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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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A Quick Viewer 
willem: Even if you don't add everything and the kitchen sink to your editor, a simple viewer can be very useful sometimes. It can be nice to just peek around a map without having to wait 5 minutes for radiant to load, or stop everything else you're doing to boot up quake. It will be a universal binary I hope? ;)

necros: gtkradiant runs on mac os x: http://redsaurus.net/gtkrwiki/index.php/Downloads (ignore the wiki spam at the top of the page) 
 
necros

I'm not sure yet. It'll take most of its influence from Radiant I think because that would be the easiest to code. :)

Grahf

Yeah, universal binary. I really want a native editor that doesn't require X11 and other stuff. 
Another Try 
I suceeded to avoid the strange swing in the monsters walk.
It's behaving better now.

Textures of 64x64 are well suporting, I can resample them to 125%.
128 x128 I have to part. But by manipulating the size I think also the gamma changes. If I make the tex more lighter it gets bleached.

I made this screenshot in standard Quake
http://members.home.nl/gimli/granito.jpg
testload:
http://members.home.nl/gimli/granito.zip 
ARSOME 
or did I miss the joke? 
Neg|ke 
It was not a joke :P 
 
already post for some guys :)

http://trinca.quaddicted.com/joequake036.jpg
http://trinca.quaddicted.com/joequake039.jpg

my maya map for christmas i hope... let�s see if i got time to finish it. 
Granito 
Crate DM anyone? 
Although 
I succeeded to develop a new Q1 monster with more than usual combat tactics, it seem to be rather easy to kill.
Constant shooting at it stop all attacks in pain frames, so it's not such a strong monster afterall.

This inspite of the
"self.pain_finished = time +2"

which ought to give the monster time enough to reach its attack state. 
Pain_finished 
When you say that time + 2 should be enough for the monster to reach it's attack, are you taking into account the length of the pain animation as well? It might be worth making sure that sometimes granito_pain_decide returns without running any pain animation even if pain_finished < time. Although weak monsters like grunts tend to go into pain from any attack, you'll notice that the chance of the more powerful monsters going into pain is proportional to the amount of damage done, you could try adding that code to the granito. 
Nice Shots... 
Trinca. I typical don't think of Mayan as curvy (i.e. 1st shot), but I can't wait to see what you do with the theme. 
Dspdm6 Need Beta Testers 
 
thks generic_maps i hope to make a map you guys remenber! since my last are a litle crapy... 
 
My Shirt Back! 
Nice White Style 
Roman Temple?

I wouldn't use the floor texture in shots 1 and 3 though; looks pretty low-detail. 
Hu Madfox 
what happened? It looks great...

But is the guy noclip flying, or is the scale off? 
 
look nice Madfox, but i will not coment your maps untill you coment other�s people maps :p 
Wow 
Are you really the same MadFox who used to post maps here in the past?
Looks nice so far, lighting seems to require tweaking. Don't mix base textures in. 
To Comply With Spd's Demand Myself 
http://negke.quaddicted.com
Some colorful screenshots, e.g. of my still-WIP vertical map. Most people will probably know the stuff already but anyway.. 
MadFox 
OOoooohh, very nice ! I like the antique Greece style ! Keep it up :D 
Negke/madfox 
looking good.

madfox, needs better lightng but very good start. 
Uh... 
dunnoh, do I realy have that madmapper's hat,
or were my last maps that offcourse...
Screenshots are taken with spirits config.cfg advice,
but it makes the pix look rather fisheye, and turned my gun in a pinriffle.

Trinca, you don't have to judge it.
I'm 'still here with my part in the base-start map,
and wonder why I made it. 
 
for nothing my friend... for nothing... 
Neg!ke... 
It needs more details and a bigger texture variety. Also, quit mapping because you are obviously no good at it. (^_^) 
Not Really 
dunnoh, do I realy have that madmapper's hat,
or were my last maps that offcourse...


The base/mine map I play tested of yours was solid in design. 
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