#4228 posted by
Blitz on 2007/12/26 20:29:30
http://img81.imageshack.us/img81/2939/c4a868973b6beac53ad2ae6rg6.jpg
^^ Looks like a gigantic undetailed box room. It's nice that you put a lot of time into it but you need look at some existing custom MP maps and put the same amount of detail into your level.
Look at aerowalk for example...not terribly "detailed" but a great layout that looks interesting. You can't just put up 4 walls a floor and a sky and call it a DM map.
Dreadful:
#4229 posted by
metlslime on 2007/12/26 21:24:31
i agree with the others that your map seems to need more detailed architecture/geometry.
However, this one screenshot looks cool:
http://www.mediafire.com/imageview.php?quickkey=1tbzt5ho2tm&thumb=6
Level Preview
#4230 posted by
JneeraZ on 2007/12/26 21:54:40
Here's something I've been working on as a test for my level editor. Not sure if this will become something I can feel good about releasing but it's been fun to work on nonetheless!
http://wantonhubris.com/blog/wp-content/uploads/2007/12/levelpreview1.jpg
#4231 posted by
Dreadful on 2007/12/26 22:02:58
HEY! I just found out about this on the inside3d forums today. You must release it! As a mac user I am limited to what I can use to create quake1 levels with. And by limited I mean Quiver 1.2 It sucks and is currently part of my problem with development. At least let me get a version of it ;) It looks very well developed and seems to be able to do a lot more than most editors, especially quiver. If you do release it (please) Do you know an estimate on a release date?
#4232 posted by
Dreadful on 2007/12/26 22:12:18
The level looks very nice. well done. Did you ever do any editing before you started work on this app? If so what did you use?
Heck Yes
#4233 posted by
Blitz on 2007/12/26 22:13:52
Lookin' good Willem. Shots are kind of narrow in scope but I like the architectural elements so far! I say keep working on it so it's more than a test level. :)
#4234 posted by
JneeraZ on 2007/12/26 22:29:27
Dreadful
Hey, does Quiver run natively or do I need to install X11 and all that junk?
Which compiling tools (bsp/light/vis) are you using with Quiver?
I am definitely going to release it once I work a few more things out. The list of stuff that needs doing never seems to end. PLEASE keep an eye on my blog because eventually I'm going to want to beta test it with some Mac users.
And yeah, I did levels back in the day under the handle "Taskmaster". I also ran the original Multiplayer Quake web site. Those were the days...
Oh Snap
#4235 posted by
Dreadful on 2007/12/26 22:38:18
Well No Quiver just runs under OS classic, and all you need is quickdraw 3d (Free. If you dont already have it which i think you should, I believe it is on apple's website) and quake.. It is here:
http://developer.chaoticbox.com/quake.php?tab=mactools
And it is equipped with its own compiler built in but it is crap, so I use the tools off of here:
http://www.aegidian.org/gqt/
I would love to get a hold of your app once you let it out for beta. Do you have an estimate on the release date? ^_^
#4236 posted by
Dreadful on 2007/12/26 22:40:15
Hey guys, is mediafire not letting you download the bsp?
#4237 posted by
JneeraZ on 2007/12/26 23:01:04
Ahh yeah, I've got the Giles tools as well. I compiled my own tools, actually, but they work as well as the Giles ones do.
As for an esimate ... for a beta release, I really only have to get the hard coded stuff out of the editor and add support for mods like Quoth. Once those are done, it should be testable. Send me an email and I'll be sure to notify you once I need beta testers.
I imagine it'll be ready for beta before the new year.
#4238 posted by
JneeraZ on 2007/12/27 00:57:31
Heh, err ... yeah, I meant by sometime in January - not before the new year. I don't think I'll be ready in, like, 4 days. :)
Willem...
#4239 posted by
distrans on 2007/12/27 00:58:36
Here's something I've been working on as a test for my level editor. Not sure if this will become something I can feel good about releasing but it's been fun to work on nonetheless!
...and...
The list of stuff that needs doing never seems to end. PLEASE keep an eye on my blog because eventually I'm going to want to beta test it with some Mac users.
I like your style: no sub-par release just for the sake of release. I'm looking forward to it.
Does It Work
#4240 posted by
necros on 2007/12/27 02:50:12
on leopard?
btw: can i request the feature to select all faces that are coplanar to a currently selected face?
it's the one thing i really missed when i moved from quark to gtkr. annoyingly, even 3ds max doesn't have that... �_�
I'll Finish It This Time :)
#4241 posted by
mechtech on 2007/12/27 03:59:05
Hmm
#4242 posted by
HeadThump on 2007/12/27 06:22:55
http://shub-hub.com/files/images/baser1.jpg
that first one is just all right with me.
I like the texturing on and around the side door.
chandeliers are a nice touch in the third pic. Keep it up.
While I'm at it, some love to the dude behind the shub-hub.
#4243 posted by
JneeraZ on 2007/12/27 11:10:49
necros
Yep, works in Leopard. It's a universal binary written in Cocoa.
I'll add your selection request to The List, but I won't promise it yet since I'm not sure how to implement it at this point. :)
MechTech
Looks good but you might want to do something more interesting with the ceilings. You don't have to go crazy but you'd be surprised how far a few holes or beams can go.
Oh, Yeaahh!
#4245 posted by
generic on 2008/01/01 19:02:42
Kell is kooler than the second koming of kool-aid man!
Damned The Remix Of
#4248 posted by nakasuhito on 2008/01/02 10:31:26
the orange structure on the #2 screenshot looks weird to me, but the rest is fucking awesome! :)
Interesting To See
#4249 posted by
bambuz on 2008/01/02 19:12:22
what they will look like with lighting.
Hell Yeah
#4250 posted by
Fern on 2008/01/05 06:48:43
I was going to do a e1m2rmx to go with fr3n1m3, but yours looks better, :)
2 New Shots
#4251 posted by
JPL on 2008/01/06 22:16:43