Ijed / Speeds
#4212 posted by
JPL on 2007/12/16 20:13:38
ijed: yes indeed, I will add it later ;)
Speeds: Nice reference shots! Thanks
Has Fd6 Got Two Panes Of Glass In It ? (!)
#4213 posted by
RickyT33 on 2007/12/16 23:46:42
Speeds
#4214 posted by
Shambler on 2007/12/17 00:38:59
Good reference shots indeed, I think looking at JPL's style and textures, those shots contain just the right ideas to ramp up the designs and details.
RickyT23, And All...
#4215 posted by
JPL on 2007/12/17 08:37:12
Yes, it is 2 pane of glasses.
Also, as I said, these are preliminary shots, and lot of modifications are planned (trims with yellow/black stripes, box of ammos, doors, etc..). This part of the bunker is the first defense line (i.e you can see the outside from this place), so as usually in such bunker: it is very "flat".
A second (and a third) part will come with more details, for sure... and thanks for the shots speeds: they gave me plenty of ideas ;)
Thanks a lot for all the comments :D
Is That Mod Still Going
#4216 posted by
nitin on 2007/12/17 10:59:34
nightwatch that is, I thought they said it wouldnt be finished anymore?
Wasn't It
#4217 posted by
Text_Fish on 2007/12/18 11:32:26
NightFall that got cancelled?
Mechtech
#4222 posted by
inertia on 2007/12/24 06:00:25
I suggest adding more complex geometry to the map. Given your texture choices, you could choose to develop a new style in this level, one that feels like doom, but utilizes the possibilities of quake. 3D!
Sorry But...
#4223 posted by
Fern on 2007/12/24 20:42:51
That map looks awesome in Doom, but it's absolute bollocks in Q1. Like inertia said, you need to make it more complex. You can't just use the exact same lines as the original and expect it to look good.
I Liked It
#4224 posted by
RickyT33 on 2007/12/25 02:47:28
JUST like doom, but with Q1 monsters!
Nowt wrong with that if thats what you wanted to do, you did it quite well!
Progs barrels are cool - shame they dont have a 'dominoes' effect when shot.
DM Map
#4226 posted by
Dreadful on 2007/12/26 19:33:12
Hmmm..
#4227 posted by
RickyT33 on 2007/12/26 19:46:43
JPL - Looks cooler than before, nice details, like the Half-Life textures, conveyorbelt and ventilations shaft details make the place look a l00t more realistic. Still light around the lights though, but I'm sure you said you were aware of that!! Maybe a lower alpha keyvalue would make the glass look a bit better (?) - I'm looking forwards to this map!
Dreadfull - No email address in your ID? Your deathmatch map looks interesting, like the Metal style! A few more detailed textures on the wall wouldnt hurt, or some fixtures maybe with flames on the top or something would spice it up a bit - also the floor texture looks a bit too much like the wall texture, maybe something that contrasts a bit more? The layout looks interesting, and some of the rooms (Quad room, outside area with lava 'fountain') make for good gameplay! :)
#4228 posted by
Blitz on 2007/12/26 20:29:30
http://img81.imageshack.us/img81/2939/c4a868973b6beac53ad2ae6rg6.jpg
^^ Looks like a gigantic undetailed box room. It's nice that you put a lot of time into it but you need look at some existing custom MP maps and put the same amount of detail into your level.
Look at aerowalk for example...not terribly "detailed" but a great layout that looks interesting. You can't just put up 4 walls a floor and a sky and call it a DM map.
Dreadful:
#4229 posted by
metlslime on 2007/12/26 21:24:31
i agree with the others that your map seems to need more detailed architecture/geometry.
However, this one screenshot looks cool:
http://www.mediafire.com/imageview.php?quickkey=1tbzt5ho2tm&thumb=6
Level Preview
#4230 posted by
JneeraZ on 2007/12/26 21:54:40
Here's something I've been working on as a test for my level editor. Not sure if this will become something I can feel good about releasing but it's been fun to work on nonetheless!
http://wantonhubris.com/blog/wp-content/uploads/2007/12/levelpreview1.jpg
#4231 posted by
Dreadful on 2007/12/26 22:02:58
HEY! I just found out about this on the inside3d forums today. You must release it! As a mac user I am limited to what I can use to create quake1 levels with. And by limited I mean Quiver 1.2 It sucks and is currently part of my problem with development. At least let me get a version of it ;) It looks very well developed and seems to be able to do a lot more than most editors, especially quiver. If you do release it (please) Do you know an estimate on a release date?
#4232 posted by
Dreadful on 2007/12/26 22:12:18
The level looks very nice. well done. Did you ever do any editing before you started work on this app? If so what did you use?
Heck Yes
#4233 posted by
Blitz on 2007/12/26 22:13:52
Lookin' good Willem. Shots are kind of narrow in scope but I like the architectural elements so far! I say keep working on it so it's more than a test level. :)
#4234 posted by
JneeraZ on 2007/12/26 22:29:27
Dreadful
Hey, does Quiver run natively or do I need to install X11 and all that junk?
Which compiling tools (bsp/light/vis) are you using with Quiver?
I am definitely going to release it once I work a few more things out. The list of stuff that needs doing never seems to end. PLEASE keep an eye on my blog because eventually I'm going to want to beta test it with some Mac users.
And yeah, I did levels back in the day under the handle "Taskmaster". I also ran the original Multiplayer Quake web site. Those were the days...
Oh Snap
#4235 posted by
Dreadful on 2007/12/26 22:38:18
Well No Quiver just runs under OS classic, and all you need is quickdraw 3d (Free. If you dont already have it which i think you should, I believe it is on apple's website) and quake.. It is here:
http://developer.chaoticbox.com/quake.php?tab=mactools
And it is equipped with its own compiler built in but it is crap, so I use the tools off of here:
http://www.aegidian.org/gqt/
I would love to get a hold of your app once you let it out for beta. Do you have an estimate on the release date? ^_^
#4236 posted by
Dreadful on 2007/12/26 22:40:15
Hey guys, is mediafire not letting you download the bsp?