Vondur
#4122 posted by sikkpin on 2011/02/15 02:16:16
Another thing that should help, in the "settings.txt" file (with XP it's located in: "username\Local Settings\Application Data\Electronic Arts\Dead Space", I don't know about Vista/Win7, though), you can set the value of "Control.MouseSensitivity" greater than "1.00000000"
Team Fortress Tuesday
#4123 posted by jt_ on 2011/02/15 17:14:15
I'll be on 21.00-2.00 est
Thanks For The Help With Ds1 Guys
#4124 posted by Vondur on 2011/02/16 09:07:34
will try it
Hi Czg
#4125 posted by Spirit on 2011/02/16 13:55:08
Looks Cool
#4126 posted by czg on 2011/02/16 14:02:57
#4127 posted by Spirit on 2011/02/16 14:12:30
It also plays very nicely. Shame development went into hibernation.
Dead Island
#4128 posted by Zwiffle on 2011/02/16 20:02:48
Don't Know How The Game Will Be
#4129 posted by Drew on 2011/02/16 20:44:52
but that trailer is pretty fucking cool
#4130 posted by [Kona] on 2011/02/16 21:30:29
Yeah it does look cool. Fortunately not just a L4D clone, it's more a melee based survival/horror with rpg thrown in.
Been in development for 5-6 years, but is apparently coming in 2011. And they've stopped development on Chrome 2 and Warhound, so I guess the entire team at Techland is working on this now (and Call of Juarez 3).
#4131 posted by [Kona] on 2011/02/16 21:32:06
I Need To Play Alice
#4132 posted by jt_ on 2011/02/17 00:00:09
D:
Along with about 12 other games I've bought and never finished...
Batman: ARGHam Asylum
#4133 posted by negke on 2011/02/17 00:19:51
Quite average. Feels like something's missing.
It's polished and looks good (despite the inherited UT3 ugliness), some areas even have great architecture. Gameplay is acceptable, I guess, but not really my cup of tea. Melee with frequent grapple/platformer bits - kind of gets old quickly.
I'm seven hours in and have only completed one third of it (unless the hidden items and Riddler puzzles count towards that too)... usually I complain if games are too short. Now I'm sighing because I'm not further.
#4134 posted by Zwiffle on 2011/02/17 00:29:57
I loved Arkham Asylum - the combat was a bit stale yeah, felt too much like that really bad Prince of Persia game. The exploration and story though I loved - really top notch. Character design was cool, and the Scarecrow bits were awesome.
If they can improve the combat + bosses for Arkham City I will be delighted, but I think negke will feel the game is 5x as long :( (because it is.)
#4135 posted by [Kona] on 2011/02/17 01:32:55
Tried to play Lost Planet: Colonies. Can't bind any key that isn't a number or letter, ie comma, full stop, forward slash. How the fuck can I play this game without comma and full stop for side stepping? What a total load of shit and complete fuck up from Capcom. Total favouritism towards evil consoles. Glad I torrented it instead of wasting my money buying it.
Yeah Loved Arkham Asylum Too
#4136 posted by nitin on 2011/02/17 01:48:22
loved the bosses excpet the last one.
Oh and negke, the percent completed is misleading, it includes all serets etc.
The Secrets Are Worth It Though
#4137 posted by Zwiffle on 2011/02/17 03:32:06
SO much fun finding them all! And the extras from each secret are pretty additive to the experience.
Another Nice Nitrome Flash Game
#4138 posted by ijed on 2011/02/17 20:49:06
Ubersoldier (2006) Review
#4139 posted by [Kona] on 2011/02/17 23:57:56
It actually took a fair bit of effort to find this game. No second hand version, the Ubersoldier website is dead. Even two pirated versions wouldn't work. I eventually merged the two pirated versions into one working game; albeit with a bug in that the last two levels had no textures. Getting the game to run in fullscreen mode also took some playing around.
Now to the game itself; it was developed by a Russian developer named Burut. They would normally be enough to stear well clear of this game. But I persevered - the screenshots looked good. The reviewers had panned the game based on no multiplayer, poor voice acting and high system requirements.
Yes the voice acting is poor, very poor! But some poor voice acting is hardly going to ruin an entire game. If it looks good and is fun to play, voice acting is pretty low on the list of what makes a classic gaming experience.
Lack of multiplayer. Does every single game in existence require multiplayer? I for one haven't played a game online since around 1997. Multiplayer does nothing for me.
The system requirements for Ubersoldier do seem quite high. The loading times between levels are about ten seconds; too high in my opinion. However any moderately priced computer after 2007 should run the game without any noticeable slowdown or drop in framerates. It's really just the load times that take a while.
This game is slightly underrated and should have got a better rep, because the gameplay and design is all pretty good. The weapons are standard WWII fare, but at least feel powerful and mow down enemies quick enough. Your enemies are all the same, just with different weapons. Some can really pack a punch and drop you fast, however every second enemy drops a 10% healthkit. So while there are some tough fights, the abundance of ammo and health mean once you've made it through the tough ones the pressure is over as your restock.
This isn't to say you can run in, guns blasting. You still need to carefully duck around corners to pick enemies off one-by-one. Overall the game play is fun, although a little repetitive. Certainly no different from all your other war shooters.
The gaming engine and level design are both up to the par for 2006. The level design is, of course, better than FEAR. Certainly not amazing or awe-inspiring, but varied enough with just enough detail to make each level look decent.
This is just your standard shooter. The settings are different from the realism depicted in Call of Duty and Brothers In Arms. It almost feels more like a modern sci-fi game rather than 1940s Germany. But if you need to play every generic first person shooter, as long as it's fun and looks decent, then pick up Ubersoldier from the bargain bin.
#4140 posted by necros on 2011/02/18 00:29:04
The loading times between levels are about ten seconds
holy crap, dude... i remember playing some games where it'd take almost a minute to load a level. 10 seconds is fast. like greased lightning. travelling through a really conductive material.
Yeah
#4141 posted by nitin on 2011/02/18 01:16:59
there's still games now that take more than 10 sec to load levels.
Like Any Game Based On Source
#4142 posted by jt_ on 2011/02/18 01:47:38
They all have horrid loading times.
Still Games?
#4143 posted by ijed on 2011/02/18 02:08:31
The majority have shitty loading times since programming is always the busiest department since they're the most expensive in wages.
Theres a scale for games - made for love and made for money, those too far on the money side of the scale will always have shitty loading times and badly polished gameplay.
10 seconds is good I reckon.
Kona, what got you to hunt that game down?
And yeah, fuck multiplayer. It a big lump of dev that should go into the core. Unfortunately its also a mandatory bullet point, like vehicle sections or RPG elements - irrespective of the game you're making.
A change to indie...
Though I Suspect Source
#4144 posted by ijed on 2011/02/18 02:12:41
Is a problem based on inherent architecture. The system is most likely full of odds and sods originally made for other games.
#4145 posted by [Kona] on 2011/02/18 03:14:26
Well, I haven't played any game beyond mid-2006. My rig, which was a pretty expensive one in mid-2007, loads most games pretty quickly. Probably won't with the latest games.
But yeah 10secs isn't too bad, but what made it annoying was that's for quicksaves as well. Usually a game has a long initial loading of a level, but once it's running if you do quicksaves it's very quick (within a few secs). Whereas in Ubersoldier there didn't seem to be any caching so it's like your loading the entire level again from scratch for everyone quicksave.
ijed... I wanted to hunt Ubersoldier down because looking at all the other releases in 2006, there's fuck all in the way of generic pure shooters. Here's my to play list for 2006:
Dark Messiah (action rpg) - 74%
F.E.A.R.: Extraction Point (2006) - 75%
Ghost Recon Advanced Warfighter (2006) - 80%
Hitman: Blood Money - 82% (Stealth)
Condemned: Criminal Origins - 82% (survival horror)
Prey (2006) - 83%
Rainbow Six: Vegas (2006) - 84%
Gears of War (3rd person) - 87%
Prey and FEAR are the only mindless first person shooters from what I can tell. And Gears of War if you count third person, but the PC port of that is rare so I imagine it'll be a bad port.
Think I'll play Dark Messiah next. The last fantasy I played was Enclave from 2002, and that was awesome. There needs to be more mindless fantasy's instead of 200 hour RPGs.
Yeah
#4146 posted by necros on 2011/02/18 04:30:48
i've noticed that about saving in some games.
some games get away with like sub 5mb files. i've even seen some sub 1mb.
and then there's some that save like a 30-40mb file and take, as you said, 10 seconds or so to do it.
which on the surface, doesn't really make sense. there's obviously something going on that makes it take that long, but i have no idea what. :\
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