New Rage Trailer
#4147 posted by jt_ on 2011/02/18 04:40:03
It's amazing.
Ijed:
#4148 posted by metlslime on 2011/02/18 04:52:22
great game, i love how they start with a basic mechanic and introduce something new in each level. Hopefully they will ramp up the complexity and mix different elements more and more in the later levels. (only on level 9 so far.)
They Do
#4149 posted by ijed on 2011/02/18 11:10:22
it seems theres new mechanics all the time and they keep riffing on the old ones as well. Meaning it just gets more and more difficult.
Kona: Souns like a history of games thing. Over ten seconds for a quicksave means theres nothing going into RAM, it is reloading everything ie broken.
Repost
#4150 posted by Shambler on 2011/02/18 13:06:03
"Theres a scale for games - made for love and made for money, those too far on the money side of the scale will always have shitty loading times and badly polished gameplay. "
So a load time over 10 seconds = the team didn't give a shit what they were making? :P
#4152 posted by Spirit on 2011/02/19 00:20:24
I am 3 hours into chrono-trigger. What a great game! Really glad I gave it a chance with the boring beginning.
It Takes Sustained
#4153 posted by ijed on 2011/02/19 00:30:50
Effort to make a game, if your heart's not in it then its a lacklustre result.
Making the game load properly, have a decent frontend, be bug free and without flaws in the gameplay logic are all things that happen when the team is motivated, and pride motivates better than cash.
I'm merely doubting that long load times = shit design, or shit game, or uninterested coders :p
Technical issues can just be unavoidable, no matter how much people try. It's unfair to say that a technical problem shows some kind of character weakness in the team that made it. I'd leave that judgement down to uninspiring gameplay.
Crysis has its fair share of bugs (the physics mainly) and pretty long load times. But I wouldn't say that Crytek didn't inject creativity and love into the game.
Actually the further back you go the more examples pop up. I don't know whether this shows that technical standards are getting better or that I just don't like modern games as much.
But as an example: Thief 1 and 2. *awful* UIs, kinda buggy in places, dodgy engine. But Looking Glass weren't a team you could call money driven :P
ZQF - You Are A Dark Horse
#4155 posted by RickyT33 on 2011/02/19 05:32:53
What is your games design background again?
Yes
#4156 posted by ijed on 2011/02/19 12:02:46
Sometimes its just bad luck, or bad management - 'that sounds like a great way to make a game! It's not, we tried it. Do it anyway.'
And the endless tug of war between producers, IP holders and dev teams.
Being inexperienced as well affects things - though I place less credence in this since it just means they weren't putting in the extra hours to get it right.
Spose what I was trying to say is that a lack of overall care usually tells a lot about the dev team more than anything else.
Free Copy Of Portal
#4157 posted by jt_ on 2011/02/19 14:31:07
I have a copy of portal that I got when i preordered portal 2, and since i already own another copy, i can give the new one away.
So, who wants it?
Eh
#4158 posted by DaZ on 2011/02/19 14:36:35
You can't really measure load times as a sign of quality, you just can't.
I could go out and buy a SSD today, and suddenly any shit game is good cos it loads in 3 seconds? Really?
Crysis is a great example, it takes a buttload of time to load, but I would say Crytek poured their souls into it like they do with all their titles, there's just a lot of stuff to load for each map.
If a game takes forever to load a map for no conceivable reason then sure something is wrong, but you would have to go on a case by case basis, I don't think blanket statements work here or are fair.
I'll Take It
#4159 posted by nitin on 2011/02/20 01:54:29
if no one else wants it. Not sure its my type of game but free is free :)
#4160 posted by jt_ on 2011/02/20 04:00:55
What's your steam name?
Jt
#4161 posted by nitin on 2011/02/20 04:05:31
n_gulati should be it.
Portal
#4162 posted by bal on 2011/02/20 11:37:25
I can't believe some of you haven't played it... You should be ashamed of yourselves.
Nitin
#4163 posted by jt_ on 2011/02/20 15:22:09
steam wants your email address >.>
Sorry Here It Is
#4164 posted by nitin on 2011/02/20 22:15:46
n_gulati at hotmail dot com.
Sent
#4165 posted by jt_ on 2011/02/20 22:32:24
#4166 posted by [Kona] on 2011/02/20 23:20:42
I haven't played Portal (or HL2 for that matter).
Portal looks like ugly box rooms. I'll give it a shot one day though.
Strictly Speaking,
#4167 posted by necros on 2011/02/20 23:39:10
yes, portal is ugly box rooms. that said, it's somewhat necessary for the puzzles and it's a consistent theme of the game.
You're An Ugly Box Room
#4168 posted by jt_ on 2011/02/20 23:41:11
:p
The test chambers are boxxy, but it's the puzzles and GLaDOS' personality that really make portal a fun game.
Portal
#4169 posted by bal on 2011/02/21 00:25:47
The rooms are boxy, but I wouldn't say the are ugly. It's minimalist and fits with the rest of the game, they are believable, nothing ever seemed ugly to me as I played it.
Portal 2 looks gorgeous.
Portal is a beautiful game :)
Thank Jt
#4171 posted by nitin on 2011/02/21 01:21:58
much appreciated. I might finally play it. Although I still havent played HL 2, and sleepy gifted me that years ago :)
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