In Quake are the models.
I know how to model but my animation is very weak.
The concept of the Iron Hand was to expand the Enforcer enemy into an entire culture. They've been reskinned a tonne and some interesting variations have been made (Rubicon, Mexx) but there's a lot of room in the Quake universe for a technology / eldritch mix.
Quake2 wasn't it. For me it was the game version of the film Virus.
Maybe one day I'll develop the concept and browbeat / bribe enough talented people to actually put it together.
I humbly link some stuff:
http://louismanning.wix.com/ijed#!blank/w6hts
http://louismanning.wix.com/ijed#!blank/w2bji
The Iron Hand version of a Drole would be a lot more terrifying.
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For those of you waiting for the RRP patch, it is in progress, current version is 1.02. 1.03 should be the release candidate, made possible by Eric, MFX and Parabaru.