"However I am finding Crysis to be even better. Great graphics, even better gameplay."
Once you're fighting the aliens it gets pretty damn boring. But fighting the human enemies is great fun. I probably replayed all of those missions five odd times just fucking about approaching them in different ways.
Skyrim Trailer
#4199 posted by pjw on 2011/02/25 03:11:14
Yes It Does.
#4200 posted by jt_ on 2011/02/25 03:19:19
I should probably play oblivion.
#4201 posted by necros on 2011/02/25 03:22:34
wow, their new terrain engine looks crazy good. anyone else catch that floating terrain? :D
i only hope all of the terrain looks as hand-crafted as those quick shots.
I Think Ther Are Using IdTech5
#4202 posted by RickyT33 on 2011/02/25 11:11:05
Anyone else care to speculate? Would make sense with the merger with id Software. And the GFX look awesome, soooo...... 2+2= ?
Nah..
#4203 posted by bal on 2011/02/25 11:49:30
They said it wasn't iDTech 5, apparently it's a new internal Bethesda engine called Creation.
I Can Buy And Rename Stuff Also
#4204 posted by meTch on 2011/02/25 13:36:59
and call it something else...
ps- it's 5
#4205 posted by jt_ on 2011/02/25 15:10:38
Bsps don't look like a good idea with that kind of level design. I wonder how they render the world. Hmmmm.
Bulletstorm
#4206 posted by negke on 2011/02/26 02:25:34
More like Bullshitstorm.
Visually it's great. The theme is a nice weird blend of familiar environments and sci-fi/other planet stuff. There are good designs in the levels, although they're also somewhat busy visually. Models and effects look cool, too.
The skillshot system is fun and makes for some novelty. Unfortuantely, that's about it already. Apart from these things, it's just another stupid consolified game that reduces the player to almost spaz-grade. In other words, extremely linear and scripted with no freedom whatsoever.
I was annoyed how blatantly it was even done. Everything is clipped off - but not in a subtle way; it seems it was done by a retard. You can't fall off ledges - in many cases you can't even go near them! Invisible walls everywhere, placed generously far from the actual objects they need to clip off. Even bushes and spaces between crates.
And of course all the in-your-face stuff like interaction hints, autosaves, quicktime-like parts, semi-autoaim etc.
Leash and skillshots are fun, but more often than not the fights are very much geared towards certain tricks and tactics.
The story is silly and there's a number of "what did just happen?" events, the dialogue is super-dumb, but no one expects much from such a game anyway, so that's okay.
At any rate, playing this makes the COD4 mock teaser appear in a different light. When I watched it, it seemed to imply COD is another boring linear shooter (which it is), whereas Bulletstorm was some sort of badass oldschool shooter that doesn't take itself as seriously. However, while the latter is true, the game is actually pretty much exactly the same as COD4, only with a different theme and a bit more comicy with the skillshot gore (which isn't a good thing).
So, bottom line: not recommended unless you're one of those hopeless console FPS players, or find the game in a cheap sale somewhere.
[I complain about linearity every time, but case I haven't mentioned it elsewhere: of course I don't expect totally nonlinear games. But ffs it's not so hard to make linear games FEEL a little less linear by adding a couple of additional rooms and corridors and, I don't know, balconies maybe, on the route from A to B. I guess, a good example for that is Bioshock.
Often the levels in such games look they would easily support a bit more freedom. Lots of wasted potential.]
#4207 posted by necros on 2011/02/26 02:33:28
heh wow, i had semi-high hopes for this one. :\
maybe brink will still be good.
I Wish I Couldn't Agree With You
#4208 posted by jt_ on 2011/02/26 02:37:42
But you're right. I'm still finishing the game, though.
To Be Fair
#4209 posted by negke on 2011/02/26 03:01:21
It's not a bad game as such. Polished and well presented. But I'm disappointed because it's different from what I expected and/since it follows a common trend of game design I dislike.
#4210 posted by necros on 2011/02/26 03:16:14
well, like you said, the goofy 'demo' sort of painted a different picture.
North Face
#4211 posted by nitin on 2011/02/26 03:55:24
insane mountain climbing film set in pre-wwII germany. Crazy stuff and I'm amazed at how the pulled off the visuals, did not look like much CGI at all.
Wrong Thread Sorry
#4212 posted by nitin on 2011/02/26 03:58:26
Just Finished BS
#4213 posted by jt_ on 2011/02/26 05:50:58
And that's exactly what the ending was. Every game that uses the unreal engine doesn't need to be a damn trilogy.
Imo, bulletstorm was mediocre, at best.
#4214 posted by Zwiffle on 2011/02/26 06:29:18
Bummer, I also had high hopes for this one. I figured even though Epic was publishing it, since it was developed by someone else it might at least be good. I am a sad gamer :( But at least I can spend that $60 on my student loans. Hurray debt!
Bulletstorm
#4215 posted by bal on 2011/02/26 12:45:45
Yeah I had really high hopes for it at first, but my expectations kept dropping at each new silly marketing commericals and gameplay trailers that were released...
Went from "instant pre-order" to "meh, maybe when it's on sale on Steam", and considering what I've been hearing, I'm happy I decied not to pick it up right away...
I Didn't Like It
#4216 posted by ijed on 2011/02/26 13:07:49
From the demo. Bad level design added to the mix?
Didn't really follow it or build up any hopes though. Saw the video, which was retarded since they were obviously making fun of console games in general (including themselves!) and wasting money on poor viral marketing rather than making the game better.
The mechanics just weren't sharp enough, for me.
Coming from People Can Fly it should have been better. Seems the publisher transition wasn't kind.
Also, just realised the acronym for it is 'BS' - so they can spend all that on a marketing campaign and nobody in marketing held up a hand on that one?
Ijed
#4217 posted by - on 2011/02/26 14:24:48
you'd be suprised how out of touch most devs and publishers are
Yeah after playing the demo the marketing angle that it's bucking so many trends in modern shooters is pretty laughable. Felt just like Gears but in first person. The only reason you can't jump is because they are incredibly lazy about how they'll guide the player and such, and remove any chance of more variety (even Painkiller had elements of exploration via secret hunting etc).
Also I was hoping for more avoiding damage via maneuverability, but it seemed more about hiding behind a wall and sucking your thumb like CoD.
If it's different in the full game, then christ, bad demo guys.
Bulletstorm And Upcoming Titles In General
#4219 posted by quakis on 2011/02/26 16:26:56
Never followed the game myself, had some minor interest as it was nearing release, but nothing more than a 'could be interesting?' thought. My attention was more so grabbed from Duty Calls, but from what I read above... what a way to shoot yourself in the foot. Still might check the demo out just to see for myself.
I'm rather cynical concerning upcoming games, rarely ever follow them and jump on the hype train. At least then when a title blows my mind it really does. STALKER and Dead Space come to mind having no prior knowledge except from an excerpt or two about how 'good' they were. Whim purchases.
Saw the Skyrim official trailer, and I've been following TES so far I might as well keep my eyes open for the sequels. After Morrowind and Oblivion, I even hunted down copies of Arena/Daggerfall and enjoy them just as much. Not holding my breath for Skyrim either though, I'll find out how it fares once released and check the comments.
I've simply grown tired of hype and high expectations, because it usually results in disappointment. The only game I can consider 'looking forward to' is The Witcher 2 and that's only because I immensely enjoyed the first.
tl;dr version: blaargh.
Wow
#4220 posted by ijed on 2011/02/26 16:27:44
You're like some linguistic ninja, you little Scamp.
Point Taken
#4221 posted by ijed on 2011/02/26 16:29:16
But I probably won't be entrenching myself more into the Q1 hobby community.
#4222 posted by necros on 2011/02/26 20:27:54
looking back at the parody demo now, it's almost like the joke was on the player base.
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