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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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New Beta, Dspra2b4 
JPL 
Orbs aren't realistic! :) 
Orl, Generic_maps, Trinca, MadFox, RickyT23, Inertia 
FYI 
Those orbs are attached to things. 
 
on his map, orbs are placed on a "thing" too :)
i say, as long as he is doing the level for himself, he should do it the way he wants, and if someone doesn't like it, well too bad.

they don't look ugly too me, and its just a detail that even if i didn't like, it would not bother me at all while playing the level, unless they get on the way somehow. 
Afterall 
it's just "lights".... there no use to fight there.... 
Jpl 
looks good to me, I think you've pulled it off. 
Maps NEEDS ONE MORE FINAL PLAYTESTER!!!!! 
Sorry I dont have a screenie (very busy, loads of work at work (christmas) etc)

I just need one more person to have a look!

300 monsters (exactly) on hard!
Coloured lighing
Doom/base style with Fury set area
Takes me 35 minutes on hard!
Grenade launcher within 1 minute!!

PLEASE HELP!!!!

VOLOUNTEER MUCH APPRECIATED :-)

Much love x 
Alright, Alright, Here Are Some B@#&*y Screenies 
 
wo0ow seems good :b RickyT23. base map base map base map power ! :D :D 
Those Orbs Are Everywhere 
You're making good effort, Ricky!

http://members.home.nl/gimli/Sjammi.jpg 
 
Madfox - Trinca 
You're maps both looks cool!
(Deadly_sp - So does you'res)

Madfox - Loads of detail 0_o A skybox would help methinks! 
Yes 
madfox, find a good skybox for sure. 
New Shots Here 
http://lambert.jeanphilippe.free.fr/Divers/

Check out fd4 to fd8.jpg

It's dark, but these are preliminary shots ;) 
Death 
I hate minlight. 
JPL 
Looking good. What texture pack is that? 
Texes Pack Used Are 
.. Half Life, Doom3, and Fury (for concrete essentially) 
Hmm 
I see the kind of style you are going for but I really think it could use some more colour and less minlight. Get some more static light fixtures mapped into the halls and rooms, the whole thing will look 10 times better with some contrast provided by sourced lights imo.

Also, if you really want to up the "german ww2 bunker" style you have going on I would suggest adding some red into the mix somewhere :) 
I Think It Looks Good... 
...but the small lights in the darker areas (i.e. the spotlights in the entrance to the bunker and ones on the cieling of darker corridors) - hmmm... I think it can be a pain in the arse to get right!

I mean if fullbright textures are supported in the engine being used (like fitzquake) you can have a fullbright texture on the light, with a spotlight entity underneath it, and then below that have something like:

"classname" "light"
"light" "65"
"wait" "0.3"

underneath it, about halfway between the cieling and the floor.

OK

But if fullbright textures arent supported then you have to makesure that the texture used on the light itself is fully lit, with another light entity close to the light itself, maybe with "wait" "4" and quite a high light value...

My (rather badly explained) point is that I dont think it looks good when you have light cast around the edges of the light brush on the cieling, cause in real life it wouldnt be there! 
Well 
These shots are preliminary shots, and I still didn't really focused on ligths... I know it has to be reworked.. don't worry ;)

Thanks for the comments. 
Maybe 
A harsh industrial warning stripe trim could help indoors - either red or yellow could help.

Are you going to be putting prefabs / hl textures inside as well? 
JPL : For A Reference 
Ijed / Speeds 
ijed: yes indeed, I will add it later ;)

Speeds: Nice reference shots! Thanks 
Has Fd6 Got Two Panes Of Glass In It ? (!) 
 
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