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perhaps you need a better gamepad that lets you map it's keys to keyboard buttons. my saitek p880 works great for the game. 
No, I Love My Gamepad 
My problem is that I forgot I had JoyToKey. 
CATTLE CALL! 
I'm uploading the last tester for Ontranto as I type, and I need more beta testers.

Who will volunteer?

(P.S. Scampie? Chris? You guys get any of my emails?) 
If You Need... 
...lame easy only player running tyrann's beefed up software quake on a low end machine, so you can properly warn same, I'm your guy!

On the other hand both biff and scraggy have commented positively on my attention to detail. 
Fatty 
If you want someone to check the Hard difficulty setting, lemme know. Unfortunately, I'm probably too busy now to provide in-depth commentary on the maps, but I can at least tell you if Hard is, well, too hard. 
Mario 
After doing some "research" on the original Super Mario Brothers last night, I realized that Mario Forever is basically SMB with a few songs from Super Mario World, and it is not a conglomeration of games as I thought. Silly me.

If you want to play a darker style of Mario -- and with Japanese utterances and grunts! -- then I suggest you check out Super Mario XP:
http://216.127.90.3/freegames/MarioXP121.lzh

It's supposed to be Mario meets Castlevania.

And nevermind the .lzh filename; WinZip and WinRAR can open it. 
<--- Blocky Man To Correspond With Post About Legos 
Just A Fucking Idea... 
Why not building a map looking like your lego relativity theory ?? ... I mean, having multiple gravity direction feature..!! How to perform this in Quake ?? If someone have an idea..... 
Can't 
You can't. Unless you don't mind being 3 feet tall and 6 feet wide when you're walking on the walls. 
Serious Sam? 
i think SS has the ability to do varied gravity within the same map 
 
after careful review, it seems I DID get your emails Fat Controller, and completely ignored them due to them being sandwiched between spam, and I prefer my beta's between bread. sorry :(

will look at it tonight for sure and get back to you. 
Scampie 
FUCK YOU STUPID FLYING FISH. FUCK. YOU.

Just wait until you get to World 5! ^_^

I haven't seen anymore Cheepcheeps, but dag, there's a whole lotta jumpin' goin' on in World 5. 
 
I can't even get past world 2-4's stupid bouncy bouncer of death unless you hit it's horribly designed sensor just perfectly. :( 
Collision 
One of the things I don't like about Mario Forever... Mario games are usually pretty generous in that if you jump on the forehead instead of the exact top it gives it to you, where as MF is stingy. 
Scampie 
After you've jumped on Bowser's head, try to land as far away from him as possible, and don't touch him until he's stopped blinking. The first few times I battled with him, I would jump on him and not specificly try to land far away from him, so I would land on him while he was blinking and get killed.

BTW, you can use Fireball or Turnip Mario to do damage on Bowser instead of jumping on him.

pushplay: Yeah, Mario Forever is a little stingy. Just something you have to get used to, I suppose. 
 
RPG: I meant the bounce spring at the very end of world 2-4 that you need to hit perfect to fly over a huge pit. 
 
p.s. Turnip Mario is the stupidest Mario powerup ever. 
Indie Game Jam 2 Games 
Re: Indie Game Jam 2 Games 
I downloaded Space Shooter but it just gives me an error when I try to run it. How annoying. 
I Just Tried Them All 
I had the most fun on Deadly Dance of the Robots with my brother. 
Ikspq4 
Hey I wanted to reinstall all the ikka levels, but I discovered that ikspq4 is missing from my drive. I've looked around briefly for ikspq4 - the fileplanet links don't work, neither do any others I've found. Could someone quickly upload Homecoming for me? thanks 
Take A Look Here 
Well That Didn't Take Long 
Thanks alot. 
Interesting Effect I've Noticed 
When playing the IkBlue or KJSP1 levels in Dark Places with the stencil buffer on. The letters and trim form silhouettes on the surfaces of the opposing walls but they are not really proportional to the shadows shape.

I guess it doesn't handle textures with a gradient baked in well unless you use the gradient as a bump map. 
The Thing With Kjsp1 Textures 
i noticed is that there are a lot more details than you see ingame... personally, if you use fitzquake or any engine that supports external textures, extract the textures from the bsp as tga as use those. the engines seem to draw the textures darker and you can see more detail. it makes kjsp1 look a lot better. too bad i didn't know that the first itme around. ;) 
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