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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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To Comply With Spd's Demand Myself 
http://negke.quaddicted.com
Some colorful screenshots, e.g. of my still-WIP vertical map. Most people will probably know the stuff already but anyway.. 
MadFox 
OOoooohh, very nice ! I like the antique Greece style ! Keep it up :D 
Negke/madfox 
looking good.

madfox, needs better lightng but very good start. 
Uh... 
dunnoh, do I realy have that madmapper's hat,
or were my last maps that offcourse...
Screenshots are taken with spirits config.cfg advice,
but it makes the pix look rather fisheye, and turned my gun in a pinriffle.

Trinca, you don't have to judge it.
I'm 'still here with my part in the base-start map,
and wonder why I made it. 
 
for nothing my friend... for nothing... 
Neg!ke... 
It needs more details and a bigger texture variety. Also, quit mapping because you are obviously no good at it. (^_^) 
Not Really 
dunnoh, do I realy have that madmapper's hat,
or were my last maps that offcourse...


The base/mine map I play tested of yours was solid in design. 
Old Mappers Hat... 
Wow! 
Two interesting looking projects!

Neg!ke - Nice map - very clean and stylised construction - Interestiong how you use idbase bindings on a mid-evil theme (also interesting website - never seen it before, I like the look of the 'fleshy' speedmap :P

Madfox - Also looks very nice, nice texturing, good positioning of lights. I would maybe drop the lighting down a bit, and sourced lights (like the flames in the second shot) i would concentrate the immediate light around the flame by adding a 'wait' key with a value of '2' or something like that maybe, or maybe just drop the light level a bit...

I dunno ;-P 
OMG 
Madfox discovers proper texture combinations, the world will never be the same again.

Speedy that looks uncannily like you (the map pics now dude). 
Madfox 
I like the theme. I have some suggestions.

- All but the last shot looks cramped. Also, make sure to lay clip brushes over pointy bits or recesses in the walls. Cramped hallways plus pointy bits sticking out would equal not fun.

- Those textures are good, but very directional. Make sure to align everything. I'm mainly noticing arcus2.jpg, the column bases and curved arch bricks. Because the brick texture is heavily shadowed, it really stands out that it is not aligned to the architecture.

- Similarly, realism in texture choices. In arcus1.jpg, there are horizontal boards across the slanted ceiling that should be wood, not detailed marble. 
Arcus 
RickyT23 - I am just on the point of brushes. Trying to get them aligned. I thought to be smart and imported it in DMM. Now all texures are back in the grid again, but it obviously turned all my lights with a delay - 1 option.

Shambler - Thanks for your command. I tried to email you, but it seems as if your adress will ever be the same mailerror.

Grafh - This is my first map with a skybox. The outer part is very big and I'm fitting the map with small boxes I created in DMM. If I delete the boxsides it won't be so cramped anymore. Also by importing and exporting in DMM some textures get substituted. 
Little By Little... 
Awesome! 
 
 
Awesome! 
Awe 
some! Just what do we see?
Also if that is dissp6, where are the other five?? 
Distrans 
Looks cool... is it really Quake ? 
Some Shots!! 
OK, er - here are some shots of my latest project. Hoping to get it out within the next couple of weeks.

Non action shots:

http://shub-hub.com/files/images/RickyT23sp1.jpg
http://shub-hub.com/files/images/RickyT23sp2.jpg
http://shub-hub.com/files/images/RickyT23sp3.jpg
http://shub-hub.com/files/images/RickyT23sp4.jpg

I have almost finished the gameplay for a first version. Map spans four areas of different ambience. Although it is fundamentally tech/base, there is a cave system and a Fury .wad area also (not as of yet shown)

Comments / advice welcome. 
Looks Good 
 
RickyT23 
Nice shots indeed ! 
 
have to say i like this a lot more than your previous map! 
Wow 
some great great screenshots! Madfox that looks really badass, very nice architecture, how far through is that?

Neg!ke I hadn't seen that map before, very smooth nunuk-style architecture, and that's always a good thing.

Distrans, very tastefully done, would like to see more yes please.

RickyT23, looks very solid, good use of subtle coloured lighting. 2nd shot is the best I think. Architecture does look a bit square in places tho. though 
Too Many Tho / Thoughs 
 
 
RickyT23 - second shot indeed the best. Would place some upperspand in the sky of the first one. Could spare some gamespeed.

Trinca - you're going great, at least suceeded to avoid the blocky look of the map.

Distrance - give me the keys to that vehicle.

Starbuck - first start:
http://members.home.nl/gimli/arcus5.jpg
second:
http://members.home.nl/gimli/arcus4.jpg 
Ta Much... 
..just the encouragement I need to finish that sucker.

As to the previous 5 neg|ke

dissp1: released under my initial net nick palldjon as pdbq_sp1: Recuurent Rumours...the first prequel to Travail.
http://img261.imageshack.us/my.php?image=dissp1xb1.jpg

dissp2: Grendel's Keep, 75% complete, stalled while I explored non-standard lighting, second prequel to Travail, will be completed.
http://img509.imageshack.us/img509/8913/dissp2ye4.jpg

dissp3: Ground Swell, 40% complete, stalled while I struggled with texture conversion, DooM2 skinned multi-arena, will never be finished.
http://img514.imageshack.us/my.php?image=dissp3kp2.jpg

dissp4: Tar And Feather, 50% complete, stalled while I explored horrendously complex chains of timed entities, DTCTD skinned E A Poe horror level, sequel to Usher Recompiled, will be finished for next Halloween.
http://img515.imageshack.us/my.php?image=dissp4vw4.jpg

dissp5: SG1, meant to be a sequel to JPL's level 'CMC', 20% complete, future unknown. May be converted to DM.
http://img258.imageshack.us/my.php?image=dissp5qb4.jpg

Of course there's also been two 100b entries, one coagula entry, sm57 and Rubicondom actually released along the way :)

Oh, and that other thing. 
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