Sorry For The Abuse
#4170 posted by madfox on 2004/05/04 00:25:27
If I pack it, it won't be that big afterall.
MoCap Data
#4171 posted by pushplay on 2004/05/04 13:04:27
I have some motion capture data in two formats: 3-D Studio Max's Character Studio (.cms) and Maya (.ma). Does anyone know of any cheap (hopefully free) ways to visualize these, and preferably edit them? Oh yeah, and it has to run on Linux.
Zsp1 And E1m1rmx Get The Review Treatment At
Running For A Cure
#4173 posted by Ray Sabbatini on 2004/05/04 14:40:46
[post content deleted by metlslime -- it was a press release]
What
#4174 posted by czg on 2004/05/04 16:12:43
what
What
#4175 posted by DaZ on 2004/05/04 17:07:06
what
Running For A Cure
#4176 posted by - on 2004/05/04 17:58:00
I hope to someday run enough that all morons are removed out of the way and life is good once again!
(sponser me, 10 bux paypal plz)
Apologies From The Guildhall At SMU
#4177 posted by Kelli Hagen on 2004/05/04 18:20:58
Hey -- I just realized info I thought was being submitted for a news column was winding up on your message boards by mistake. It was never my intention to clutter your forums; thanks for your patience. Is there a more appropriate way to turn in industry-related news items? Thanks again!
Get Your GuildHallers To Release A Pak Of Quake Maps
#4178 posted by HeadThump on 2004/05/04 18:27:37
and that would get our attention fast.
Kelli:
#4179 posted by metlslime on 2004/05/04 20:09:48
Thanks for being so considerate and asking. You did use the correct news submission form, but none of them passed the moderator approval process, so they ended up in our "general abuse" thread, which is sort of a catch-all for failed news submissions as well as the primary thread for random in-group nonsense. The reason they didn't get approved is that this messageboard really isn't the right kind of forum for your press releases, so you should stop posting them. We are not a game industry news site.
Are _you_ A Romantic Comedy, With Zombies?
#4180 posted by necros on 2004/05/04 21:05:16
...nonsense
#4181 posted by madfox on 2004/05/05 00:02:34
Halo Custom Edition
#4182 posted by DaZ on 2004/05/05 03:21:04
...Is a 170mb download which adds new content to the halo pc edition and includes tools for user created content (ie. maps). You need to have bought halo to install the custom edition pack.
http://www.fileplanet.com/files/140000/140271.shtml
Attention R.P.G.
#4183 posted by Kell on 2004/05/05 12:08:41
I'm almost finished your forest texture. I'm just branching out atm. It didn't sap as much of my time as I thought it would. Definately not my usual style, but for you I was willing to go out on a limb.
Ok, now I'm going to shut up and leave :/
Heh
#4184 posted by R.P.G. on 2004/05/05 12:44:50
Thanks.
I'm Sure No One Really Cares Too Much Here About
#4185 posted by ProdigyXL on 2004/05/05 13:40:39
the new Radeons, but the info came out on them yesterday. It seems as though Nvidia got snubbed again as in most benchmarks ATi wins out. Not by alot, but it does. It also wins with lower power specs, less heat, and a single slot design. It will be interesting to see how Nvidia tries to recoup on this one. Even their newly speced 6800 Ultra Extreme can't match the X800XT. For information on the board check out...
http://www.firingsquad.com
http://www.tomshardware.com
http://www.anandtech.com
They all have some great indepth reviews and weigh the pros and cons of both cards.
#4186 posted by - on 2004/05/05 14:09:16
why'd you post if you were sure we didn't care? to increase your postcount?
Ya
#4187 posted by ProdigyXL on 2004/05/05 14:42:48
that was my thinking behind it exactly.
you nailed it.
on the head.
Well,
#4188 posted by necros on 2004/05/05 15:38:39
actually, i was interested... thanks prodigyxl.
Cheers Prod
#4189 posted by DaZ on 2004/05/05 15:52:17
was waiting for some benchmarks of these new cards...
Unfortunately they both look good, performing better than each other at different things... But I think ATI's high end cards looks to be faster by a small margin... So I geuss its the prices that will determin what I buy :)
I Have Two Questions
#4190 posted by necros on 2004/05/05 19:17:48
why is it that sometimes, when shooting projectile weapons at a shambler, they go through it? this includes on rockets and grenades (and the stake gun i'm working on) but not nails and supernails (that i noticed)
it doesn't happen all the time, maybe about 1/4 of the time
why do scrags sometimes have the ability to noclip through walls? where there are a few bunched up together, they sometimes go right through the bsp and into the void beyond, only to reemerge back into viable space later (doom's lostsouls sometimes had the ability in doom2 (with the help of a pain elemental) to noclip through walls as well)
Not Bugs.
#4191 posted by - on 2004/05/05 20:27:15
features. this is their demon alien magik at work.
Hehe,
#4192 posted by necros on 2004/05/05 20:43:38
i _know_ that. ;)
actually, i was more interested in the technical reasons for this, so i guess my questions were really directed at engine coders.
Ah, Yeah
#4193 posted by pushplay on 2004/05/06 01:16:49
Well, whenever you notice something like that, a wizard did it.
I've Never Seen That.
#4194 posted by metlslime on 2004/05/06 05:28:44
But then, i don't shoot a lot of rockets at shamblers.
Are you sure you didn't make some subtle but important qc change which introduced that bug? Or is this something you experience with the standard progs.dat?
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