News | Forum | People | FAQ | Links | Search | Register | Log in
Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

Need a place to host your screenshots? Upload them here:
http://www.quaketastic.com/
Username: quaketastic
Password: ZigguratVertigoBlewTronynsSocksOff
File size limit is 128MB.
First | Previous | Next | Last
 
http://img81.imageshack.us/img81/2939/c4a868973b6beac53ad2ae6rg6.jpg

^^ Looks like a gigantic undetailed box room. It's nice that you put a lot of time into it but you need look at some existing custom MP maps and put the same amount of detail into your level.

Look at aerowalk for example...not terribly "detailed" but a great layout that looks interesting. You can't just put up 4 walls a floor and a sky and call it a DM map. 
Dreadful: 
i agree with the others that your map seems to need more detailed architecture/geometry.

However, this one screenshot looks cool:
http://www.mediafire.com/imageview.php?quickkey=1tbzt5ho2tm&thumb=6 
Level Preview 
Here's something I've been working on as a test for my level editor. Not sure if this will become something I can feel good about releasing but it's been fun to work on nonetheless!

http://wantonhubris.com/blog/wp-content/uploads/2007/12/levelpreview1.jpg 
 
HEY! I just found out about this on the inside3d forums today. You must release it! As a mac user I am limited to what I can use to create quake1 levels with. And by limited I mean Quiver 1.2 It sucks and is currently part of my problem with development. At least let me get a version of it ;) It looks very well developed and seems to be able to do a lot more than most editors, especially quiver. If you do release it (please) Do you know an estimate on a release date? 
 
The level looks very nice. well done. Did you ever do any editing before you started work on this app? If so what did you use? 
Heck Yes 
Lookin' good Willem. Shots are kind of narrow in scope but I like the architectural elements so far! I say keep working on it so it's more than a test level. :) 
 
Dreadful

Hey, does Quiver run natively or do I need to install X11 and all that junk?

Which compiling tools (bsp/light/vis) are you using with Quiver?

I am definitely going to release it once I work a few more things out. The list of stuff that needs doing never seems to end. PLEASE keep an eye on my blog because eventually I'm going to want to beta test it with some Mac users.

And yeah, I did levels back in the day under the handle "Taskmaster". I also ran the original Multiplayer Quake web site. Those were the days... 
Oh Snap 
Well No Quiver just runs under OS classic, and all you need is quickdraw 3d (Free. If you dont already have it which i think you should, I believe it is on apple's website) and quake.. It is here:
http://developer.chaoticbox.com/quake.php?tab=mactools
And it is equipped with its own compiler built in but it is crap, so I use the tools off of here:
http://www.aegidian.org/gqt/
I would love to get a hold of your app once you let it out for beta. Do you have an estimate on the release date? ^_^ 
 
Hey guys, is mediafire not letting you download the bsp? 
 
Ahh yeah, I've got the Giles tools as well. I compiled my own tools, actually, but they work as well as the Giles ones do.

As for an esimate ... for a beta release, I really only have to get the hard coded stuff out of the editor and add support for mods like Quoth. Once those are done, it should be testable. Send me an email and I'll be sure to notify you once I need beta testers.

I imagine it'll be ready for beta before the new year. 
 
Heh, err ... yeah, I meant by sometime in January - not before the new year. I don't think I'll be ready in, like, 4 days. :) 
Willem... 
Here's something I've been working on as a test for my level editor. Not sure if this will become something I can feel good about releasing but it's been fun to work on nonetheless!

...and...

The list of stuff that needs doing never seems to end. PLEASE keep an eye on my blog because eventually I'm going to want to beta test it with some Mac users.

I like your style: no sub-par release just for the sake of release. I'm looking forward to it. 
Does It Work 
on leopard?

btw: can i request the feature to select all faces that are coplanar to a currently selected face?

it's the one thing i really missed when i moved from quark to gtkr. annoyingly, even 3ds max doesn't have that... �_� 
I'll Finish It This Time :) 
Hmm 
http://shub-hub.com/files/images/baser1.jpg

that first one is just all right with me.

I like the texturing on and around the side door.

chandeliers are a nice touch in the third pic. Keep it up.

While I'm at it, some love to the dude behind the shub-hub. 
 
necros

Yep, works in Leopard. It's a universal binary written in Cocoa.

I'll add your selection request to The List, but I won't promise it yet since I'm not sure how to implement it at this point. :)

MechTech

Looks good but you might want to do something more interesting with the ceilings. You don't have to go crazy but you'd be surprised how far a few holes or beams can go. 
Remix Of The Damned 
Oh, Yeaahh! 
Kell is kooler than the second koming of kool-aid man! 
 
sexy kell 
Ha 
strong looking. 
Damned The Remix Of 
the orange structure on the #2 screenshot looks weird to me, but the rest is fucking awesome! :) 
Interesting To See 
what they will look like with lighting. 
Hell Yeah 
I was going to do a e1m2rmx to go with fr3n1m3, but yours looks better, :) 
2 New Shots 
 
sweet 
First | Previous | Next | Last
You must be logged in to post in this thread.
Website copyright © 2002-2024 John Fitzgibbons. All posts are copyright their respective authors.