Pushcoag, V2
#401 posted by
pushplay on 2003/08/18 00:13:16
Pushplay
#402 posted by Stubgaard on 2003/08/18 04:23:46
It still gives me an error.
No, It Still Aborts
#403 posted by aguirRe on 2003/08/18 04:25:56
with "Bad surface extents" (I tried TyrQuake 0.0.41). FitzQuake still works as before.
I've also checked the bsp and now there are no bad miptex entries (no missing textures) and TexMex shows that the clip/trigger textures are there.
Weird. Perhaps there is a limit on how large trigger brushes may be? Try cutting up the large trigger brushes into e.g. four pieces and if that doesn't help, do the same to the large sky brushes. That's all I can think of right now.
distrans: I must have pushed them in the wrong order or something (too busy fighting).
Well I'm Licked
#404 posted by
pushplay on 2003/08/18 05:10:54
If anyone wants to play with the source, feel free to have a kick at that can.
http://www.cursesandepithets.com/quake1/maps/pushcoag_source.zip
Includes converted map file, unconverted map file, and wad.
It Works Here
#405 posted by aguirRe on 2003/08/18 05:37:00
when I rebuild it using TxQBSP, both in TyrQuake and FitzQuake. I use the converted map file and the supplied wad, no errors or warnings, everything seems OK.
What command line are you using for qbsp?
I'll send you my rebuilt bsp later and then you can publish it for download.
It Works Here
#406 posted by aguirRe on 2003/08/18 06:49:54
when I rebuild it using TxQBSP, both in TyrQuake and FitzQuake. I use the converted map file and the supplied wad, no errors or warnings, everything seems OK.
What command line are you using for qbsp?
I'll send you my rebuilt bsp later and then you can publish it for download.
From The Bat File
#407 posted by
pushplay on 2003/08/18 06:57:03
Tree-Qbsp.exe -transwater -verbose -oldaxis -oldtexpos -subdivide 256 pushcoag.map pushcoag.bsp
Aha!
#408 posted by aguirRe on 2003/08/18 07:10:39
The subdivide setting is unusual and directly controls the face division logic of the compiler which definitely is related to this issue.
I tried a quick rebuild also using the "-subdivide 256" setting and then I get the "Bad surface extents" error in TyrQuake.
I'd suggest not using that option unless you have a very specific reason for it.
In any case, I've now sent you my rebuilt version so you can publish it.
W00t
#409 posted by
Kell on 2003/08/18 09:36:56
Problem solved. Group hug!
O_o
#411 posted by
R.P.G. on 2003/08/18 15:54:48
I am not hugging anyone. except maybe RPG. :o
O_o
#412 posted by
Kell on 2003/08/18 16:40:16
Don't look at me, I was just kidding.
Ok, That's It
#413 posted by
pushplay on 2003/08/18 17:01:33
I shouldn't be allowed to be in charge of compiling my own maps.
So Was I.
dont worry i am strictly females only.
.
#415 posted by
pushplay on 2003/08/19 01:16:42
Pushplay
#416 posted by
Vodka on 2003/08/20 00:24:44
Have you fixed random fullbrights on your textures ?