 Or
#397 posted by wrath on 2003/02/24 15:57:25
as people in the business refers to it; the web, yo!
 Quake Art..
#398 posted by . on 2003/02/24 19:33:05
is there a site that is full of quake screenshot art, like with captions and such?
 An Idea
#399 posted by . on 2003/02/25 21:11:30
i been thinkin of making some doom 3 inspired textures and taking an original doom 1 level and adding some extras to it and using these textures..
 Hipdm1
i just played HIPDM1 in Single player, pretty good! (See the Coagula Contest 2 thread for details).
Anyway, does anyone know of any others DM maps (ID/hip/rogue or otherwise) that can be played in true Single Player [not DMSP] like this?
 Hmm
#401 posted by nonentity on 2003/02/27 02:49:44
Most of Vondur's DM maps have SP combats...
 Not The Most But One
#402 posted by Vondur on 2003/02/27 03:13:01
and it's ZED2
but it's rather difficult to find how to open SP secret there ;)
 Vondur
#403 posted by R.P.G. on 2003/02/27 11:20:02
I can't find the secret place in ZED2, even when I use noclip! And this prevents me from playing this map in DMSP also! I hate you!
 Underworldfan
#404 posted by R.P.G. on 2003/02/27 11:26:00
 Okay
#405 posted by R.P.G. on 2003/02/27 12:00:34
Unless I'm completely mistaken, Gilt released a Q1DM map called "Cube" or something similar. The map was made using only rectanglular brushes. Can someone please point me where to find it? :(
 Rpg J00 Suck
#406 posted by Vondur on 2003/02/27 14:55:35
silly noclipper!
 RPG...
#407 posted by distrans on 2003/02/27 19:53:11
lob many grenades into the aaaaargh...gurgle
 The Raven's Waltz By Gilt
#408 posted by Vodka on 2003/02/27 22:04:59
 RPG RE SP ZED2
There's a pair of deep slots in a wall somewhere. Arm up and keep shooting down it until you hear teleports.
 Pencil Shaded Quake??
hey guys.. anyone remember quite a while ago seeing a port of Quake that all the textures appeared pencil shaded?? It looked like all the polys where drawn by hand.
I was looking for it couldnt find it.. someone must have a URL. :)
 Pencil Shaded Quake??
hey guys.. anyone remember quite a while ago seeing a port of Quake that all the textures appeared pencil shaded?? It looked like all the polys where drawn by hand.
I was looking for it couldnt find it.. someone must have a URL. :)
 Shadowdane:
#412 posted by metlslime on 2003/02/28 01:36:08
maybe you're thinking of NPRQuake. I'm going to bed, but a simple google search should suffice.
 I Can't Find...
#413 posted by . on 2003/02/28 03:28:25
any Quake 1 maps of Quake 2 SP or DM maps.. surely it's been done!
Yes I have Q2 I would convert if I had a better computer...
 Responses To All!
#414 posted by R.P.G. on 2003/02/28 09:14:12
distrans/Fatty: Cheers, guys. I had already berated Vondur on IRC into giving me some tips on how to find it. Maps that have a little something extra are cool. :)
speedy: j00 r4wk!
phait: I'm fairly certain that there was Q1 version of Q2DM1 The Edge. Regardless, the only way I know how to find it is to check MPQ, which has been removed from the internet.
 Frag Pipe Conversion:
#415 posted by metlslime on 2003/02/28 12:10:54
 The Edge Conversion:
#416 posted by metlslime on 2003/02/28 12:20:34
 Fuck The Title, And Fuck The Empty One Too.
#417 posted by wrath on 2003/02/28 16:44:57
(metl, now we can officially regard this board as inaugurated)
POSTING DRUNK!!Q
 Lol
#418 posted by starbuck on 2003/02/28 16:56:04
finally!
 Morrowwind
#419 posted by GibFest on 2003/02/28 17:53:29
I've just started to play this game and think it is amazing. Have any of you tried it? what do you think?
 Thansk Metslime..
#420 posted by . on 2003/02/28 18:20:52
already got edge though, unless this is a diff tex' one (hopefully)
 Question
#421 posted by . on 2003/02/28 20:52:08
who here agrees with me that:
using Quake's default textures in their maps is more skillful? because custom textures usually do most of the work of making a map's appearance, atmosphere, mood etc that much better.. even though Quake's texture's are bland compared to todays, they are their own - but using them to their best potential over finding the limits of them while putting out a good quality map is talent.. agree? hopefully i wasn't too vague
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