Ijed
#4098 posted by jt_ on 2011/02/03 17:54:25
That wasn't my experience on the 360. I only played through the demo with the first gun, still need to try out the pistol thing and chain gun. Overall I liked it though. The only thing that was weird about it was that there's no jumping like zqf said and the animation for looking down the sight was incredibly fast.
Yeah Bulletstorm
#4099 posted by Zwiffle on 2011/02/03 18:00:54
I liked the demo, the lack of jumping was off putting but 'if you don't need it, don't add it in.'
I did like the game-play, it was pretty wacky and innovative. I plan on getting it when I have some extra $$ and game-play bandwidth. I desperately home it comes with a level editor. DO WANT LEVEL EDITOR.
I Dunno
#4100 posted by ijed on 2011/02/03 19:13:18
Maybe it just wasn't Quakey enough.
Felt to me like the lack of jumping was because Gears has made them so lazy about keeping the player within the corridor of gameplay :P I did enjoy Gears 2 but it has plenty of moments where you can't move across a stupid two foot high wall which feels rather frustrating.
Really though imo just means there will be a lack of possible variety in geometry and gameplay generally :E
Can't judge the gameplay via a gamepad though, just led to frustration when trying to land trick shots.
Re: 4092
I was laughing really hard at that, until I realised that it was done by the guys behind SUPER MANLY AND REAL GEARS OF WAAAAAAARRRRR
Gears Of Brood
Yea, coming from the Studio that brought you Dom's wife and 'oh dear he's wearing a helmet, bet he's got a long future' they can't really call out CoD :E
It's like James Cameron calling out Roland Emmerich for making films that are too overwrought.
Sure They Can
#4104 posted by jt_ on 2011/02/05 18:57:24
The call of duty games used to be good, before reyarch and iw went apeshit over mp, and killed the sp experience. Now instead of having good sp, they have shitty sp and shitty mp. Gears had alright sp and meh mp (lol ima shoot u while hiding behind dis wall lol).
Hmm
#4105 posted by DaZ on 2011/02/05 23:24:26
I don't really agree. I really enjoyed GoW and CoD4 / MW2 single player. Very polished and fun. Sure they have some preposterous scenario's in them but most "action" games and films do.
I saw a bunch of rage about the whole EMP thing in MW2 and how it was so unrealistic, but that part of the game was awesome to play! Running down streets dodging falling helicopters and planes was pretty epic in my opinion, I think people just need to relax and have fun with games like this, they take them way to seriously :)
Now if Deux Ex Human Revolution turns out to have a bunch of this completely crazy stuff in it, sure it will be dumb and crappy because Deus Ex is a completely differnt kind of game where you are meant to really care about the characters and the world, and when something completely dumb happens its jarring as hell. Not so much in call of duty!
I Didn't Mean The Scenarios
#4106 posted by jt_ on 2011/02/05 23:34:16
Just the gameplay in general was crap, imo.
Dead Space 2 1st Impressions
#4107 posted by Drew on 2011/02/06 04:01:12
Played the 1st 2 episodes, so just getting started, if the game length is similar to that of the 1st.
I really appreciate the silent protagonist ala HL and Dead Space 1, so I'm not entirely sure I'm sold on Isaac having a personality. So far though it's been fine - he doesn't have too many one liners, and he's fairly low key. Generally not a big deal, although it occaisionally irks me.
Girlfriend/delusions - These seem somewhat meh to me - the instances I've experienced are somewhat random, and not very scary or spooky compared to the necromorphs, or even the more subtle treatment offfered in the first game. Still early though, and I think it could pan out easily into something great...
Gameplay - still very early. But so far, it has been great! the variety of combats, enemies and random semi boss fights and setpieces have been rad, and I have a feeling that it's going to get much more intense! Generally finding the scariness level to be less than I remember experiencing with the original, but that is largely due to more comfort with necromorphs etc - it still makes me very uncomfortable in parts, in a good way.
Looks wise, this game is amazing so far. The environments are so detailed, and the few setpieces I've run into have been really cool, especially the 15 minutes leading up to the end of episode 2.
I don't know, I suck at reviews, hahaha!
But yeah, loving it, having a good time with the new telikinesis abilities, and finding the flow to be pretty consistently great. worth every penny.
So
#4108 posted by Drew on 2011/02/06 22:09:33
firstly,
my first two points above sound somewhat negative, which is pretty misleading. I guess they would just be concerns - not even criticisms, really.
Isaac remains unintrusive and yet more fleshed out, and his more developed characteristics, including his delusions, are becoming more interesting as the game goes on.
I'm further along now, and much more is being introduced, it just gets better and better - I love this game! might be the best looking game I've ever played, definitely the best looking that comes to mind! I feel like the first little bit, though not bad by any means, is less awesome than the sections I've been (slowly, hesitantly) working my way through the last while. My girlfriend cannot be in the same room while I play it now - nightmares.
Dead Space 2
#4109 posted by bal on 2011/02/07 08:07:10
Yeah good solid game so far, I'm at around chapter 7, and really enjoying it. Very happy the changed the zero-g gameplay, floating around in space is quite fun.
I'm almost dissapointed that most of the marketing on it is about how gory and violent it is, those things aren't what make it a good game.
It's so silly to have to stomp on corpses to get items, if you keep bashing space he'll go into a stomping frenzy and start saying "FUCK!" etc, makes me laugh.
Zero G
#4110 posted by Drew on 2011/02/07 15:37:27
agreed, that's one area that is unequivocally better all around. I just finished playing what I suppose, at this point, is the main Zero-G setpiece, and it is underscoring the 'best looking game' thing for me.
There have been a couple areas where I felt like the game didn't quite do it for me, though, settings wise.
An article in The Mirror said something about parts feeling like 'bioshock in space' and while on the one hand that's reductive, I think I get where he's coming from.
Eg in bioshock, I felt like the gardens area with the markets etc was pretty interesting - it made sense that it was there - but it seemed a bit off, and thematically, it just felt a little bit too much like a novelty, an attempt to diversify the environment at the expense of some cohesion. Maybe that's just me?... I felt somewhat similar about a small portion of this game, though it was quite brief.
I agree that the gore and violence is less what this one is about compared to the 1st - it's definitely less of a survival horror and more of an actiony shooter thing (technical term, don't worry about it). Not that there's anything wrong with that.
Seems like the marketing worked though, hahaha!
Yeah...
#4111 posted by bal on 2011/02/07 20:25:04
I definitely got a bioshock vibe in a few areas, especially the shops as you mentioned, and the school. Also the area with the bird cages, where you hear/read voice captions of some dead guy, that felt very bioshock-ish.
That's not a bad thing though.
Hmm
#4112 posted by nitin on 2011/02/07 22:12:45
looks like I should have picked up Dead Space in the steam sale then. The screenshots didnt inspire me at the time.
Super Meat Boy
#4113 posted by jt_ on 2011/02/07 22:55:27
I love the game so far; I've only played the first fourteen levels, but the controls suck. I'm buying a wireless xbox controller for my laptop later. Also, I can't wait for the level editor to come out. ^.^
Super Meat Boy
#4114 posted by bal on 2011/02/11 08:05:08
Yeah this game MUST be played with a game pad.
#4115 posted by jt_ on 2011/02/11 14:21:17
I just bought a xbox controller for my laptop. :p
Call Of Cthulhu (2006) Review
#4116 posted by [Kona] on 2011/02/13 23:54:06
Headfirst Productions created this game and then started a couple of sequels before going into liquidation and closing down. So Call Of Cthulhu is the only game we'll ever see from them, which is a shame because this showed a lot of professionalism for a first title.
It's by no means perfect, the gameplay is quite flawed. But where Call Of Cthulhu shines (metaphorically, certainly not literally!) is in it's atmosphere and environments. The engine is decent but obviously won't give id tech or unreal engine a for their money. The level designs are adequate with just enough detail. But the atmosphere itself is very well realised for the Lovecraft universe. The journey takes you through the town of Innsmouth, represented in dark, claustrophobia complete with sea monsters and dangerous cultist. You'll sneak and fight your way through buildings, factories and a refinery before the game takes a turn and places you on a coast guard ship, completed with a massive attack from the giant Dagon.
You wash up Devil's Reef and end the game in an epic but unfortunately confusing chapter through underground (and underwater) caves and temples.
So the game and story feel like a Lovecraft creation. They fit well, as does the constant reminder of otherworldy creatures stalking you.
Where Call Of Cthulhu fails is it's gameplay. And at least for me, it failed miserably. I was hoping for something more action and fun. The first half of the game is spent in stealth mode. But the stealth is unsophisticated and holds nothing on the Thief or Splinter Cell series'. You eventually get some weapons and play the rest of the game with a mix of stealth and firepower. Unfortunately the enemies pack a punch and can hurt your health quite quickly. Combine this with unlimited spawns in some instances and very limited health/ammo and Call Of Cthulhu is a challenging game. That alone is fine; that's how Headfirst Productions intended it. But then comes the biggest issue - this is a challenging stealth based game with NO QUICKSAVE! Instead you get poorly placed checkpoints. A number of times you'll be forced to play long periods multiple times due to difficult encounters or even badly placed instant death traps.
While this game make look a few years dated in 2006, it's atmosphere is pulled off well. But it could have been an infinitely more popular game, in my opinion, if they took a more action-oriented approach and ditched the stealth completely by the second or third level. Add in a proper quicksave, some better weapons and some puzzles that were a bit clearer.
As it is now, the only reason to play this game is for the dark atmosphere and interesting story, and that's not enough.
Battlefield Heroes
#4117 posted by negke on 2011/02/14 00:01:46
You know, that free comic WW2 multiplayer browser game.
It's a bit weird. Or at least I don't get it. There seem to be two objectives: either one team has to capture all control points in a level, or frag the enemies often enough, to win. There are three player classes, soldiers, commandos and gunners - each with special abilities. A bit like TF soldiers, spies, and, well, vehicle guys I guess. Most levels feature vehicles such as jeeps, tanks and planes, in which several people can ride.
You get XP points from kills and completing objectives, Hero Points which you use to upgrade your character's skills, and so-called Valor Points which can be used to buy stuff like weapons, equipment and eyecandy in the store. Downside is, those bought items only last for one or three days. Unlimited access can only be gained through buying them with BF points which have to be purchased with actual money ('premium' feature, expensive).
Not a game that I would play for a longer period of time, but might be fun every now and then with familiar people. If you want to give it a try, add me to your friends list. Let's be lame noobs together!
Dead Space 2
#4118 posted by Vondur on 2011/02/14 08:57:48
Just finished this game. Took me solid 9:30 to complete it. Smooth gameplay and shiny visuals. Awesome game. I even have an urge to replay it on another difficulty and with other weapons.
I decided to finish Dead Space 1, cuz I didn't finish it. And met the reason why I stopped playing it. Mouse controls. They feel totally different from DS2: mouse movement is with some delay and with some acceleration/deceleration, which makes character controlling much slower. Especially in aim mode, mouse becomes even slower... What's up with that? Anyone know how to fix mouse there? I'd love to make it as responsive as in DS2.
#4119 posted by quakis on 2011/02/14 09:28:48
The slow response with the mouse is a major thing that ticked me off in the first Dead Space. Felt like syrup sometimes and trying to be accurate was tricky. Interesting to note that it works better in the sequel.
Negke
#4120 posted by - on 2011/02/14 09:31:09
IIRC, each team has 500 or whatever tickets. When someone dies, his team loses a ticket. Tickets also automatically decrease when one team holds more control points than the other.
Vondur
#4121 posted by jt_ on 2011/02/14 21:45:09
Make sure vsync is off, other than that there's not much you can do (i had problems with that too).
Vondur
#4122 posted by sikkpin on 2011/02/15 02:16:16
Another thing that should help, in the "settings.txt" file (with XP it's located in: "username\Local Settings\Application Data\Electronic Arts\Dead Space", I don't know about Vista/Win7, though), you can set the value of "Control.MouseSensitivity" greater than "1.00000000"
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