21 19:20:28
"no floors" - people rely on floors too much IMO.
All The Time On Trigger_push And Teleport?
#4258 posted by
Cocerello on 2019/08/21 23:00:56
Sounds like a joke but could be interesting. There would be some other options too, like liquids, for example.
Lol @Metl.
#4259 posted by
Shambler on 2019/08/21 23:12:32
I expect to see a map from your good self :p
The Floor Problem Of Combat Design...
#4260 posted by
Shambler on 2019/08/21 23:13:11
#4261 posted by
Mclogenog on 2019/08/22 04:20:53
void map themed speedmap event? :P
Late Announcement From Fairweather
#4262 posted by
Breezeep_ on 2019/09/03 05:45:04
SM201
Quake The Way ID Did 2: IDectric Boogaloo
Theme: ID
Progs: ID1
Texture wad: id.wad, or other vanilla quake wads. https://www.quaddicted.com/files/wads/id.wad.zip
Deadline: About a day from now. (See countdown)
Rules: Have your level be inspired by ID in some way. A remake of a level or simply using the texture set.
Submission: PM the map directly to me on Discord @fw#6969 or email neva@coin-one.com
Countdown: https://www.tickcounter.com/countdown/1416323/sm201
#4263 posted by
Breezeep_ on 2019/09/03 05:46:42
Gah, link got screwed up. Just remove the "</span>" from the url.