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Speedmapping Thread!
From now on, this thread will be the place to discuss speedmapping issues. This will also be where all speedmapping events will be annouced. This is just an effort to keep General Abuse on it's topic of 'anything' rather than being about speedmapping every weekend.
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Though Maybe 
If people are going to just join, ask questions about it elsewhere, and then leave, maybe I should just keep it closed. 
@otp 
I had some confusion about the theme and wasn't sure what all you intend to borrow from the linked doom event's structure. I'm personally not up for an endurance-mapping event, hence my leaving the channel, but I hope we get some good maps out of it and maybe draw in some new mappers and players :)

Best of luck to all participating! 
I Agree OTP 
why open it up to plebs? 
 
#4236: I would have hoped that the words "get several mappers to livestream the making a speedmap one each, put them in sequence, release as SM200: a brand new community-made episode for Quake" were clear enough, sorry you were confused.

#4237: What the fuck are you even talking about? 
#4237 
The cabal of l33t mappers. Don't sweat it. Good luck with sm200. Maybe we can hit 300 maps this year. 
So 
In the space of an hour, you went from posting a constructive suggestion on the discord, then to saying something about "plebs" and deleting the suggestion, to saying "don't sweat it" and wishing us good luck, despite shitting on the idea on QM.

Are you sure you got your temper in control? 
Sm200 
Well, I was being polite actually. Sometimes that's not the best tact. There are some decent people involved with this so far and I wish them good luck. 
 
Aw, come on guys! Stuff like THIS, I think, is part why there's a whole thread dedicated to the toxicity of the Quake community. Some people might want to bring out the popcorn to check out the fireworks and drama, but I just wish you guys could get along. :c 
Speedmap Numbers Are Abritrary 
Just map if you feel like it. 
Crossposting From The Discord. 
@everyone SM200 is now live.

Here's the guidelines: https://docs.google.com/document/d/1C6IdzKmk93gvBAs0jGSH1O1Si6bfqX5FUBChtN7CfYg/edit?usp=sharing

This is the current schedule: https://docs.google.com/spreadsheets/d/1BXXCPxC5CG6yrkGycvPCQjb-Zn84TzY5o5Bg-ZqDYNs/edit?usp=sharing

Please tag either me, @ionous or @fairweather for when you'd like to be added to the rotation! 
Hmmmm. 
What does this actually entail again?? 
Maybe 
I should actually link to the Discord again: https://discord.gg/CPrXUT9 
 
Reporting in to say that the first map is done and was fun to work on. Good luck to everyone on map 2! 
 
damn open my editor for first time in years.... is like open a new program :| won’t have time to finish to sm200 but maybe sm201 i can arrange something 
 
proposal for a future speedmap (once sewerjam is over):
No Curves Allowed. Make the most beautiful level you can, but no curved geo. 
 
alternatively, call it "Curve Intervention" because between JamX and Sewerjam and things like sm200c, this has been The Year of The Curved Geo 
Not To Spoil The Fun ... 
but that would be 95% of the speedmaps till now, save if there has been that trend in the last ones, as i have not played them till now.

More interesting would be no corner maps, so no angles should be less than 91º or just no corners to simplify things. Easy and fast to do if creating some modules or prefabs at the beginning and combine them. 
 
That's fair. Maybe "pentagon" or "triangle" as a theme would be a more interesting challenge? 
 
"no floors" - people rely on floors too much IMO. 
All The Time On Trigger_push And Teleport? 
Sounds like a joke but could be interesting. There would be some other options too, like liquids, for example. 
Lol @Metl. 
I expect to see a map from your good self :p 
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