Orl, Generic_maps, Trinca, MadFox, RickyT23, Inertia
#4191 posted by
JPL on 2007/12/09 21:50:42
FYI
#4192 posted by
inertia on 2007/12/09 22:17:56
Those orbs are attached to things.
#4193 posted by nakasuhito on 2007/12/10 03:44:37
on his map, orbs are placed on a "thing" too :)
i say, as long as he is doing the level for himself, he should do it the way he wants, and if someone doesn't like it, well too bad.
they don't look ugly too me, and its just a detail that even if i didn't like, it would not bother me at all while playing the level, unless they get on the way somehow.
Afterall
#4194 posted by
JPL on 2007/12/10 08:36:40
it's just "lights".... there no use to fight there....
Jpl
#4195 posted by
nitin on 2007/12/10 11:49:41
looks good to me, I think you've pulled it off.
Maps NEEDS ONE MORE FINAL PLAYTESTER!!!!!
#4196 posted by
RickyT33 on 2007/12/10 13:04:51
Sorry I dont have a screenie (very busy, loads of work at work (christmas) etc)
I just need one more person to have a look!
300 monsters (exactly) on hard!
Coloured lighing
Doom/base style with Fury set area
Takes me 35 minutes on hard!
Grenade launcher within 1 minute!!
PLEASE HELP!!!!
VOLOUNTEER MUCH APPRECIATED :-)
Much love x
Alright, Alright, Here Are Some B@#&*y Screenies
#4197 posted by
RickyT33 on 2007/12/10 16:30:24
#4198 posted by
xDeadLy on 2007/12/10 18:20:41
wo0ow seems good :b RickyT23. base map base map base map power ! :D :D
Those Orbs Are Everywhere
#4199 posted by
madfox on 2007/12/10 23:20:22
#4200 posted by
Trinca on 2007/12/11 08:56:22
Madfox - Trinca
#4201 posted by
RickyT33 on 2007/12/11 10:54:32
You're maps both looks cool!
(Deadly_sp - So does you'res)
Madfox - Loads of detail 0_o A skybox would help methinks!
Yes
#4202 posted by
nitin on 2007/12/11 11:18:57
madfox, find a good skybox for sure.
New Shots Here
#4203 posted by
JPL on 2007/12/16 15:53:25
http://lambert.jeanphilippe.free.fr/Divers/
Check out fd4 to fd8.jpg
It's dark, but these are preliminary shots ;)
JPL
#4205 posted by
Orl on 2007/12/16 16:46:44
Looking good. What texture pack is that?
Texes Pack Used Are
#4206 posted by
JPL on 2007/12/16 17:09:36
.. Half Life, Doom3, and Fury (for concrete essentially)
Hmm
#4207 posted by
DaZ on 2007/12/16 17:47:57
I see the kind of style you are going for but I really think it could use some more colour and less minlight. Get some more static light fixtures mapped into the halls and rooms, the whole thing will look 10 times better with some contrast provided by sourced lights imo.
Also, if you really want to up the "german ww2 bunker" style you have going on I would suggest adding some red into the mix somewhere :)
I Think It Looks Good...
#4208 posted by
RickyT33 on 2007/12/16 18:43:38
...but the small lights in the darker areas (i.e. the spotlights in the entrance to the bunker and ones on the cieling of darker corridors) - hmmm... I think it can be a pain in the arse to get right!
I mean if fullbright textures are supported in the engine being used (like fitzquake) you can have a fullbright texture on the light, with a spotlight entity underneath it, and then below that have something like:
"classname" "light"
"light" "65"
"wait" "0.3"
underneath it, about halfway between the cieling and the floor.
OK
But if fullbright textures arent supported then you have to makesure that the texture used on the light itself is fully lit, with another light entity close to the light itself, maybe with "wait" "4" and quite a high light value...
My (rather badly explained) point is that I dont think it looks good when you have light cast around the edges of the light brush on the cieling, cause in real life it wouldnt be there!
Well
#4209 posted by
JPL on 2007/12/16 19:01:13
These shots are preliminary shots, and I still didn't really focused on ligths... I know it has to be reworked.. don't worry ;)
Thanks for the comments.
Maybe
#4210 posted by
ijed on 2007/12/16 19:06:04
A harsh industrial warning stripe trim could help indoors - either red or yellow could help.
Are you going to be putting prefabs / hl textures inside as well?
Ijed / Speeds
#4212 posted by
JPL on 2007/12/16 20:13:38
ijed: yes indeed, I will add it later ;)
Speeds: Nice reference shots! Thanks
Has Fd6 Got Two Panes Of Glass In It ? (!)
#4213 posted by
RickyT33 on 2007/12/16 23:46:42
Speeds
#4214 posted by
Shambler on 2007/12/17 00:38:59
Good reference shots indeed, I think looking at JPL's style and textures, those shots contain just the right ideas to ramp up the designs and details.
RickyT23, And All...
#4215 posted by
JPL on 2007/12/17 08:37:12
Yes, it is 2 pane of glasses.
Also, as I said, these are preliminary shots, and lot of modifications are planned (trims with yellow/black stripes, box of ammos, doors, etc..). This part of the bunker is the first defense line (i.e you can see the outside from this place), so as usually in such bunker: it is very "flat".
A second (and a third) part will come with more details, for sure... and thanks for the shots speeds: they gave me plenty of ideas ;)
Thanks a lot for all the comments :D