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This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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New Shots Here 
http://lambert.jeanphilippe.free.fr/Divers/

Check out fd4 to fd8.jpg

It's dark, but these are preliminary shots ;) 
Death 
I hate minlight. 
JPL 
Looking good. What texture pack is that? 
Texes Pack Used Are 
.. Half Life, Doom3, and Fury (for concrete essentially) 
Hmm 
I see the kind of style you are going for but I really think it could use some more colour and less minlight. Get some more static light fixtures mapped into the halls and rooms, the whole thing will look 10 times better with some contrast provided by sourced lights imo.

Also, if you really want to up the "german ww2 bunker" style you have going on I would suggest adding some red into the mix somewhere :) 
I Think It Looks Good... 
...but the small lights in the darker areas (i.e. the spotlights in the entrance to the bunker and ones on the cieling of darker corridors) - hmmm... I think it can be a pain in the arse to get right!

I mean if fullbright textures are supported in the engine being used (like fitzquake) you can have a fullbright texture on the light, with a spotlight entity underneath it, and then below that have something like:

"classname" "light"
"light" "65"
"wait" "0.3"

underneath it, about halfway between the cieling and the floor.

OK

But if fullbright textures arent supported then you have to makesure that the texture used on the light itself is fully lit, with another light entity close to the light itself, maybe with "wait" "4" and quite a high light value...

My (rather badly explained) point is that I dont think it looks good when you have light cast around the edges of the light brush on the cieling, cause in real life it wouldnt be there! 
Well 
These shots are preliminary shots, and I still didn't really focused on ligths... I know it has to be reworked.. don't worry ;)

Thanks for the comments. 
Maybe 
A harsh industrial warning stripe trim could help indoors - either red or yellow could help.

Are you going to be putting prefabs / hl textures inside as well? 
JPL : For A Reference 
Ijed / Speeds 
ijed: yes indeed, I will add it later ;)

Speeds: Nice reference shots! Thanks 
Has Fd6 Got Two Panes Of Glass In It ? (!) 
 
Speeds 
Good reference shots indeed, I think looking at JPL's style and textures, those shots contain just the right ideas to ramp up the designs and details. 
RickyT23, And All... 
Yes, it is 2 pane of glasses.

Also, as I said, these are preliminary shots, and lot of modifications are planned (trims with yellow/black stripes, box of ammos, doors, etc..). This part of the bunker is the first defense line (i.e you can see the outside from this place), so as usually in such bunker: it is very "flat".
A second (and a third) part will come with more details, for sure... and thanks for the shots speeds: they gave me plenty of ideas ;)

Thanks a lot for all the comments :D 
Is That Mod Still Going 
nightwatch that is, I thought they said it wouldnt be finished anymore? 
Wasn't It 
NightFall that got cancelled? 
Quake/Doomish Map 
Doom E1m4/Quake/E1m1

Screenshot
http://www.angelfire.com/mech/mechtech0/tools/fitz0000.jpg
Map
http://www.angelfire.com/mech/mechtech0/tools/doo8sp.zip

.map file included.

Thanks!! Teaching Old Progs.dat New Tricks. thread. 
Sorry About Angelfire 
 
Mechtech: 
Need a place to host your screenshots? Upload them here:
http://shub-hub.quaddicted.com (password is ilovetheshubhub)
 
OK......... 
Mechtech 
I suggest adding more complex geometry to the map. Given your texture choices, you could choose to develop a new style in this level, one that feels like doom, but utilizes the possibilities of quake. 3D! 
Sorry But... 
That map looks awesome in Doom, but it's absolute bollocks in Q1. Like inertia said, you need to make it more complex. You can't just use the exact same lines as the original and expect it to look good. 
I Liked It 
JUST like doom, but with Q1 monsters!
Nowt wrong with that if thats what you wanted to do, you did it quite well!

Progs barrels are cool - shame they dont have a 'dominoes' effect when shot. 
New Shot 
DM Map 
This map took me a little while to create. I'm not all that good at map making, yet, so not near as good as many of you. But I put time into this map. Its a basic DM map I want your honest opinions, any input is good input.

Screenshots:
http://www.mediafire.com/imageview.php?quickkey=1tbzt5ho2tm&thumb=4
http://www.mediafire.com/imageview.php?quickkey=cn0bmekldig&thumb=4
http://www.mediafire.com/imageview.php?quickkey=cx0lyv3g1mn&thumb=4
http://www.mediafire.com/imageview.php?quickkey=edt11fwzvzd&thumb=4
http://www.mediafire.com/imageview.php?quickkey=4mpdmbmz9zx&thumb=4

Map Download:
http://www.mediafire.com/?fmnmycujixm 
Hmmm.. 
JPL - Looks cooler than before, nice details, like the Half-Life textures, conveyorbelt and ventilations shaft details make the place look a l00t more realistic. Still light around the lights though, but I'm sure you said you were aware of that!! Maybe a lower alpha keyvalue would make the glass look a bit better (?) - I'm looking forwards to this map!

Dreadfull - No email address in your ID? Your deathmatch map looks interesting, like the Metal style! A few more detailed textures on the wall wouldnt hurt, or some fixtures maybe with flames on the top or something would spice it up a bit - also the floor texture looks a bit too much like the wall texture, maybe something that contrasts a bit more? The layout looks interesting, and some of the rooms (Quad room, outside area with lava 'fountain') make for good gameplay! :) 
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