Updated
#4110 posted by
ww on 2019/01/01 21:23:55
Dumptrucks fixed version is now included in the release pack.
SM191: Origins
#4111 posted by
ionous on 2019/01/16 06:28:01
No custom progs. No skyboxes. No custom textures. Just ID1 goodness, as it was in 1996. Try to stay below 1500 brushes.
Deadline: January 20th, 23:59:59 GMT
Progs: ID1, as one might expect.
Wad: The original.
https://www.quaddicted.com/files/wads/quakewad.zip
Send completed maps to:
voice DOT of DOT the DOT nephilim AT gmail DOT com
Good luck to everyone. I look forward to seeing people's takes on the classics.
(An actually complete wad of original textures available here:
https://www.quaddicted.com/files/wads/id.wad.zip)
#4114 posted by scar3crow on 2019/01/16 20:14:40
Standard Quake map format?
#4115 posted by anonymous user on 2019/01/16 21:53:13
yes
Challenging
#4116 posted by anonymous user on 2019/01/17 21:51:19
My maps usually are anything but close to id1 gameplay
Remember SM92?
#858 posted by Zwiffle on 2004/11/23 22:57:18
SM92
Theme: Rooftops (oooooooooh)
Me neither, since sadly nobody finished a map for that event. Now that we're 100 packs and almost 15 years into the future, maybe it's a good idea to revisit the unused theme?? Only one way to find out!
SM192: Rooftops
Progs: ID1.
Texture wad: Anything goes.
Deadline: February 17th, 23:59:59 GMT (func time).
Let's roll!
Thanks!
That's the second map I've received already.
I had a sudden change of plans and I won't be able to put the pack together tomorrow, so anybody who's still mapping can consider this a brief 24h extension.
Bit mad at myself for letting two speedmap packs slip by this year already, especially one that I called, so let's do one again (and this time with some more time).
SM193: Quakeguy goes to White Castle.
Deadline: March 3rd, 23:59:59 GMT (func time).
Texture wad:
This one would be cool to see, but
something else (thanks ionous) with prominently featuring white textures will work too.
Progs: ID1.
Boycotting Anything Featuring Krampus.
#4123 posted by
Shambler on 2019/02/28 11:48:38
Extended Until March 6th.
Hope that helps.
No Cos I'm Rushing To Get Mine Done You Utter Cunt
#4125 posted by
Shambler on 2019/03/03 11:45:55
Or You Know...
#4127 posted by
Danz on 2019/03/03 13:20:12
you could make another speedmap after finishing the first one.
Update.
The pack's almost ready to go with
15 big greasy whoppers. Just waiting for an update from one of the mappers fixing a critical bug.
You can have a taste in the meanwhile:
https://cdn.discordapp.com/attachments/327853801514074113/553010123392679948/unknown.png
[7:18 PM] Grim_Fandang0: Speedmaps whith grid limit set to 64
[7:18 PM] Grim_Fandang0: or 32
[7:19 PM] Grim_Fandang0: for practice
[7:19 PM] Grim_Fandang0: I mean lower limit
[7:19 PM] Danz: ah, the McGee style.
[7:26 PM] ionous: @Grim_Fandang0 a fine notion.
[7:26 PM] Ing-ing: 64 grid lmit would be kind of funny, considering how cumbersome it would be to work with
[7:41 PM] ww: build everything on 1 grid then scale it up by 64
[7:42 PM] fairweather??: Snap it
[7:42 PM] fairweather??: Speedmap in Bals 193 theme :smugchan:
[7:43 PM] ww: sm194: Bals Balls :basketball_player:
[8:01 PM] ionous: 64 unit minimum sounds good.
[8:03 PM] Grim_Fandang0: now question is... when?
[8:05 PM] ww: now. Deadline in 64 minutes
[8:05 PM] Grim_Fandang0: 64 hours
[9:49 PM] ionous: @Grim_Fandang0 I’m announcing something next week, so this week would a good opportunity to get something in before then. My time is limited, but I’d still try to throw something together.
[9:50 PM] Ing-ing: Oh right, remember that 64 grid also means entities, oh boy, that will be fun
[9:51 PM] Ing-ing: What better way to hate the quake collision code making things one unit larger in practice.
(...)
[10:41 PM] Grim_Fandang0: someone post this on func_msgboard
[10:43 PM] onetruepurple: how long?
[10:46 PM] Grim_Fandang0: till Sunday? so busy people can participate during weekend too
[10:46 PM] Danz: sm194: Map like McGee
[10:46 PM] onetruepurple: McGee used grid 32 though didn't he
[10:46 PM] Danz: most of the time, yeah. For the general layout
[10:47 PM] Grim_Fandang0: sm194: "Greater than McGee"
[10:47 PM] Danz: BigMacGee
I guess this is it then:
SM194: BigMacGee.
Theme: Make a map on grid 64.
Progs: ID1.
Texture wad: Anything goes.
Deadline: March 24th, 23:59:59 GMT (func time).
Meanwhile Danzadan's Mapping Is Straight From The Year 3019
Also Featuring
#4134 posted by
digs on 2019/03/20 03:52:36
If I use a clip-tool, I can cut the brush to any shape.