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Screenshots & Betas
This is the place to post screenshots of your upcoming masterpiece and get criticism, or just have people implore you to finish it. You should also use this thread to post beta versions of your maps.

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If You Insist... 
JPL 
Looking better and better. 
Orl / Ijed 
Thanks for the positive comments ;)

I'm currently working inside the bunker : new shots will come...

BTW, I'm looking for a base map big boss to fight for the final: any suggestions ? Maybe Quoth2 will have something interesting..

Wait and see.. 
Hmmm.... 
Quoth 2 - ETA?

Would anyone care to say, dare I even axsk? ;-) 
Granito 
Hey JPL, try Granito. It's in your mailbox! 
New Quake1 Monster 
I made a new Quake1 monster. It's rather plumpy because of the odd angle it switches from back to front. It was my intention to make a monster of a elementary cube which comes alive.
But by making it wake up backwards, its walk behaviour has become rather drunk. Maybe I should make it wake up in front, so this strange habbit disappears.

screen:
http://members.home.nl/gimli/granito.jpg
test load:
http://members.home.nl/gimli/granito.zip 
It Should Be Rock-textured And Throw Rubble 
nt 
Ah 
before it should be...
it first has to be...

but thanks for the hint.

It hit me first with accurate placement and verticemeshes rubble.
I thought I furnished it with a decent attack load, still wonder how to avoid that nasty swing. 
Quake Editing Fun.. 
So I started hacking around with Objective-C on my Mac and have come up with the basics for a Quake level editor. It loads standard Quake MAP files at the moment and has a barely functional texture browser.

It's more of a viewer, in truth. But I hope to add to it...

Read about it:
http://wantonhubris.com/blog/2007/11/11/more-quakin/

See it:
http://wantonhubris.com/blog/wp-content/uploads/2007/11/picture-1.png
http://wantonhubris.com/blog/wp-content/uploads/2007/11/picture-2.png
http://wantonhubris.com/blog/wp-content/uploads/2007/11/picture-3.png

Thanks! 
Wow 
nice work! any idea yet if it will be similar in GUI setup as editors that are out there already like gtkr or WC, or if it will be completly different or completly customizable?

i've been thinking of picking up a macbook pro soon and it would be cool not to have to boot into windows just to do a bit of mapping on the train. ^_^ 
A Quick Viewer 
willem: Even if you don't add everything and the kitchen sink to your editor, a simple viewer can be very useful sometimes. It can be nice to just peek around a map without having to wait 5 minutes for radiant to load, or stop everything else you're doing to boot up quake. It will be a universal binary I hope? ;)

necros: gtkradiant runs on mac os x: http://redsaurus.net/gtkrwiki/index.php/Downloads (ignore the wiki spam at the top of the page) 
 
necros

I'm not sure yet. It'll take most of its influence from Radiant I think because that would be the easiest to code. :)

Grahf

Yeah, universal binary. I really want a native editor that doesn't require X11 and other stuff. 
Another Try 
I suceeded to avoid the strange swing in the monsters walk.
It's behaving better now.

Textures of 64x64 are well suporting, I can resample them to 125%.
128 x128 I have to part. But by manipulating the size I think also the gamma changes. If I make the tex more lighter it gets bleached.

I made this screenshot in standard Quake
http://members.home.nl/gimli/granito.jpg
testload:
http://members.home.nl/gimli/granito.zip 
ARSOME 
or did I miss the joke? 
Neg|ke 
It was not a joke :P 
 
already post for some guys :)

http://trinca.quaddicted.com/joequake036.jpg
http://trinca.quaddicted.com/joequake039.jpg

my maya map for christmas i hope... let�s see if i got time to finish it. 
Granito 
Crate DM anyone? 
Although 
I succeeded to develop a new Q1 monster with more than usual combat tactics, it seem to be rather easy to kill.
Constant shooting at it stop all attacks in pain frames, so it's not such a strong monster afterall.

This inspite of the
"self.pain_finished = time +2"

which ought to give the monster time enough to reach its attack state. 
Pain_finished 
When you say that time + 2 should be enough for the monster to reach it's attack, are you taking into account the length of the pain animation as well? It might be worth making sure that sometimes granito_pain_decide returns without running any pain animation even if pain_finished < time. Although weak monsters like grunts tend to go into pain from any attack, you'll notice that the chance of the more powerful monsters going into pain is proportional to the amount of damage done, you could try adding that code to the granito. 
Nice Shots... 
Trinca. I typical don't think of Mayan as curvy (i.e. 1st shot), but I can't wait to see what you do with the theme. 
Dspdm6 Need Beta Testers 
 
thks generic_maps i hope to make a map you guys remenber! since my last are a litle crapy... 
 
My Shirt Back! 
Nice White Style 
Roman Temple?

I wouldn't use the floor texture in shots 1 and 3 though; looks pretty low-detail. 
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