
@Doom Ports
#4077 posted by
quakis on 2011/02/01 20:08:15
Also use
ZDoom. Check out the
Chocolate Doom port, it might be what you're after which seems to stick closely to classic Doom.

Crysis (and Dead Space)
#4079 posted by
DaZ on 2011/02/02 03:10:04
I replayed it after I got my new pc, and the part where you are driving the tank and the mountain on the horizon starts falling apart, revealing the alien structure left my jaw on the floor. It's probably the most visually impressive scene I've seen in a game, the sense of scale is absolutely spot on.
I totally agree about the alien levels, it starts off fantastically with that zero-G mission and then descends into linear scripted arsecracks for the rest of the game. A real shame as I was enjoying it immensely until that point.
Dead Space! Loved it! I had kind of written it off as a Doom 3 clone with some quirks but overall I enjoyed it very much. The boss fights in particular were fantastic, no confusion or frustration involved, which is pretty rare when you are talking about boss fights if you ask me =)
Again this is another sexy, sexy game. Visual presentation is pretty much flawless throughout and it ran at 60fps on my 9600gt =) I strongly recommend it! Sequel just released too, will pick it up for sure.

+1 To Dead Space Being Awesome
#4080 posted by
RickyT33 on 2011/02/02 04:17:09
Semi non-linear, claustrophobia, find stuff and upgrade yourself, scary monsters.
#4081 posted by
metlslime on 2011/02/02 08:56:38
lemme know what you guys think about the sequel...

Cool, Will Definitely Check It Out Then
#4084 posted by
megaman on 2011/02/02 10:17:55

Matthias Worch Worked On It Too
I think?

Are We Talking About
#4086 posted by
nitin on 2011/02/02 11:49:40
Dead Space 2 or Bioshock 2?
I'm guessing the former?

Bioshock
#4088 posted by gb on 2011/02/02 14:10:50
What did you think of the design gb? Like I said above, very strong conceptually but like the gameplay, it did get repetitive because of that strong concept.
Well, there are some things that stick out, like the fisheries/docks level and the smuggler level, and also the Hephaestus core level I guess (which almost reminded me of Quake 2 or something like that).
The Apollo Square level is also different from the rest (and pretty oppressive, like some areas of Berlin right after the reunification, ie grey, ruined, worn down and riddled with bullet holes in all its massiveness), so there is some diversity.
It's just I tended to spend a lot of time in levels like Fort Frolic which does the art deco shop front thing to the extreme.
There are also sub-levels like the tavern, the wine cellar, the aviary (sp?), and the entire Arcadia thing that are pretty unique...
Crysis tank mission: Yeah, that was pretty nice and the area is indeed sandbox like (not all of them are), best thing about it was I could choose how much tank driving I wanted to do and when I wanted to continue on foot. Good use of vehicles (why oh why is the later flying mission not optional). Crumbling mountain - that was massive, yeah :-D
The mine level is also good, so is the village one.
#4089 posted by gb on 2011/02/02 14:12:31
*apiary
#4090 posted by
metlslime on 2011/02/02 21:40:41
dead space 2. And yeah, Matthias worked on it too.

Next Time You See Him
#4091 posted by negke on 2011/02/02 23:07:43
Tell him to finish/release his Q1SP. If necessary, add "goddamn" and "FFS".

Epic Games + EA New Shooter Out Now!
#4092 posted by
DaZ on 2011/02/03 00:13:53
#4093 posted by
jt_ on 2011/02/03 00:31:34
Looks more fun than the new mp maps for black ops. Srsly. The only reason to buy the map pack is the new zombie map, that is awesome.
#4094 posted by
necros on 2011/02/03 01:26:49
i laughed aloud watching that. thanks for the link. :)

4091
#4095 posted by
Drew on 2011/02/03 16:00:40
yes. seriously, those screenshots looked awesome.
Also, cannot wait to play dead space 2, my balls are hurting just thinking about it. Soon, very soon.

Bullet Storm
#4096 posted by
ijed on 2011/02/03 16:04:14
The bullets do no damage and the most effective weapon is your foot.
And, on the Ps3 at least, the reload and fire triggers seem inverted. I was constantly getting into place and then reloading frantically on the enemy.
It seems a curious design for the an FPS - making the shooting feel, well, weak.
It doesn't have jumping. I mean...huh

Ijed
#4098 posted by
jt_ on 2011/02/03 17:54:25
That wasn't my experience on the 360. I only played through the demo with the first gun, still need to try out the pistol thing and chain gun. Overall I liked it though. The only thing that was weird about it was that there's no jumping like zqf said and the animation for looking down the sight was incredibly fast.

Yeah Bulletstorm
#4099 posted by
Zwiffle on 2011/02/03 18:00:54
I liked the demo, the lack of jumping was off putting but 'if you don't need it, don't add it in.'
I did like the game-play, it was pretty wacky and innovative. I plan on getting it when I have some extra $$ and game-play bandwidth. I desperately home it comes with a level editor. DO WANT LEVEL EDITOR.

I Dunno
#4100 posted by
ijed on 2011/02/03 19:13:18
Maybe it just wasn't Quakey enough.
Felt to me like the lack of jumping was because Gears has made them so lazy about keeping the player within the corridor of gameplay :P I did enjoy Gears 2 but it has plenty of moments where you can't move across a stupid two foot high wall which feels rather frustrating.
Really though imo just means there will be a lack of possible variety in geometry and gameplay generally :E
Can't judge the gameplay via a gamepad though, just led to frustration when trying to land trick shots.