@vondur
#17 posted by Baker on 2018/03/31 08:48:25
Cool! Android has many different models + different processors.
#18 posted by Baker on 2018/03/31 09:57:30
QuakeDroid has been updated resolving the jump + forward bug ericw reported.
(The single changed source file is available in builds folder where the source code can be downloaded.)
Sansung Galaxy J5 Prime
#19 posted by oGkspAz on 2018/03/31 11:21:43
Works with no issues so far. I'm away from my pc for the weekend but will get pak1 when I go home again.
Sansung Galaxy J5 Prime
#20 posted by oGkspAz on 2018/03/31 11:21:44
Works with no issues so far. I'm away from my pc for the weekend but will get pak1 when I go home again.
Working Fine On My Apollo Lite (Mediatek Helio X20)
#21 posted by mgtroyas on 2018/03/31 11:32:28
Wow, software rendering Quake on a phone! I suggest an option to hide the Android navigation bar, to use all the screen.
Anyone Other Than Mgtroyas Seeing Android Navigation Bar?
#22 posted by Baker on 2018/03/31 11:40:59
@mgtroya
I suggest an option to hide the Android navigation bar, to use all the screen.
It is supposed to be fullscreen. It is on both the devices I have tested on.
I'll check some Android dev forums and see if I can find any info on that kind of issue in apps.
@ OGkspAz
#23 posted by Baker on 2018/03/31 11:42:03
Thanks for feedback.
@mgtroyas
#24 posted by Baker on 2018/03/31 12:06:24
Is the Android navigation bar on your device a screen rendering of the (<--) (Home) (==) buttons that on other phones are physical buttons?
Like your device doesn't have physical buttons but they are instead rendered on the screen?
Wow!
This runs smooth as butter on my mediocre Samsung from 2015. I'll see how it fares on a Huawei once it gets finally shipped (fucking TNT).
I was going to say "tapping to shoot isn't too responsive" but then I remembered it's double tap, and it worked fine. A single tap would be more intuitive for the user though, I think?
Quitting doesn't actually shut down the app - it resets the game and minimizes the window.
All in all, a great Easter gift!
However.
Baker: If you want to be a big boy developer, you need to wear big boy developer pants and use proper version control software.
In 2018, putting the source code in a series of timestamped RAR archives is effectively making the application closed source.
Bite the bullet and put the code on a public repository so it can be actively grown and developed by others, who I guarantee have no patience for dealing with .rar files.
This has the potential to be actual gaming news, anything else than a public repository would be an embarrassment if it hits the headlines.
Good Job!
#27 posted by MilkeyWilkey on 2018/03/31 12:50:17
Works greate on my huawei acsend g630. I like the software rendering with lerping and other fixed, looks really good. I have one suggestio: make weapon icons clickable on hud to enable quick weapon switch
Good Job!
#28 posted by MilkeyWilkey on 2018/03/31 12:50:17
Works greate on my huawei acsend g630. I like the software rendering with lerping and other fixed, looks really good. I have one suggestio: make weapon icons clickable on hud to enable quick weapon switch
Apologies For The Double Post Up Top
#29 posted by oGkspAz on 2018/03/31 13:25:20
A buddy of mine enquires about controller support possibly. Something called wamo pro.
Bug Report
#30 posted by Qmaster on 2018/03/31 14:08:07
If quake_command_line.txt is blank, the app crashes immediately on startup.
Bwaa!
#31 posted by Qmaster on 2018/03/31 14:15:11
If you go to the console using the options menu, then touch the console, you can type in commands using quake keyboard!!
This is beyond awesome!
Bug Report
#32 posted by Qmaster on 2018/03/31 14:19:56
When a level exceeds the limits, e.g. Aristical's Profaned Place has 82421 leafs which is greater than max 65535, then after it returns to console, the touch areas no longer work and neither does touching the menu. Only the escape triangle in the corner works to bring up the menu overlay.
How to reproduce: attempt to play Aristical's firat map for dm4jam.
A Great Accomplishment
#33 posted by PRITCHARD on 2018/03/31 14:38:27
Works well enough on my phone (LG v20), but I spent a good while trying to figure out how to open the menu (well, 30 seconds... but that's way too long!) when I first launched the game.
I'll admit that I barely play games on my phone, but really... having the controls be so hard to see (the pause/menu button especially) is really painful.
Also can report that the game doesn't support immersive mode, as others have mentioned. Forcing it through System UI Tuner works well enough, even if it is a bit impractical.
My god do I suck at aiming on a touchscreen...
Feature Request
#34 posted by Qmaster on 2018/03/31 14:42:16
After touching and holding down the shoot button, allow for mouselook to work as the touch moves around still.
Bug Report
#35 posted by Qmaster on 2018/03/31 14:57:17
Can't change resolution...feature?
Notes On S7 Edge
#36 posted by Qmaster on 2018/03/31 15:09:16
Folder location - perfect! Right out in the open, easy to find using My Files app.
Landscape by default - the phone still thinks it is in portrait mode...and doesn't care if I flip it sideways! This is great!! The top swipe-down menu is on the side then, but it is consistently so which is nice.
Resolution - stuck at 426x240 I think, says 2560x1440 x 6?. Old school though.
Touch works really well. No complaints there. Control scheme is very hard though. Multi-touch works fine, but it is like trying to play with keyboard and mouse except you only have one finger on each hand. Circle strafe is nigh on impossible. More than 2 projectile enemies at a time is rather difficult....makes me want to play on coop so when I die I come back...which takes me back to how I played it when I was 5 which is very nostalgic...so I kinda like this in a way.
Feature Request
#37 posted by Qmaster on 2018/03/31 15:10:47
Add underscore button to console touch keyboard.
P.S. sorry for multiposting, bht each item feels distinct and I'm testing as I go.
Feature Request.
Record demos directly to .mp4?
#24
#39 posted by mgtroyas on 2018/03/31 17:31:23
Yes, my phone has "software" navigation bar as it hasn't got any physical buttons.
Some apps effectively hide the bar, other don't, I suppose it's something the app has to request.
I can hide the bar with a xposed module, but for non-rooted phones there's usually no option to configure it on a per-app basis.
Touch Issues On G4 Plus
#40 posted by Negrostrike on 2018/03/31 17:56:59
The demo works like a charm but menu won't show up when touching the screen. Brilliant work though and thank you.
Feature Request...
send SMS and make calls via quake
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