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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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</shrug> 
It was just my first impression that I asked about it, from a couple of screenshots as well. It looks a bit repetative and cartoon next to the real style architecture - to me.

But rudl, do what you like - I didn't mean to dictate or dissuade you. 
That Is . . . 
If you were hanging on my words ;P 
A Big Ship 
http://www.picupload.net/f-2f06c1c30e8a1af5a1c011bccbe24bc0.jpg
http://www.picupload.net/f-dfe12e22c9b643e61271dbbfb45ad9dd.jpg
http://www.picupload.net/f-bafc0c151994e4dae548032e5d0473fd.jpg

@Madfox At the moment it's solid, but It's big enough to make rooms inside it

@ijed No you did not dictate or dissude me.

This time I scaled the lava *4 and it does not look too good. It makes the ship look that small, though its more than 2000 Units long;) 
Nice! 
 
2 More Shots 
Note That 
in reality trusses consist of triangles. If it's squares, it just forms a giant parallelogram that is not a stiff structure. 
The 'real Life' Theme Seems To Be Catching These Days 
and it looks a lot better than earlier times. :) 
 
lava-laval-lava
big ship
big ship
lava-laval-lava-lava

Aaaah! crane, its crane! 
Speeds U So Funny U Make Me Laugh Out Loud (lol) 
 
Another Pic 
http://www.suspenlute.com/fr3nrun1/in3rt14.jpg

If anyone can tell me why the nifty looking floor keeps giving me "healing point" error messages in QBSP and whether I'll be able to fullvis with them unfixed....... I'd be grateful :/ 
Fern 
Healing point are just warnings, and can be fixed as described in aguirRe's document:

http://user.tninet.se/%7Exir870k/tooltips.txt

AFAIK, even if you are not able to solve it, it should not prevent you to fullvis your map.
As example, in SRC, I had around 10 of them (for a ladder, using clipping brushes based on 0.1 grid size), and I was able to build the map without hving any leaks, HOMs, etc...

Nevertheless, I agree it is better to have a warning-clean map... ;) 
Fern 
that looks quite good. 
Looks Good Indeed 
I like unusual color combination these days. ;)

Healing point warnings do not influence VIS at all. They usually come from messy brushwork (even from seemingly okay brushwork if QBSP has a bad day). In most cases you can ignore them - sometimes they go along with portal errors (invisible faces/HOMs) however. 
I Can't Wait... 
to see the texture set you finally end up with on this one, Fern :) 
Yeah 
Nice combinations there, I like the red and blue theme. 
 
look real nice :) now go finish it! ;) i need fresh Quake maps :) hehe 
Good 
shapes there, Fern. 
Shots 
It is still the outside, but the bunker front is ready. I redesign the tank (T72), and I already started the design inside the bunker, but it is far to be ready....

http://lambert.jeanphilippe.free.fr/Divers/fd2.jpg
http://lambert.jeanphilippe.free.fr/Divers/fd3.jpg

Enjoy !

PS: I know HL texture sucks, and that I should go map for other games, bla bla bla... :P 
 
That tank looks really awesome. 
Looks Good, JPL! 
Those shadows are sexy ;) 
 
HUUMMM sexy pics? :) 
And Joying... 
good textures fits, jpl!

I know it reminds me of the yellow Q2 lightning, and there's nothing medieval in a tank, but it reminds me of Quake, somehow. 
That Looks Cool JPL 
Like it, good stuff - does look pretty realistic!! ;-) 
Wanted Beta Testers For Dspra2 
I'm searching people for test and improve my next (second) ra map. If u want/can help with it, please, post here or speak with me on IRC (qnet) #terrafusion or msn 'deadlygm-[AT]-gamersmafia.com'

And help with the title for this map. Actual title is "Arena Tribute", what u think?

Screenshot:
http://dsp.quaddicted.com/beta/dsp...

Download dspra1 beta 3:
http://dsp.quaddicted.com/beta/dsp...


Thanks !!!! 
Anyone Else Try To Download The Above File 
and have "file not found" message? 
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