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Posted by sock on 2014/06/14 20:28:13 |
Map Jamming is about creating maps of any size or detail level over a two week period using a certain theme and texture set. Check the readme file below for further details of what the Jam is about. Any questions or comments, please post to this thread only.
Deadline - 29th June 2014
Theme - Honey inspired map with plenty of platform / train setups Guidelines for Map JamTexture WAD files
UPDATE July 7th: Pack is released!
FINAL Honey Jam Map Pack - Download, Readme, Screenshots, 12 Authors - Arrrcee, digs, doomer, ericw, fifth, ionous/mfx, mechtech, otp, rickyt23, scampie, skacky, sock |
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Jam1 + DMSP Mod
#390 posted by Barnak on 2014/07/08 04:48:03
I just tried all the maps while in nightmare mode and the DMSP mod.
The only maps that work pretty well with the DMSP mod are :
- sock,
-fifth.
The gameplay style is vastly different and, ... it's really cool !
Try it !
Holy Shit There Are Good Maps In Here
#391 posted by Drew on 2014/07/08 06:13:54
Demoes recorded, but sleepy time now.
In Fact
#392 posted by Drew on 2014/07/08 06:14:42
got lost in Scampies map somehow after the GL. too tired to figure it out... although Digs' map was not a problem for me
Shambler Rocks.
And shoots lightning, too.
Even other monsters fear him, so expect a clobbering.
He shrugs off explosions.
Good luck.
Applause To All Of You
#394 posted by Orl on 2014/07/08 20:12:11
Instead of being boring and writing a description for each map, I'll just say that while scampie and skacky's maps were the highlights of this pack, each map was great fun.
As well, I feel its appropriate for twelve maps, instead of individual demos for each, a youtube video of each map being played for the first time on hard skill, in alphabetical order.
http://youtu.be/DQnfoufy6-w
Arrrcee gets its own video, because of a screw up with the recording, and I couldn't combine it with the rest without going through a whole other mess.
https://www.youtube.com/watch?v=XsNsZ5sm5HU
Fantastic job to all!
Thanks Orl
#395 posted by ArrrCee on 2014/07/08 21:04:49
If you want, you can tack the video of mine to the end or beginning of the other video through the youtube editor if you want them all together?
Blooper Reel
^ That's A 1 Unit Grid ^
#397 posted by - on 2014/07/09 00:13:27
My Demos
#398 posted by ijed on 2014/07/09 03:35:09
Best for secrets: Sock
Best for Visuals: Ionous / Mfx
Best for ambience: Scampie
Best for Play: Skacky
Great choice of mapjam, and very good results from all mappers on it.
Why no honey progs? Axing zombies was great.
I was disappointed not to find any ghosts as well.
http://www.quaketastic.com/files/func_mapjam1_ijedemos.zip
Also, Sock
#399 posted by ijed on 2014/07/09 03:35:58
One day you will crumble to pier preassure and put a secret under a lift.
And I'll be there, waiting to look underneath and find it.
Uh, Peer
#400 posted by ijed on 2014/07/09 03:42:10
Worth Some Image Spam
#401 posted by ijed on 2014/07/09 03:43:29
He Did It Already Ijed!
#402 posted by Drew on 2014/07/09 04:12:13
Agree re axing zombies!
Will upload demos when I get time to play Scampie map again.
I still can't believe the quality of some of these entries! Hope the next one will prove similarly inspiring!
Demo(e)s
#403 posted by Drew on 2014/07/09 05:58:54
Hahahaha
#404 posted by - on 2014/07/09 07:52:37
that explosive finish of your second demo drew :D
I'm sorry you got lost after the GL, you aren't the only one... In retrospect, there were a few things I should have done: 1) Move the zombie cave so that the player clearly runs into it and sees it's an objective, with nothing else going on. 2) Not let the player backtrack right off, so they don't accidentally get turned around looking in the wrong direction too far. 3) Not trigger the zombies that spawn to repopulate BEFORE you kill the 'key' zombies, because they can just cause confusion (not strictly needed if I lock the door so you can't backtrack, but still)
The whole idea with the Grenade Launcher was to pay homage to needing explosives as 'keys' in Honey. czg used clearly marked holes, and also directly communicated to the player that explosives were needed... I thought that zombies could fit that role reasonably well, but I think I didn't communicate it well enough that those zombies were, more or less, a silver key door in disguise.
...edit...
#405 posted by - on 2014/07/09 07:54:35
...with nothing else going on to distract.
#406 posted by - on 2014/07/09 07:58:38
I actually should have paid more attention to Daz getting lost in the somewhat the same way when I had him test. I had tried to solve it with the special zombie face door (it used to be a normal metal texture), and with a message "ew, zombies", much like the "ugh, this door is jammed" message. But those aren't clear enough messages, especially when distracted with combat. So, live and learn, such is the nature of design :D
Under Lift Secret Ijed...
clearly you haven't played metal monstrosity...
I Missed An Underlift Secret?!
#408 posted by ijed on 2014/07/09 14:52:57
Clearly You Did.
It's in the skill select area of metmon.
I Think The Shortcut Opening Right There
#410 posted by Drew on 2014/07/09 17:45:49
Also contributed somehow. Maybe a couple arrows popping up like in bad dark cistern?
Whether You Alter That Or Not
#411 posted by Drew on 2014/07/09 17:47:07
Your map could/should be a full release
Fucking Epic Maps !
#412 posted by Barnak on 2014/07/09 19:48:20
Geez, I can't stop playing and replaying many of the superb maps in this release !
Thanks again to the creators. What a bunch of geniuses you are !
Wow
#413 posted by Rick on 2014/07/10 04:50:34
I haven't had a chance to play any of these maps, but while working on another project I had Daz's twich video running and gave it a glance every now and then. I have to say I was seriously impressed. Exceptionally high quality maps overall. Congrats to all that submitted maps for this pack.
Will Play Tonight!
#414 posted by than on 2014/07/10 09:05:36
Will get my old gaming/mapping machine set up again so that I can play these maps. Quite looking forward to playing some more Quake and other games. It's been a while since I was gaming regularly and I started to get urges again.
Writing this on my laptop on the bullet train from Tokyo. Feels so futuristic and awesome even though it's been possible for quite a long time now :)
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