#4238 posted by
JneeraZ on 2007/12/27 00:57:31
Heh, err ... yeah, I meant by sometime in January - not before the new year. I don't think I'll be ready in, like, 4 days. :)
Willem...
#4239 posted by
distrans on 2007/12/27 00:58:36
Here's something I've been working on as a test for my level editor. Not sure if this will become something I can feel good about releasing but it's been fun to work on nonetheless!
...and...
The list of stuff that needs doing never seems to end. PLEASE keep an eye on my blog because eventually I'm going to want to beta test it with some Mac users.
I like your style: no sub-par release just for the sake of release. I'm looking forward to it.
Does It Work
#4240 posted by
necros on 2007/12/27 02:50:12
on leopard?
btw: can i request the feature to select all faces that are coplanar to a currently selected face?
it's the one thing i really missed when i moved from quark to gtkr. annoyingly, even 3ds max doesn't have that... �_�
I'll Finish It This Time :)
#4241 posted by
mechtech on 2007/12/27 03:59:05
Hmm
#4242 posted by
HeadThump on 2007/12/27 06:22:55
http://shub-hub.com/files/images/baser1.jpg
that first one is just all right with me.
I like the texturing on and around the side door.
chandeliers are a nice touch in the third pic. Keep it up.
While I'm at it, some love to the dude behind the shub-hub.
#4243 posted by
JneeraZ on 2007/12/27 11:10:49
necros
Yep, works in Leopard. It's a universal binary written in Cocoa.
I'll add your selection request to The List, but I won't promise it yet since I'm not sure how to implement it at this point. :)
MechTech
Looks good but you might want to do something more interesting with the ceilings. You don't have to go crazy but you'd be surprised how far a few holes or beams can go.
Oh, Yeaahh!
#4245 posted by
generic on 2008/01/01 19:02:42
Kell is kooler than the second koming of kool-aid man!
Damned The Remix Of
#4248 posted by nakasuhito on 2008/01/02 10:31:26
the orange structure on the #2 screenshot looks weird to me, but the rest is fucking awesome! :)
Interesting To See
#4249 posted by
bambuz on 2008/01/02 19:12:22
what they will look like with lighting.
Hell Yeah
#4250 posted by
Fern on 2008/01/05 06:48:43
I was going to do a e1m2rmx to go with fr3n1m3, but yours looks better, :)
2 New Shots
#4251 posted by
JPL on 2008/01/06 22:16:43
Looks Cool!
#4253 posted by
RickyT33 on 2008/01/07 10:29:26
er...
...Looks Cool!! - Put me on the list for tester candidates >8D
JPL:
#4254 posted by
grahf on 2008/01/07 19:15:21
first shot: interesting looking crane puzzle. The buttons are to be pushed to move the boxes, yes? I like object puzzles. But please make the floor and ceiling more interesting, they are very flat.
second shot: ah, now we are looking out into a misty cavern. Very enticing, and somewhat spooky. Not much to comment on, except that it looks like an interesting place to explore.
Grahf / RickyT23 / Jointss
#4255 posted by
JPL on 2008/01/07 20:31:14
@Jointss:
Thanks !
@RickyT23:
Put me on the list for tester candidates
Well, I already have many people that asked me to beta test, so I will have to make some choice.. so please don't blame me if you are not "elected" for betatesting ;)
@Grahf: The buttons are to be pushed to move the boxes, yes?
Not all of them, you will have to discover what's working, and what's not ;)
But please make the floor and ceiling more interesting, they are very flat
Well, it is not visible, but the is a nice curve on the ceiling ;)
Thanks for the comments :D
JPL
#4256 posted by
gone on 2008/01/07 21:04:06
getting better, go on
try a trim or a texture with some trim or paint on the walls
Just An Idea
#4257 posted by
ijed on 2008/01/08 03:47:07
Seeing as you're converting the textures anyway, but maybe a couple of the classic blood /slime splatter decals baked into a base texture could add more interest.
Ijed
#4258 posted by
JPL on 2008/01/08 08:27:57
Yes, nice idea: I'll try to see what is available.. maybe I will have to do it myself.
Thanks for the idea ;)
Very Cool Looking Q4 Level
#4259 posted by
nitin on 2008/01/09 00:42:52
!
#4260 posted by
ijed on 2008/01/09 04:30:14
Those shots look great. I like the moss normal, the low rez compared to the diffuse works well.
JPL - most likely you'll have to DIY it, but the decals will be easy to cut in PS or PSP.
Ijed
#4261 posted by
JPL on 2008/01/17 13:07:28
Well, I hope I will not ruined the texture with too much bloody splashes :P
I'm
#4262 posted by
ijed on 2008/01/17 13:52:37
Doing the same in some maps I'm working on currently, just a few here and there amidst the large expanses of metal / base flooring. It's probably easier just to paint the blood yourself rather than cut up some lo-rez decal.
I experimented with sludgy mounds of toxic waste as well (trigger_hurt attached) but it didn't work too well since its a new-ish trap mechanic and there was no pit - it was just mush heaped in a corner.