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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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Heh, err ... yeah, I meant by sometime in January - not before the new year. I don't think I'll be ready in, like, 4 days. :) 
Willem... 
Here's something I've been working on as a test for my level editor. Not sure if this will become something I can feel good about releasing but it's been fun to work on nonetheless!

...and...

The list of stuff that needs doing never seems to end. PLEASE keep an eye on my blog because eventually I'm going to want to beta test it with some Mac users.

I like your style: no sub-par release just for the sake of release. I'm looking forward to it. 
Does It Work 
on leopard?

btw: can i request the feature to select all faces that are coplanar to a currently selected face?

it's the one thing i really missed when i moved from quark to gtkr. annoyingly, even 3ds max doesn't have that... �_� 
I'll Finish It This Time :) 
Hmm 
http://shub-hub.com/files/images/baser1.jpg

that first one is just all right with me.

I like the texturing on and around the side door.

chandeliers are a nice touch in the third pic. Keep it up.

While I'm at it, some love to the dude behind the shub-hub. 
 
necros

Yep, works in Leopard. It's a universal binary written in Cocoa.

I'll add your selection request to The List, but I won't promise it yet since I'm not sure how to implement it at this point. :)

MechTech

Looks good but you might want to do something more interesting with the ceilings. You don't have to go crazy but you'd be surprised how far a few holes or beams can go. 
Remix Of The Damned 
Oh, Yeaahh! 
Kell is kooler than the second koming of kool-aid man! 
 
sexy kell 
Ha 
strong looking. 
Damned The Remix Of 
the orange structure on the #2 screenshot looks weird to me, but the rest is fucking awesome! :) 
Interesting To See 
what they will look like with lighting. 
Hell Yeah 
I was going to do a e1m2rmx to go with fr3n1m3, but yours looks better, :) 
2 New Shots 
 
sweet 
Looks Cool! 
er...

...Looks Cool!! - Put me on the list for tester candidates >8D 
JPL: 
first shot: interesting looking crane puzzle. The buttons are to be pushed to move the boxes, yes? I like object puzzles. But please make the floor and ceiling more interesting, they are very flat.

second shot: ah, now we are looking out into a misty cavern. Very enticing, and somewhat spooky. Not much to comment on, except that it looks like an interesting place to explore. 
Grahf / RickyT23 / Jointss 
@Jointss:
Thanks !

@RickyT23:
Put me on the list for tester candidates
Well, I already have many people that asked me to beta test, so I will have to make some choice.. so please don't blame me if you are not "elected" for betatesting ;)

@Grahf: The buttons are to be pushed to move the boxes, yes?
Not all of them, you will have to discover what's working, and what's not ;)

But please make the floor and ceiling more interesting, they are very flat
Well, it is not visible, but the is a nice curve on the ceiling ;)

Thanks for the comments :D 
JPL 
getting better, go on
try a trim or a texture with some trim or paint on the walls 
Just An Idea 
Seeing as you're converting the textures anyway, but maybe a couple of the classic blood /slime splatter decals baked into a base texture could add more interest. 
Ijed 
Yes, nice idea: I'll try to see what is available.. maybe I will have to do it myself.
Thanks for the idea ;) 
Very Cool Looking Q4 Level 
Those shots look great. I like the moss normal, the low rez compared to the diffuse works well.

JPL - most likely you'll have to DIY it, but the decals will be easy to cut in PS or PSP. 
Ijed 
Well, I hope I will not ruined the texture with too much bloody splashes :P 
I'm 
Doing the same in some maps I'm working on currently, just a few here and there amidst the large expanses of metal / base flooring. It's probably easier just to paint the blood yourself rather than cut up some lo-rez decal.

I experimented with sludgy mounds of toxic waste as well (trigger_hurt attached) but it didn't work too well since its a new-ish trap mechanic and there was no pit - it was just mush heaped in a corner. 
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